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Artillery Flares-Early Warning

6 Mar 2020, 03:04 AM
#21
avatar of Support Sapper

Posts: 1220 | Subs: 1

Early warning is both broken and buggy, both annoying to play with and again. Recon flare is outright broken.

In royal artillery, early warning can be replace by something like recon section, whichs have flare like PF, and if possible, replace valentine by artillery officer, allowing valentine to be adjusted and be stock.


6 Mar 2020, 03:40 AM
#22
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

i think in a faction without pinpoint rocket arty the flares at 120-150 muni would be fine, that isn’t the case though :snfBarton:
6 Mar 2020, 04:24 AM
#23
avatar of thedarkarmadillo

Posts: 5279

i think in a faction without pinpoint rocket arty the flares at 120-150 muni would be fine, that isn’t the case though :snfBarton:

The fact that it costs the same as a recon plan but is uncounterable AND foesnt give any of the cues is just insulting to balance tbh
6 Mar 2020, 04:33 AM
#24
avatar of KiwiBirb

Posts: 789

Recon flares are broken.

HOWEVER, They are axis’ only way to get vision as the quad just snaps planes out of existence instantly.

If recon planes are nerfed to compensate I would suggest an AA nerf to the quad
6 Mar 2020, 14:30 PM
#25
avatar of ZeroZeroNi

Posts: 1563



Recon is already in the game. The only thing unique about artillery flares/early warning is that they are uncounterable, and that's not a good thing

Then why not make all artillery strikes plane based too, they too are uncounterable.
6 Mar 2020, 17:51 PM
#26
avatar of BrickTop

Posts: 88


Then why not make all artillery strikes plane based too, they too are uncounterable.

its counter is simply 'dodge'

Also that artilery needs vision and providing vision can cause suffering... Are these same now ?
6 Mar 2020, 18:11 PM
#27
avatar of Katitof

Posts: 17914 | Subs: 8


Also that artilery needs vision and providing vision can cause suffering... Are these same now ?

But... that's the exact point of this thread, isn't it?
Flare based recon has no risk, 100% reliability and is uncounterable while also giving no "warning" on the map that you're being scouted and where unless you see the flares on main screen.
Scout planes need to get there and they circle over scouted area, making player anticipate something there.
6 Mar 2020, 19:20 PM
#28
avatar of Lady Xenarra

Posts: 956

Last time I checked, Stukas had a very loud firing time. Dodge people, dodge! It's not like the flares can make the rockets home in on your units.

In any case, the value of this ability is decreased by the upcoming IFHT rework: "Vision now narrows to 120 degree arc when set-up and increases vision to 70".

Though I will say that if the Command Panther gets buffed to compensate...….

7 Mar 2020, 02:31 AM
#29
avatar of ZeroZeroNi

Posts: 1563


its counter is simply 'dodge'

Also that artilery needs vision and providing vision can cause suffering... Are these same now ?

You can't "dodge" with an emplacement can you???
MMX
7 Mar 2020, 02:44 AM
#30
avatar of MMX

Posts: 999 | Subs: 1


You can't "dodge" with an emplacement can you???


well, sort of. it's called brace
7 Mar 2020, 06:07 AM
#31
avatar of ZeroZeroNi

Posts: 1563

jump backJump back to quoted post7 Mar 2020, 02:44 AMMMX


well, sort of. it's called brace

You can't "doge" B4/ML20/Fighting pos now can you.
12 Mar 2020, 13:54 PM
#32
avatar of Aarotron

Posts: 563

Id say giving arty flares smaller area which they reveal would be decent compensation for fact they are not possible to counteract.
12 Mar 2020, 14:33 PM
#33
avatar of Princeps

Posts: 214

so we are talking about counter and not to counter abilities....

So what's about the SU spynetwork. Cant counter that either? or ?

by the way how can OKW counter on map arty ? if u remove all flares ...

maybe build luchs and wait for vet1 ?
12 Mar 2020, 16:33 PM
#34
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

so we are talking about counter and not to counter abilities....

So what's about the SU spynetwork. Cant counter that either? or ?

by the way how can OKW counter on map arty ? if u remove all flares ...

maybe build luchs and wait for vet1 ?


People are fine if the flare is attached to a unit (example mortars or PF).

People are not fine with 1 click button from commander slot which can't be acknowledge where they are been used nor counter/destroyed, while also providing vision for other abilities to proc. If OKW needs a way to scout to kill offmap, scout planes do the work fine. What scout planes can't do is enable artillery or planes which requires vision to do their job if there's AA in the zone.

Spynetwork is minimap only information IIRC.
12 Mar 2020, 17:50 PM
#35
avatar of WingZero

Posts: 1484

If the abilities cannot be changes just increase the cost?
12 Mar 2020, 18:02 PM
#36
avatar of Vipper

Posts: 13496 | Subs: 1

The CD of these flares could easily be increased.
12 Mar 2020, 20:28 PM
#37
avatar of thedarkarmadillo

Posts: 5279

If the abilities cannot be changes just increase the cost?

They CAN be changed, they powers that be just don't want to change them because apparently the commanders would bu up if they didn't have abilities that are literally uncounterable and defying the idea of counter play in them. The fact that okw arty flares currently cost the same as a COUNTERABLE recon plane that is insult to injury, but the very design of it is poor regardless.
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