Login

russian armor

Light Vehicle Penetration

12 Feb 2020, 11:16 AM
#1
avatar of Lago

Posts: 3260

The Puma has a very clever penetration profile. Its far penetration is a very light-vehicle esque 80, but when it closes within 10 metres of an enemy tank (about the length of a medium) its penetration spikes up to 160.

This lets the Puma scale into the mid and late game better than any other AT light: rather than just becoming useless, it can continue to deal damage by getting dangerously close to the enemy.

Should that be extended to the Stuart and AEC? The AEC is pretty much a Puma clone but only has a near penetration of 120 despite facing more heavily armoured targets. The Stuart has awful penetration, rendering it pretty much useless after the light vehicle phase.
12 Feb 2020, 11:20 AM
#2
avatar of thedarkarmadillo

Posts: 5279

Not just lights but all armour. I'd settle for just lights but it would be a fantastic change across the board
12 Feb 2020, 11:26 AM
#3
avatar of Vipper

Posts: 13496 | Subs: 1

Not just lights but all armour. I'd settle for just lights but it would be a fantastic change across the board

This design is for "flanker" units and it should be limited to them. The high close penetration of KV-8 is actually bad design.
12 Feb 2020, 11:27 AM
#4
avatar of Lago

Posts: 3260

Not just lights but all armour. I'd settle for just lights but it would be a fantastic change across the board


I agree, but close range penetration spikes for every vehicle in the game isn't likely to happen at this stage.

Close range penetration spikes for the two vehicles that need it most? That might make it in.
12 Feb 2020, 11:31 AM
#5
avatar of Katitof

Posts: 17914 | Subs: 8

AEC has better far pen then puma.

Stuart isn't AT light, it wants to be generalist tank of lights, but doesn't do well at either of its jobs, its just a bad T70 with better theoretical AT as practical AT is bad.
12 Feb 2020, 11:36 AM
#6
avatar of Lago

Posts: 3260

jump backJump back to quoted post12 Feb 2020, 11:31 AMKatitof
AEC has exactly the same penetration values as Cromwell, just 120 instead of 160 dmg.

Stuart isn't AT light, it wants to be generalist tank of lights, but doesn't do well at either of its jobs, its just a bad T70 with better theoretical AT as practical AT is bad.


Perhaps the Cromwell should get a close range penetration buff too. It's currently a speedier Sherman without any of the anti-infantry toys.

The Stuart's weird. It's trying to be the Panther of light vehicles and puts a lot of its worth into its high armour. Consequently, it utterly dominates the 222 and becomes useless once mediums arrive and that armour isn't worth shit any more.

Personally I think the Stuart's cannon should be reworked to be more like the Soviet baby AT gun.
12 Feb 2020, 11:55 AM
#7
avatar of blvckdream

Posts: 2458 | Subs: 1

Puma, Stuart and AEC are all fine. No need to break something that isn't broken.

Puma is better than the AEC that's true. But the AEC also comes earlier and has a better snare ability to help kill medium tanks and even heavies.

Stuart arrives at the same time of the Luchs and can defend itself with his stun shot against Pumas and P4s and can be used to take down heavier tanks with good flanks and the engine crit ability in combination with Jacksons or AT-guns. The unit is fine. And on top of that it also gets an aim time buff with the next balance patch.

12 Feb 2020, 12:02 PM
#8
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post12 Feb 2020, 11:31 AMKatitof
AEC has better far pen then puma.

Stuart isn't AT light, it wants to be generalist tank of lights, but doesn't do well at either of its jobs, its just a bad T70 with better theoretical AT as practical AT is bad.


You underestimate how good tread shot is and how well it plays as a command vehicle with smoke and mobility.
12 Feb 2020, 12:07 PM
#9
avatar of ZeroZeroNi

Posts: 1563

jump backJump back to quoted post12 Feb 2020, 11:36 AMLago


The Stuart's weird. It's trying to be the Panther of light vehicles


It's more like the KV1 of the LV world. Tanki but not really great at anything.
Vaz
12 Feb 2020, 13:13 PM
#10
avatar of Vaz

Posts: 1158



You underestimate how good tread shot is and how well it plays as a command vehicle with smoke and mobility.


I haven't seen a smoke ability on the stuart yet
12 Feb 2020, 13:48 PM
#11
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post12 Feb 2020, 13:13 PMVaz


I haven't seen a smoke ability on the stuart yet


NEVER MIND

I thought he was talking about the AEC.
12 Feb 2020, 15:30 PM
#12
avatar of Toxicfirebal

Posts: 66

Personally i feel the stuart is a bit of a weird tank. Its a more expensive and well armoured T70 yet its AI is pitifull compared to the T70 and has no late game potential. So the only real purpose is to use it as shock tank against less experienced players and to counter the 222 and the Luchs.
12 Feb 2020, 16:03 PM
#13
avatar of Lago

Posts: 3260

Personally i feel the stuart is a bit of a weird tank. Its a more expensive and well armoured T70 yet its AI is pitifull compared to the T70 and has no late game potential. So the only real purpose is to use it as shock tank against less experienced players and to counter the 222 and the Luchs.


It's like it's geared super hard against the 222 specifically. The armour renders the 222 unable to penetrate it, but is next to useless against Pumas and up.

Its low penetration makes barely any difference against lights, but renders it completely impotent against mediums.

It's a worst of both worlds tank at the moment, with the anti-infantry performance of an AEC and the anti-tank performance of a T-70.
12 Feb 2020, 16:18 PM
#14
avatar of EtherealDragon

Posts: 1890 | Subs: 1

jump backJump back to quoted post12 Feb 2020, 11:36 AMLago


Personally I think the Stuart's cannon should be reworked to be more like the Soviet baby AT gun.


Like if the Stuart got a toggle to canister rounds? Probably maybe OP? You'd have to really nerf the AI of the AP rounds.
12 Feb 2020, 16:27 PM
#15
avatar of Lago

Posts: 3260

Like if the Stuart got a toggle to canister rounds? Probably maybe OP? You'd have to really nerf the AI of the AP rounds.


More the fast-firing, low damage, middling penetration, no AoE setup.

Canister rounds would be a bit much. The patch notes state it's meant to be an AT unit now.
12 Feb 2020, 18:19 PM
#16
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

Yeah solid change. I agree with armadillo too you can probably do this for some other units. Mostly the flanking-oriented ones like Vipper mentioned
12 Feb 2020, 19:31 PM
#17
avatar of ullumulu

Posts: 2243

Sadly...most allies tank must only deal with 4 model squads..
12 Feb 2020, 20:09 PM
#18
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

Sadly...most allies tank must only deal with 4 model squads..


What does this have anything to do with buffing close range penetration of AEC/Stuart?
12 Feb 2020, 20:41 PM
#19
avatar of Katitof

Posts: 17914 | Subs: 8

Sadly...most allies tank must only deal with 4 model squads..

Are you aware of existence of OKW?
Osttruppen?
Assault grens?
Or, I don't know, fucking meta panzerfussiliers?
12 Feb 2020, 21:29 PM
#20
avatar of thedarkarmadillo

Posts: 5279



What does this have anything to do with buffing close range penetration of AEC/Stuart?

It doesn't matter. It's an allied buff so there MUST be push back. Relevance is irrelevant.
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
Last Wednesday, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
Last Wednesday, 16:58 PM
Beinhard: o7 miss this game and zansi
Last Wednesday, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

237 users are online: 237 guests
0 post in the last 24h
3 posts in the last week
54 posts in the last month
Registered members: 53584
Welcome our newest member, Spellsy
Most online: 2043 users on 29 Oct 2023, 01:04 AM