Not to be an a hole but: 1.167*1.2 = 1.4 or +16.7% and +20% is equal to +40%.
So your point is kinda falls apart here.
Fair catch. I didn't bother doing the math. Still don't like this idea much though.
Posts: 785
Not to be an a hole but: 1.167*1.2 = 1.4 or +16.7% and +20% is equal to +40%.
So your point is kinda falls apart here.
Posts: 3114 | Subs: 2
SPshreck are situational, they weren't even wanted by Relic when they redo OKW. If I recall correctly they where given because the community asked for it. They aren't there to deal damage but to stop LV push if you can't afford a proper vehicle to do it.
I don't understand why you want to make them deal more damage since they already fulfill their intended "STOP AT GAP" role. Or you want to change their role but I don't see any reason why, if you want a more offensive AT solution, the Puma is there for you.
I mean, their role when you equip them with shreck is the same as Penal with PTRS. Should we increase PTRS penal because they have little use atm? Of course not. You get them if you fail early on and can't get a vehicle soon enough and really need something to keep your opponent own vehicle at distance. Nothing less and nothing more.
BTW, I can already foreseen the problem you'll create with the combo Luch + elite pshreck and potential faust or raketen close by.
Elite Zooks require Elite troops to handle them, someone said that we could give them to officers and for the same reason as above I'm not approving it. I don't want to see stock elite zook + any USF light vehicle every games. At the moment if there are any on the field it is because certain doctrines have been selected and that what make them balanced.
Posts: 3602 | Subs: 1
The single Schreck upgrade currently has mo shock value and mediocre at best power level.
Posts: 3114 | Subs: 2
And what don't you understand from it being as per design?
Single shreck SP was never wanted but given to please the crowd. Its role is -AT Stop Gap-, not to counter LVs and even less AI LVs. You don't upgrade them because you want it but because you have no other solution. People who upgrade them for any other reason are 1- experimenting 2- wrong.
Btw you also don't counter AI LVs with zooks, even elite one.
Posts: 306
But at least Sturmpioniere do not even fulfil their 'stop gap' function well.
And yes, you can counter a Luchs with bazookas. Just like you can counter it with PTRS Penals. Which works because they are 6 men and the Luchs can't close in to push them around. Unlike Schreck squads though.
Posts: 3602 | Subs: 1
But at least Sturmpioniere do not even fulfil their 'stop gap' function well.
And yes, you can counter a Luchs with bazookas. Just like you can counter it with PTRS Penals. Which works because they are 6 men and the Luchs can't close in to push them around. Unlike Schreck squads though.
Posts: 808
Hint for you, don't close the distance.
Posts: 3588 | Subs: 3
Posts: 3114 | Subs: 2
it works becouse a) 2 bazookas have good dps vs light vehicles and b) ptrs units have some sort of snare (or button vehicle)
maybe single schreck upgrate should also come with some sort of snare, as an alternative solution to this problem
Hint for you, don't close the distance.
Posts: 3602 | Subs: 1
Because my Sturmpioniere can outrun a T70?
Posts: 3423 | Subs: 1
Because zook can outrun a Luch? Do you like so much running in circle behind your tail? Because that is what you are doing right now.
Posts: 3114 | Subs: 2
Because zook can outrun a Luch? Do you like so much running in circle behind your tail? Because that is what you are doing right now.
Posts: 3602 | Subs: 1
Honestly I'm not sure what you're arguing about right now.
But if you say that Bazookas are usually on Riflemen which often have a snare by the time the Luchs comes out (plus you can put two on them for a damage of 160) is the same as Panzerschrecks on Sturmpioniere which never get a snare, then a discussion won't help much.
Posts: 3114 | Subs: 2
No, you're inventing the argumentation here. Zook can't outrun LVs as much as Shreck. The rest is just your babling for the sake of it.
Have other factions easier way with handled AT, that's call asymmetrical design, OKW has its own strength around it.
If we go back to the aim of your topic, SP doesn't need Elite shreck because first of all, the faction isn't designed around them having performing handle AT except from doctrines.
Posts: 3602 | Subs: 1
That was your argument only, mate. I did not bring up any of it by myself.
The upgrade is currently in the game. At the moment we could either delete it or make it usable. I say make it usable. OKW can work without the upgrade, but as a tendency this would push you into T2 for the possibility to build a Puma if necessary. A functioning light Schreck squad could help T1 builds instead so that you have an AT option outside of the ATG that could at least deter a LV.
That is the case for every doctrinal unit. No faction is designed around or relies on a doctrinal unit to be viable. But at least we can agree on that. That does not add anything to the topic though.
Posts: 320
Posts: 3114 | Subs: 2
Then after L2P, L2R? Hope you make more effort as Moderator than poster. I said "don't close the distance" with your LV if you're afraid of any kind of handle AT because AI LVs have more range. That goes the same way for everyone, every faction. You see LVs aren't counter by zook, ptrs, piat or shreck but those punish mistakes and that is how the balance works, and pretty well here.
For the rest, we simply disagree on how to balance factions. I stop here.
Posts: 1614 | Subs: 3
Posts: 2358
Posts: 2243
7 | |||||
1 | |||||
1 | |||||
0 |