Why panzerfusiliers are buildable?
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Osttruppen are also alternative mainlines and are call in.
It would only make some sense if Pf where designed as an "alternative/replacing" option to completely replace VG similar how Penal replaced conscripts but that is not the case according to the MOD team.
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It’s an alternative mainline infantry unit, not a special call in squad.
Other units, who supposed to be replacement for mainline infantry, are on 0CP or close to it (like cavrifles) and are call-in. So, i think it was not a reason here.
I make this thread to get some official approvement for balance reason. If it's not because of balance - i would like to vote for make it call-in on 0CP, like any other infantry call-in.
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Other units, who supposed to be replacement for mainline infantry, are on 0CP or close to it (like cavrifles) and are call-in. So, i think it was not a reason here.
Cav rifles are in no way replacement for rifles. Just like assault grens and assault engies or assault tommies are NOT replacement for mainline. Neither are osttruppen, just to be fully clear.
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Cav rifles are in no way replacement for rifles. Just like assault grens and assault engies or assault tommies are NOT replacement for mainline. Neither are osttruppen, just to be fully clear.
So, there is no builds in the game, based on MG42 + Assgrens/Osttruppen or assenginers instead of rifles and etc. Got it.
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So, there is no builds in the game, based on MG42 + Assgrens/Osttruppen or assenginers instead of rifles and etc. Got it.
That makes these units just as much of a mainline as it makes Ambulance an assault a troop transport akin to UC or M3 just because you can put rifles inside.
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Posts: 2358
To keep the beasts tamed the dev team proceed to nerf the squad in rather stupid ways, like decreasing its squad size, make it buildable and other stuff.
Doom prophets are always wrong, literally always.
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only allies are allowed to have better stuff in doctrine than stock : easy 8 and t34 85 > ost doc p4 and okw p4, stv cons> volks stg, penal ppsh > assault gren strom mp40
so pfusi need to be worse than stock inf and not at least the same
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Probably to avoid the early game powerspike of having Sturms, volks and a Fussie squad out by the same time as a soviet player has 1 combat engineer and 1 Conscript out. To avoid the power spike, the unit would need to have a very long cool down, but if the cooldown is very long, then you cannot use fussies as a replacement for your volks. Solution: make them buildable in the HQ so you cannot get them and Volks at the same time.
Get that logic out of my forums
Posts: 2358
Probably to avoid the early game powerspike of having Sturms, volks and a Fussie squad out by the same time as a soviet player has 1 combat engineer and 1 Conscript out.
First, there are 3 allied factions, only SU has the weakest start unless they go T1.
SU
400MP - 240 (conscripts). When the first squad finishes SU has 290MP left and +290MP/min. No T1/T2 built.
But certainly SU can field another cons squad immediatly after
OKW
320MP - 260 (volks). When the volks squad is trained, OKW has 170MP and + 278MP/min. It takes roughly 30 seconds more to field a PF call in if it could be done.
The mentioned powerspike is not existant.
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Because they need a weakness other than : costing 270 mp but performing same as cons
Pretty good deal since cons need to spend MP and fuel to get worse snares AND worse grenades that fussies come with. The post below yours explains perfectly why fussies can't be called in
Posts: 3260
I would like to know, why this squad, unlike any other doctrinal infantry unit in the game, is buildable from HQ and not working as call-in. Is there any balance reason for that or what?
Call-ins don't share a build queue with T0 units, which lets you deploy infantry faster.
The point of Panzerfusiliers is to be an alternative opening for OKW: less powerful initially but with more powerful upgrades which allow them to scale better into the late game.
Making them call-ins would improve Breakthrough and Grand Offensive's early game, which is counterproductive to the design goals of the unit.
Posts: 4474
I'm ok with not being a call in if it did not have all the other weight around it
Pretty good deal since cons need to spend MP and fuel to get worse snares AND worse grenades that fussies come with. The post below yours explains perfectly why fussies can't be called in
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