Panther Accuracy
Posts: 33
I suggest giving the Panther an accuracy bonus at Vet 2. This will match similar tanks such as the Comet.
Posts: 17914 | Subs: 8
Are you willing to give up range, survivability or penetration for that bonus at vet2?
Posts: 4183 | Subs: 4
Posts: 3260
It needs a pen buff much more than an accuracy buff imo.
Posts: 184
Posts: 1794
Have you played 4v4 with 2 panthers each? My allies team can field as many 60td as we can but massed panthers are a nightmare.
I just had a game where one okw spam p4! And even that easily punish jackson.
If anything, remove the accuracy vet from okw to equalise with ost
Posts: 13496 | Subs: 1
When it comes to AT weapons reducing scatter max can be a bad thing because when it misses the projectile might travel less distance and thus might under shoot especially for target that are reversing.
When it comes to angle scatter it is a bit more complicated since it depends on range speed and if the vehicles move one towards one the other or perpendicular.
Now unless someone does allot of in game testing with setting a weapons accuracy to 0 so that the majority of hits are collision hits the effect of this bonuses can not really be evaluated.
Posts: 2243
Nah nope no way.
Have you played 4v4 with 2 panthers each? My allies team can field as many 60td as we can but massed panthers are a nightmare.
I just had a game where one okw spam p4! And even that easily punish jackson.
If anything, remove the accuracy vet from okw to equalise with ost
hmm..if u and and your teammates are not dumb you would spam handheld AT and at guns instead of TDs to stop pantherspam. than you would laugh about 8dead panthers in no time while u lost nearly nothing.
Posts: 1794
hmm..if u and and your teammates are not dumb you would spam handheld AT and at guns instead of TDs to stop pantherspam. than you would laugh about 8dead panthers in no time while u lost nearly nothing.
You must mistake. I was talking about playing allies. We dont have dual shreks AT to spam and our 60td are useless against infantry blob.
Expensive single use 60td, and you wonder why axis cry bois about them
Posts: 2243
You must mistake. I was talking about playing allies. We dont have dual shreks AT to spam and our 60td are useless against infantry blob.
Expensive single use 60td, and you wonder why axis cry bois about them
pleas read all your abiltys as allie:
- satchels prevent any armor dive easily (avaible by sov and USF)
- AT nades are aviable on all factions
- allies are kings in category "Handheld AT" since you have weapon racks and can get even on super cheap units double AT weapons. read the abiltys.
- you can use mines and super hard effective AT wall (like M1 with spending muni = best AT gun in coh2)
- mix than with super 60 range every time penetrating TDs...jackson is faster and more mobile than panther..and hit much better
- get 17pounder and laugh about dive in panthers
Posts: 1003
Posts: 2243
oh you mean double schrecks on a 4model expansive squad which has poor accu on far range and miss often...and must be in close range...but sadly will be easily wipe out than?
or did u foget trippel elite zoocks wich make 300dmg per salve...has long range accu and fast reload on a 6model squad?
did u mss the fact than every allie faction has the possbilty to can buy squads wich AT handheld AND AT NADES? this combination makes it much more easier to stop and kill enemy armor...shot one salve + at nade = enemy must stop his dive in...else lose.
someone should play the game with it possibiltys...
Posts: 1289
oh you mean double schrecks on a 4model expansive squad which has poor accu on far range and miss often...and must be in close range...but sadly will be easily wipe out than?
or did u foget trippel elite zoocks wich make 300dmg per salve...has long range accu and fast reload on a 6model squad?
did u mss the fact than every allie faction has the possbilty to can buy squads wich AT handheld AND AT NADES? this combination makes it much more easier to stop and kill enemy armor...shot one salve + at nade = enemy must stop his dive in...else lose.
someone should play the game with it possibiltys...
The much higher pen and damage on shrecks. First shot is fired quicker but have a longer reload. This is what i call balanced.
Yes their hh at is on squishier squads but axis tanks overall have an easier time vs allied tanks because of the overall lower armour and hp of allied tanks with only a few excpetions. Again balanced imo.
The snares on at guns and stug while allies can have snares on at squads. Faster moving shreck squads near vehicles. Strongest at mine in the game being on the axis side.
Both have sufficient at power. Just in different ways. Axis is more about alpha damage and allies in damage over time.
Posts: 3423 | Subs: 1
Posts: 379 | Subs: 1
It seems to miss constantly on the move, makes diving too risky thus making it's good mobility pointless.
No more needs to be said.
Posts: 1794
No more needs to be said.
Dive stop shoot and retreat. It has the armor, speed, hp, range, penetration, accuracy and even blitz. All perfectly package into a unit. What more an axis cry boi need except to whine for buffs? Sheesh..
Posts: 1289
No more needs to be said.
Yes it does.
So a very mobile tank with very heavy armour and high pen and quite high hp, not very low rof and more range then normal tanks, slighty worse accuracy then a td but more then a normal tank. When it already man handels any medium 1v1 needs better on the move because....
It already has enough going for it. No need to add something like moving acc to that list. Unless something gives.
Posts: 1794
Posts: 13496 | Subs: 1
Panther has never been this cheap. Support it with pak, pio, gren or ostwind. It has never been in such grand spot ever. Please no buff this unit
PANTHER CHANGES
Both Panthers are being standardized in reload and accuracy to improve performance; the health bonus at veterancy 2 has been shifted to the unit’s stock performance to improve its survivability against tank destroyers. Now possibly in its best spot yet.
• Wehr Panther fuel cost from 175 to 185
Posts: 1794
PANTHER CHANGES
Both Panthers are being standardized in reload and accuracy to improve performance; the health bonus at veterancy 2 has been shifted to the unit’s stock performance to improve its survivability against tank destroyers. Now possibly in its best spot yet.
• Wehr Panther fuel cost from 175 to 185
Yes.
Im talking about combine arms basis after v1.3, panther is simply a cost effective unit if you support it with the other units i mentioned. In at least 1v1 and 2v2.
Any buff to panther itself will again throw 3v3 4v4 games heavily in axis favour
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