Königstiger buff
Posts: 3588 | Subs: 3
As it’s widely known in the 1v1 community, the King Tiger is currently not in a good spot and is especially overshadowed by the Tiger I. There’s a general consensus that the Königstiger’s lack of mobility is to blame for its current state, so to that end I would like to propose a small change to the KT’s veterancy which would allow it to flourish in the meta with the upcoming CP nerf for the Tiger I.
So current KT vet is:
Vet 1: Spearhead unlock
Vet 2: -20% scatter, 40% weapon rotation, 20% accuracy
Vet 3: Combat Blitz
Vet 4: 30% acc/deceleration
Vet 5: 20% reload
What I would propose is to give the KT blitzkrieg at vet 0. This would be 40 munitions and would work like it does now for about 10 seconds. Then with vet:
Vet 1: Blitzkrieg lasts 15 seconds.
Vet 2: -20% scatter, 40% weapon rotation, 20% accuracy
Vet 3: Spearhead unlock, blitzkrieg costs 20 munitions.
Vet 4: 30% acc/deceleration, blitzkrieg lasts 17 seconds.
Vet 5: 20% reload, blitzkrieg is free.
This would keep the KT’s combat performance the same, give it a vet 0 mobility ability that’s expensive and not efficient, then help it scale with veterancy.
Posts: 8154 | Subs: 2
They are different bonuses. OKW one is combat oriented while OH is mobility oriented.
Posts: 3588 | Subs: 3
If your aim is mobility, then the unit doesn't need Combat Blitz, it needs Blitzkrieg from OH.
They are different bonuses. OKW one is combat oriented while OH is mobility oriented.
K, fixed
Posts: 8154 | Subs: 2
Heavies bonuses (mediums are better)
Blitz: 15s 30mu
-25% received accuracy.
+15% speed.
+30% ac/de-celeration.
Combat Blitz: 10s 30mu
+20% accuracy.
-25% received accuracy.
+20% speed.
+25% rate of fire.
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Posts: 1217
Just compare it to the IS-2 which is hardly ever penetrated by a 130 fuel end of tech tank destroyer. ¯\_(ツ)_/¯
https://www.youtube.com/watch?v=R1eGWZre1fQ&t=41m18s
A whole minute of IS-2 bounces.
Posts: 1484
Posts: 2458 | Subs: 1
Hey everyone,
As it’s widely known in the 1v1 community, the King Tiger is currently not in a good spot and is especially overshadowed by the Tiger I. There’s a general consensus that the Königstiger’s lack of mobility is to blame for its current state, so to that end I would like to propose a small change to the KT’s veterancy which would allow it to flourish in the meta with the upcoming CP nerf for the Tiger I.
So current KT vet is:
Vet 1: Spearhead unlock
Vet 2: -20% scatter, 40% weapon rotation, 20% accuracy
Vet 3: Combat Blitz
Vet 4: 30% acc/deceleration
Vet 5: 20% reload
What I would propose is to give the KT blitzkrieg at vet 0. This would be 40 munitions and would work like it does now for about 10 seconds. Then with vet:
Vet 1: Blitzkrieg lasts 15 seconds.
Vet 2: -20% scatter, 40% weapon rotation, 20% accuracy
Vet 3: Spearhead unlock, blitzkrieg costs 20 munitions.
Vet 4: 30% acc/deceleration, blitzkrieg lasts 17 seconds.
Vet 5: 20% reload, blitzkrieg is free.
This would keep the KT’s combat performance the same, give it a vet 0 mobility ability that’s expensive and not efficient, then help it scale with veterancy.
Moving Spearhead to vet 3 would be a massive nerf. Not sure why you would want that?
Posts: 3423 | Subs: 1
Moving Spearhead to vet 3 would be a massive nerf. Not sure why you would want that?
Yeah idk the last time I saw a vet 3 KT. That would just make the ability never get seen imo
Posts: 2358
Durability is the name of the game, KT is a tough nut and hits hard. If you buff its mobility its powerlevel grows exponentially. Thats why buff suggestions are hard.
Since KT is a late game unit that needs constant support, why not making an ability to give that focus? Instead of Blitz at Vet3 a payed, timed aura effect that gives some defensive/Ofensive buff sounds better for me.
Add: But i wouldnt digress too much on buffing the KT, its either a solid idea, or a team game oriented buff only. KT is not that bad that really needs a buff.
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Posts: 8154 | Subs: 2
Problem is the pen of Allied TDs. Combine that with a slow tank like the KT and the unit is ridiculously less resistant compared to other tanks like the IS-2. At this point I think a buff to the old frontal armour wouldn't be bad. If it is slow and faces high pen units, it should at least be resistant to frontal attacks.
Just compare it to the IS-2 which is hardly ever penetrated by a 130 fuel end of tech tank destroyer. ¯\_(ツ)_/¯
https://www.youtube.com/watch?v=R1eGWZre1fQ&t=41m18s
A whole minute of IS-2 bounces.
Because the "end of tech" is the Panther. Whether you like it or not. And which is why i think not gaining any range at all, would make it more fair for 50 range TDs.
OT: i don't think it would buff the unit at all as others said.
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Posts: 17914 | Subs: 8
Problem is the pen of Allied TDs. Combine that with a slow tank like the KT and the unit is ridiculously less resistant compared to other tanks like the IS-2. At this point I think a buff to the old frontal armour wouldn't be bad. If it is slow and faces high pen units, it should at least be resistant to frontal attacks.
KT is the main reason why allied TDs got penetration buffed, because before that, it could just casually roll towards them until the edge of the map, where it would roll over them.
Just compare it to the IS-2 which is hardly ever penetrated by a 130 fuel end of tech tank destroyer. ¯\_(ツ)_/¯
https://www.youtube.com/watch?v=R1eGWZre1fQ&t=41m18s
A whole minute of IS-2 bounces.
You forgot about the fact that this 130fuel end of tech TD is not meant to counter heavies, never was, never will as long as panther exists.
It does excellent job at countering all meds and, surprise for you, all allied TDs.
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KT is the main reason why allied TDs got penetration buffed, because before that, it could just casually roll towards them until the edge of the map, where it would roll over them.
Much else has changed since then though. The rear armour is no longer higher than most tanks front armour for starts, it's cannon has been gutted, it's front armour lowered and I don't recall but wasn't it's health lowered as well?
Frontal assault shouldn't be the only way to beat them, and it no longer is.
That said, aside from moving spearhead to vet 0 or 1 any buffs to the KT (who is in a sorry state now) should imo be coupled with a hard cap of 1 per game
Posts: 3166 | Subs: 6
That said, aside from moving spearhead to vet 0 or 1
Spearhead is already at vet 1 since last patch. And it's been a major improvement.
Posts: 3588 | Subs: 3
Spearhead is already at vet 1 since last patch. And it's been a major improvement.
I’m not really set on a vet 3 spearhead. If people think vet 0 Blitz and vet 1 spearhead is better, by all means.
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