I have not and pls stop making personal post.
I have post my point of view with clarity:
1) Sand bag on mainline infatry is bad because it promotes spamming a "single do it all unit". Player should be encouraged to use different units via utility and sandbags is such a utility. Imo the same should apply for all mainline infatry including IS.
2) IS have proven difficult to balance so far because of that utility. Up until recently they where able to create they own cover and self-heal for free meaning that they could defend until the enemy used multiple squad to dislodge them at which point they could simply retreat.
By removing their ability to built heavy cover that would be no longer the case and thus they could be adjusted if needed. That change would promote bigger use of Ro.E. which is a good thing.
Feel free to ask me for any clarification instead of trying to present your version of what I have posted. Thanks in advance.
If you claim one unit shouldn't do everything then why are you claiming RE should have more roles? Especially when you oppose new units like officer providing CQB role.
Your logic is flawed unless you want a return of RE spam. They are already the most overworked RE unit in utility, having to be the snare carrier shielding units from vehicles,building and repairing emplacement, only unit suitable for PIAT, as well as usual engie job of mine laying and sweeping, repairing vehicles, clearing wire etc. This is way more than other engies deal with and having your only snare carrier building sandbags while you have a luch on the field is just a bad idea and design.
But on top of this you want to make them a CQB assault specialist and have them building sandbags across the map.
It seems unreasonable to burden one unit with so many roles while Tommies don't even have the utility of snare like grens do.