Commandos vs 222´s
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Posts: 13496 | Subs: 1
On could have modifier vs vehicles.
Posts: 3260
But thats the only option OST gets, nor 251 or ostwinds do the scout job nor the light job.
The 251 does it great, and both vehicles are half the price of a normal light.
I think the 222 and M20 Utility Car should have similar armour given how similar their roles are, but the 222 isn't a bad light against most units.
Posts: 2358
... but the 222 isn't a bad light against most units.
Totally agreed, 222 is not a bad unit at all.
Well, kat made a good point and i think this all sums it up well.
As i said earlier i dont say 222 UP or it should be buffed, i wanted to share my concern
Posts: 773
Go troll somewhere else.
How is asking for video proof trolling? How long does it take to kill the 222, whats the difference if the 222 is closer/further away. You might hate on my posts but at least they have videos that demonstrate the issue and not just "Take my word for it!".
Posts: 785
All sms seem to do allot of damage to light armored vehicles.
On could have modifier vs vehicles.
I like this idea, since you have to remember automatic infantry weapons are getting 100% accuracy on even the smallest vehicles at all times.
Unfortunately the balance team said previously they are attempting to move away from this sort of fix.
Posts: 17914 | Subs: 8
Posts: 8154 | Subs: 2
Posts: 930
This is just how the game works, keep your light vehicles at some distance of infantry and you won't have this problem
Posts: 374
In a recent match (A 4v4) i could see that a single squad of commandos was actually able to fight off and almost kill a 222 that was already there.
I understand their stens have high rate of fire but them being able to pen a 222 sounded like BS to me.
With the falls and their fausts vs light vehicles i saw many (way too many) people arguing that elite AI shoudld be displaced or threatened by LVs (Not M5 or kubels, not those). The combat was kind of at 20-30 distance units. A grenade connected and hit the 222 by 1/3 of its HP pool too (no complaints about that, it was a skill shot)
In the mentioned situation the commandos received close to no damage from the 222, because they were in light cover, but hardly displaced or threatened by the 222 autocannons.
Even considering that this was a single case i highligted, what are the odds of 222´s as LV and camo´ed units counter versus a commando squad? Is it balanced for what it regards?
I do agree commandos do a lot vs a 222, however how far was the engagement? where you on top of them? where you showing your rear to them?
I don't know distences. like 5-20 or stuff like, so help me a big here. Being on top of them or in negative cover on a road at a sort of close to medium range against infantry behind cover the 222 will lose. especially so elite infantry.
The autocannon skips onto the cover often and doesn't connect hits unlike the mg would i feel. especially so if the cover has a few peices infront of it as well
The thing about the 222 is yes it's cheap and all, and it's a love hate relationship with me, but i feel like i need a squad to go in and support the 222.
It does okay damage vs light vehicles, but less so vs armoured vehicles.
I feel that the 222 should have something like an upgrade the same as the m-20. but it's an average armoured vehicle and maybe that it'd give it to good a buff..
This is just my opinion.
Also i feel like there are a lot factors in engagements that it's solid hard to fight for or against.
Posts: 3053
Posts: 2358
20-30 DU are roughly 2 or 3 222s in distance.
@LoopDloop
Agreed
Posts: 13496 | Subs: 1
I like this idea, since you have to remember automatic infantry weapons are getting 100% accuracy on even the smallest vehicles at all times.
Unfortunately the balance team said previously they are attempting to move away from this sort of fix.
Well alternatively one could try to lower the penetration of these weapons and increase accuracy to keep DPS vs infatry (other than shocks) the same but it would probably be a worse solution.
Posts: 3588 | Subs: 3
Well alternatively one could try to lower the penetration of these weapons and increase accuracy to keep DPS vs infatry (other than shocks) the same but it would probably be a worse solution.
This would make T0 LVs uncounterable unless faust (Ost) or Raketen (okw). Definitely would prefer a different approach.
Posts: 211
Even if the players were total morons a 222 and a AMBUSH squad should have a standarized result.
a LV displaces ambush squads and AI specialists.
Look at T70, AEC and Stuart. They all displace ST and FSJ.
Commandos are the ambush squad for UKF and the LV of OST can do the same.
Its not l2p if the game balance is broken.
https://gfycat.com/warmhearteddeepjackal
This truly is a learn to play issue. Can't be that woke to say this is the game's fault.
Posts: 833
Either sit at mid range or drive in and bully them so they can't fire back. 222 is much more forgiving vs small arms than the UC, dodge or M3. Those can be pushed back into retreating by a single sturm.
Posts: 2243
https://gfycat.com/warmhearteddeepjackal
This truly is a learn to play issue. Can't be that woke to say this is the game's fault.
lel....222 need a nearly a whole minute to kill a commando
Posts: 2243
Meanwhile AECs can easily be killed with bundled nades...
never.seen.such.case.
can u link any vid to prove such bs?
Posts: 17914 | Subs: 8
lel....222 need a nearly a whole minute to kill a commando
Took some 7 years, but you have finally learned the effects of sitting in cover!
What are you going to do with that newly found knowledge?
Posts: 2243
Took some 7 years, but you have finally learned the effects of sitting in cover!
What are you going to do with that newly found knowledge?
It is yellow cover..and doesn't even effect all models. 222 has so less AI impact with its paper armor ...a UC with vickers make more dmg..or a dodge with 50.
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