It isn't anymore because it's broken no paths at all in AA anymore
Damn really? They had the assassinate ability too which I thought was pretty fun
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It isn't anymore because it's broken no paths at all in AA anymore
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Literally find me one source of US Pathfinders in Operation Overlord having mines with them when they dropped. Literally one source.
I remember we've had a thread or two going over the possibility of 2CP Paratroopers. Even made a test mod for it too.
Wasn't the general sentiment that even with their weapons locked behind racks and 6th man behind an upgrade, they were still particularly strong for 2CP?
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Ah yes Coh2, the bastion of realism. Literally find me one source of US riflemen taking 4-6 shots from a kar98 at point blank and not dying. Literally one source..
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Except mine is relevant and yours isn’t. You don’t see Conscript wielding Fantasy weapons or a T34/76 needing 7 Tigers to die. There is a degree of fidelity to historical accuracy which extends to units and their roles on the battlefield. Historically pathfinders did not have mine laying roles or equipment, those belonged to airbourne engineers which were attached to airbourne infantry divisions.
Equating battlefield roles to combat realism is a baseless comparison.
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I think that was an ardennes assault feature in the campaign
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I've seen 'realism' as the basis for countless arguments regarding CoH2. Never ends well.
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Damn really? They had the assassinate ability too which I thought was pretty fun
I think storm's point is that the realism he is talking about is actually somewhat represented in the game already. I dont necessarily agree but its definitely not the same as saying "Tiger should kill tanks in 1 shot cuz irl"
Pathfinders certainly did not have mines. Probably couldnt afford to carry that extra weight with all the crap they had already
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If there were any mines at all via airborne I'd imagine they were either delivered via glider or crates.
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Fun fact the Japanese tried something similar, however the explosives were meant to be delivered directly to the target, and instead of a glider they used pilots. No sustainable but certainly spectacular
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Ah yes Coh2, the bastion of realism. Literally find me one source of US riflemen taking 4-6 shots from a kar98 at point blank and not dying. Literally one source.
Shocks, guards, and falls all come at 2cp, so not really. Seems that 6 man paras with weapon upgrades locked behind 3cp would be fine.
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Better yet, find a source of any tank surviving a direct hit from a 152mm round. Granted, actually hitting with a 152 wasn't that likely as it was more of an artillery piece and not really meant to be accurate.
Here's a photo. Turns out this Panther only had one hit point, not 960.
https://www.reddit.com/r/DestroyedTanks/comments/3h2jm9/panther_tanks_wrecked_by_152mm_shells_translation/
PS - this game is intended to be the arcade version of WWII, not realistic. MOW2 or SD are more realistic but nowhere near as fun.
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It was. It isn't anymore because it's broken no paths at all in AA anymore
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Why is that broken? Because it was an ability USF had? JLI do it, literally everyone else can do that.
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This is kinda what I think. Make Pathfinders CP1 for 300 MP and a 5th man.
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Why is that broken? Because it was an ability USF had? JLI do it, literally everyone else can do that.
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Why is that broken? Because it was an ability USF had? JLI do it, literally everyone else can do that.
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Or my personal favorite, the powerful 122mm selected over the 100mm for the IS-2 due to its vastly superior anti structure performance kills wooden bunkers slower than the standard 76mm t34.
OH or that it takes 4 2cm rounds to kill a man...
Ooh oh oh ramming a kuble with a t34 will bust the gun on the t34 and destroy its engine but there is a chance the kuble crew is only shaken up slightly but a guarantee it won't be dead....
Yea the game doesn't really do realism... And that's why we love it