Pak Howitzer fix idea
![avatar of Toxicfirebal](/images/no_av.png)
Posts: 66
Close fire support
The howitzer will fire at what a designated officer squad(captain, Lt, major) is engaging for 20 seconds. With the shots being more accurate as time passes.
50 munition.
So you will have to designate a squad for 50muni and it the howitzer would shoot at whatever the officers are shooting qt.
I was thinking of this as it replicates how american artillery works during WW2, makes the officer more than just a glorified riflemen squad and requires more micro and isnt as cancer as autofire.
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![avatar of Doomlord52](/uploads/avatar/5842.jpg?updated=1371338455)
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Really, the Pak/Scott just need to be adjusted so that their auto-fire actually matches the amount of 'effort' the user is putting in. Right now, two of either unit left entirely alone forces an OST player to play at 5,000 APM.
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![avatar of Vipper](/images/no_av.png)
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Probably far too much work to implement, if its even possible.
Really, the Pak/Scott just need to be adjusted so that their auto-fire actually matches the amount of 'effort' the user is putting in. Right now, two of either unit left entirely alone forces an OST player to play at 5,000 APM.
Or the can simply follow my suggestion move PH to Major and Scott to doctrine.
![avatar of aerafield](/images/avatars/april14_08.png?updated=1398148410)
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![avatar of Doomlord52](/uploads/avatar/5842.jpg?updated=1371338455)
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Or the can simply follow my suggestion move PH to Major and Scott to doctrine.
That doesn't really address the problem, it just delays/hides it. Double PH and double scotts will still be available, and will still impose an absurd micro-tax on OST players for relatively little micro on the USF player's side.
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M8 Scotts -which are no part of this topic- I would first adjust their AOE and greatly lower their OHK radius, especially on auto fire then figure out how to make its regular barrage more useful at dislodging people.
![avatar of Vipper](/images/no_av.png)
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That doesn't really address the problem, it just delays/hides it.
It does since by that time Ostheer can counter it
Double PH and double scotts will still be available, and will still impose an absurd micro-tax on OST players for relatively little micro on the USF player's side.
Double PH would be allot less efficient and would require allot more micro.
Scott would at least be restricted to specific commanders so if the rest of the abilities where not great it would be a trade of.
![avatar of Doomlord52](/uploads/avatar/5842.jpg?updated=1371338455)
Posts: 960
It does since by that time Ostheer can counter it
Double PH would be allot less efficient and would require allot more micro.
Scott would at least be restricted to specific commanders so if the rest of the abilities where not great it would be a trade of.
You didn't list any stat changes, so double PH would be exactly the same; just a bit later. However, timing doesn't matter too much, since the PH's impact is exactly the same at all times; it forces units to move, or be wiped exceedingly quickly. This pretty much hard-counters OST's entire design.
The scott depends on what the command point requirement would be; my guess is it would be around 5, like the StuG-E, which really wouldn't change anything.
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![avatar of Vipper](/images/no_av.png)
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You didn't list any stat changes, so double PH would be exactly the same; just a bit later. However, timing doesn't matter too much,
Timing is essential. That was proven by many examples some of them most recent ones being when JLI was moved from CP 2 to CP 1 and Fall from 3 to 2.
![avatar of Widerstreit](/uploads/avatar/20240.jpg?updated=1555319078)
Posts: 1392
If I had the chance to modify the pack howitzer, it would be to remove its auto fire and focus on barrages. It'd still be reliable if barraging, but be vulnerable to mobile forces and require you pay attention to where the howizters are and add micro for the best use.
M8 Scotts -which are no part of this topic- I would first adjust their AOE and greatly lower their OHK radius, especially on auto fire then figure out how to make its regular barrage more useful at dislodging people.
+1 do that. ;DD
Also leIG18 needs some changes. It is so a no-brainer... make it more like Zis3, it was used as AT-gun and Arty.
![avatar of aerafield](/images/avatars/april14_08.png?updated=1398148410)
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+1 do that. ;DD
Also leIG18 needs some changes. It is so a no-brainer... make it more like Zis3, it was used as AT-gun and Arty.
the only scenario where your LeIg change would not be broken as all fck is if the anti tank mode would be way weaker than shown in the video and also without homing missiles lol
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