When to reduce Panzerwerfer and Stuka Zee Fuss performance?
Posts: 1794
Suggestions
Space out werfer rockets so that it cannot just squads wipe an area. Squads. With an S
Reduce it speed to 6. Move suppression to vet2
Reduce stuka damage to 160. Reduce its speed to 6. Increase fuel cost to 115
Posts: 2693 | Subs: 1
Posts: 3423 | Subs: 1
Increase fuel cost to 125.
You will never see the stuka again if you do this. At least be subtle in the trolling
Posts: 731
Posts: 1890 | Subs: 1
Posts: 1794
You will never see the stuka again if you do this. At least be subtle in the trolling
115 then.
It should make okw think of resource allocation
Posts: 13496 | Subs: 1
Even colliope and preist need 115 fuel
Now check the durability and range...
Posts: 1794
How about we don't use a 4v4 NOOB tournament to determine if the game is balanced?
That's condescending.. besides they are 500-900 rank iirc. 4v4 is most popular mode, it will be fair to consider the majority issue
Posts: 1794
Now check the durability and range...
Stuka has 1000 range what a cheat mode.
Knock the fellow head who thought this make sense.
Posts: 1794
Lmao complaining about squad wipe potential of Werfer which is almost universally agreed to be the worst rocket arty. Stop dude just stop
Werfer close range is too insanely good, hence i suggest to spread its rockets even in close range. To be fairer
Posts: 159
Lmao complaining about squad wipe potential of Werfer which is almost universally agreed to be the worst rocket arty. Stop dude just stop
Not true, among all tests I have done and all gaming experiences I had, panzerwerfer has the highest wiping potential, especially in 4v4. And it is also the one that has the highest dmg dealing potential. It is, however, need more skills to use. If properly used, a single OST player can deal the most amount of damage in any team game even without building any AT vehicles. I have done it at least ten times, and it is not rear to see an OST player in team games who only dedicated to building panzerwerfer. Also, if you wonder, I rank top 100 for OST in 4v4, and a dedicated unit tester and analyzer.
Posts: 1392
Sometimes you get wiped by Panzerwerfer, because your enemy knew your path. But killing 6men troups with that weapon isn't really a fix thing.
Posts: 1794
Not true, among all tests I have done and all gaming experiences I had, panzerwerfer has the highest wiping potential, especially in 4v4. And it is also the one that has the highest dmg dealing potential. It is, however, need more skills to use. If properly used, a single OST player can deal the most amount of damage in any team game even without building any AT vehicles. I have done it at least ten times, and it is not rear to see an OST player in team games who only dedicated to building panzerwerfer. Also, if you wonder, I rank top 100 for OST in 4v4, and a dedicated unit tester and analyzer.
Sound like someone really played the game.
Werfer needs a rocket spacing nerf
Posts: 783
1. Calliope (hard to dodge, large number of rockets, good saturation, consistent fire rate)
2. Katyusha/stuka(katyusha is harder to dodge at close range, but stuka is better vs stationary targets)
3. Panzerwerfer(long travel time makes it easy to dodge and small rocket count can result in poor saturation, tighter scatter at close range can be effective when opponents multitasking is taxed)
4. Land mattress (horrible scatter, short range, poor mobility)
Neither the werfer nor stuka feel overpowered to me.
Posts: 159
In terms of wipe potential, I'd rank
1. Calliope (hard to dodge, large number of rockets, good saturation, consistent fire rate)
2. Katyusha/stuka(katyusha is harder to dodge at close range, but stuka is better vs stationary targets)
3. Panzerwerfer(long travel time makes it easy to dodge and small rocket count can result in poor saturation, tighter scatter at close range can be effective when opponents multitasking is taxed)
4. Land mattress (horrible scatter, short range, poor mobility)
Neither the werfer nor stuka feel overpowered to me.
I have said in my post, based on my tests( tests took us hours to complete), Panzerwerfer is having more wiping and damaging dealing potential than any other stock rocket unit. It is, however, worse than Calliope. A lot of players like to declare an inconsistency in Panzerwerfer's performance. We also noticed it. Yet, however, this inconsistency will start to shade off as the battlefield is becoming more and more chaotic, which means it is an excellent tool in 4v4 and 3v3.
Also, in our tests, Stuka shows the best consistency and the most balance damage output. Katy, on the other hand, is very, very, very RNG based. It is only consistently performed against OST (OKW excluded) team weapons and grenadier spam, and that's it.
And, probably a lot of people have not noticed, the reaction time for you to dodge Katy close range is exactly the same(1.3~1.5 sec) for you to dodge Panzerwerfer rockets if the initial rockets launching audio warning bugged out. And the required conditions for the bug to happen are either: 1. More than one Panzerwerfer fired at the same time. 2. Heavy crossfire taking place on the camera position And at least one more position on the other area of the map. Both conditions happen very often in 3v3 and 4v4 games.
Posts: 2358
snip
How did you set up your experiment? How close to real matches do you consider it was?
Do you realize that pwerfer and wstukas projectiles land almost vertically meanwhile the allied variants have some horizontal velocity in it?
I cant really agree with the argument you bring in unless you really show a correct procedure according the game mechanics.
I agree with serrith about the wiping potential of rocket arty.
Posts: 3588 | Subs: 3
I have said in my post, based on my tests( tests took us hours to complete)
If I tried to publish a research paper on a proper scientific journal and didn’t include any kind of methodology because “trust me bro it took hours to do this” then they’d tell me to garden off.
That’s pretty much what your post here is worth.
Posts: 783
I have said in my post, based on my tests( tests took us hours to complete), Panzerwerfer is having more wiping and damaging dealing potential than any other stock rocket unit. It is, however, worse than Calliope. A lot of players like to declare an inconsistency in Panzerwerfer's performance. We also noticed it. Yet, however, this inconsistency will start to shade off as the battlefield is becoming more and more chaotic, which means it is an excellent tool in 4v4 and 3v3.
Also, in our tests, Stuka shows the best consistency and the most balance damage output. Katy, on the other hand, is very, very, very RNG based. It is only consistently performed against OST (OKW excluded) team weapons and grenadier spam, and that's it.
And, probably a lot of people have not noticed, the reaction time for you to dodge Katy close range is exactly the same(1.3~1.5 sec) for you to dodge Panzerwerfer rockets if the initial rockets launching audio warning bugged out. And the required conditions for the bug to happen are either: 1. More than one Panzerwerfer fired at the same time. 2. Heavy crossfire taking place on the camera position And at least one more position on the other area of the map. Both conditions happen very often in 3v3 and 4v4 games.
Any rocket arty has good wipe potential if your opponent doesnt notice them being fired right away.
Posts: 5279
Lmao complaining about squad wipe potential of Werfer which is almost universally agreed to be the worst rocket arty. Stop dude just stop
Can you hook me up with your dealer? I really need to absolutely lose touch with reality right now and its very clear you are on something thatt will make that possible. Dm me pls so i cannfigure out how much its going to cost.
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