Question about 120mm mortar
Posts: 1954
I think its current performance is okay, it forces retreats if RNG is on your side, and is great at destroying overly-aggressive OKW trucks. I wouldn't want to see the old 120 return, as it was particularly shitty to play against as OST. I get them once in a while if I want to attack a truck before getting a Katy.
It still seems like the price should be 280-300 and the pop cap 7-8. After the patch hits, the pop cap will be only 3 less than a howitzer.
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The normal SOV mortar is much quicker destroying buildings. Against a static squad however the 120mm kills it quicker.
Plus you have a bit more range. 20 if I am not mistaken, but not sure about the exact number.
Posts: 1954
In compare with Pak howi = total trash ... but what should OST use to counter it? Super,,long,, range MHT or normal mortar? Allies are in general in much stronger position than Axis (speaking about indirect fire) ...
I wouldn't benchmark anything against the Pak Howie. Anything not on wheels is worse than the Pack howie.
When they nerfed the accuracy, I tried it a couple of times and didn't have much success with it, but think I just had bad RNG. One of my teammates uses them regularly now and thinks they're great.
A MHT seems to soft-counter it okay, particularly with incendiary.
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-Cost should go down to 310mp and 8 popcap.
-Barrage AoE profile should be equal to auto fire (probably bug/forgotten band aid fix)
Posts: 1954
I just messed around with that mortar in cheat mode recently.
The normal SOV mortar is much quicker destroying buildings. Against a static squad however the 120mm kills it quicker.
Plus you have a bit more range. 20 if I am not mistaken, but not sure about the exact number.
What type of buildings, ambient, OKW trucks, or bunkers?
The barrage range is 20 more for the 120mm. Autofire is 80 for both.
Somebody else did a comparison in cheat mode awhile ago. IIRC, they got did better against buildings with the 120 but the difference wasn't a lot. It may be a little RNG since the 120 is so innacurate.
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What type of buildings, ambient, OKW trucks, or bunkers?
The barrage range is 20 more for the 120mm. Autofire is 80 for both.
Somebody else did a comparison in cheat mode awhile ago. IIRC, they got did better against buildings with the 120 but the difference wasn't a lot. It may be a little RNG since the 120 is so innacurate.
OST bunkers, constantly used the barrage ability at range ~80. I think the normal mortar cleared it in one minute (although 2 and a half barrages needed) while the 120mm needed 1:30 or something. Not 100% sure about the exact numbers, but something like that.
I'm pretty sure they are worse against buildings since they fire way slower and have the same damage. Also scatter is worse on the 120mm, at least people have told so in the forums.
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vet0 flare make you own mortar vet way faster since you have better accuracy on your target.
So in regard to OP's question, I'll say that even cheaper I don't see what would make me to call one instead the regular one.
Posts: 1954
Regular Soviet mortar with the flare make it almost must have compared to the 120 where the same ability is behind vet1. I'll say it is even better to back tech T2 for the regular mortar than calling a 120mm.
vet0 flare make you own mortar vet way faster since you have better accuracy on your target.
So in regard to OP's question, I'll say that even cheaper I don't see what would make me to call one instead the regular one.
One of them somewhat soft counters an Ost mortar, which somewhat soft counters the standard Soviet mortar. It can slow down harassment of your infantry by LEIG's, which the standard mortar isn't good at doing.
It should be a little bit situational instead of the old OP 120. Even with the price decrease, I'd often get the standard mortar for the better ROF and vet 0 flare.
Posts: 1954
OST bunkers, constantly used the barrage ability at range ~80. I think the normal mortar cleared it in one minute (although 2 and a half barrages needed) while the 120mm needed 1:30 or something. Not 100% sure about the exact numbers, but something like that.
I'm pretty sure they are worse against buildings since they fire way slower and have the same damage. Also scatter is worse on the 120mm, at least people have told so in the forums.
I'm pretty sure scatter is worse on the 120. I played against someone who had a 120 last week. It missed a lot. Once in awhile it would hit close enough that I'd have to send a unit back to heal.
It could be that I thought it was better against trucks because I was able to nearly continuously hit the truck while the normal mortar has to move around a lot or risk getting wiped by LEIG's. The standard mortar seems like it fires about every 10 seconds while the 120 is about every 15.
Posts: 3032 | Subs: 3
In compare with Pak howi = total trash ... but what should OST use to counter it? Super,,long,, range MHT or normal mortar? Allies are in general in much stronger position than Axis (speaking about indirect fire) ...
I found mortar halftrack incendiary barrage vs pakhowie (or 120mm if it gets ever used) to be really useful
Posts: 2693 | Subs: 1
-Vet value should be 50% more not 100% (this was basically their old value when the mortar had precision strike and 120dmg)
-Cost should go down to 310mp and 8 popcap.
-Barrage AoE profile should be equal to auto fire (probably bug/forgotten band aid fix)
^ This.
Posts: 301
Most of the gripes I have with this unit its the setup. Unlike other heavier indirect fire units, the 120 doesn't set up in an arc, meaning its free to adjust to any target it sees fit. The mortar operator has to pack up, turn, and set it up again and you can lost a lot of time doing so. It would be a nice QoL change for the unit to work as a Pack Howitzer.
Also the shrapnel effects is off.
Its good at bursting down clumped squads and forcing static weapons out, but it can be bullied by ISGs. Its really bad at smoking and poping flares can be disastrous thanks to the bug that renders mortars unable to fire.
Overall, its mostly a gimmick unit and the manpower is best invested in other units and I'm not quite sure about the posibility of turning it into a valuable asset for the soviet army
Posts: 3602 | Subs: 1
One of them somewhat soft counters an Ost mortar, which somewhat soft counters the standard Soviet mortar. It can slow down harassment of your infantry by LEIG's, which the standard mortar isn't good at doing.
It should be a little bit situational instead of the old OP 120. Even with the price decrease, I'd often get the standard mortar for the better ROF and vet 0 flare.
then I recommend you to use flare and barrage on its own mortar/leig. I had good success with it.
Posts: 170 | Subs: 1
The perfectly balanced popcap of the 120mm definitely is an issue as well though.
Posts: 42
I found mortar halftrack incendiary barrage vs pakhowie (or 120mm if it gets ever used) to be really useful
Thanks for tip! Going to try it asa i will do OST session once again
Posts: 1954
Thanks for tip! Going to try it asa i will do OST session once again
Be sure to watch your MHT, it takes about 3-4 hits from Pack howie to kill a MHT so if you don't watch it you can lose it.
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