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COH2 winter balance mod - discussion

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25 Jan 2020, 14:19 PM
#281
avatar of Mr Carmine

Posts: 1289



Ah. The "getting rammed is the player's fault" non-sense again. Absolutely crazy how people can keep saying this. It's like they don't even play the game. The IL2 rocket strafe in competent hands is completely OP. The only way you could say it isn't is if you were super bad and played against elo-players that don't know what they are doing. I would go as far as saying the ram + IL2 rocket combo is the most cheesy strategy in COH2 at the moment.


The argument that x ability is completly op in competant hands is more nonsense then getting hit by ram is your fault. Following that logic: Brumbar or ost t4 for that matter in the right hands is completly op.

Ram is cheesy as hell indeed but by no means a garanteed hit. And sov is spending/sacrificing 300 mp and 100 fuel to snare mostly just to allow a follow up ability or unit to kill it or to kill its low health target straight up. In almost all instances you will loose the t34. Its not without drawbacks. It has big drawbacks.
25 Jan 2020, 14:19 PM
#282
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

The Crocodile and AVRE (and Sturmtiger) are still 9CPs on purpose because they are not conventional heavy tanks and at the moment we don't think it's necessary to bump their CP requirements.


You don't think the AVRE is too good for 9CP?
25 Jan 2020, 14:27 PM
#283
avatar of Selvy289

Posts: 366

Okay this is actually a glitch, the commissar actually really has a soviet medic armed with a svt in its squad atm.

25 Jan 2020, 14:28 PM
#284
avatar of Katitof

Posts: 17914 | Subs: 8


The IL2 rocket strafe in competent hands is completely OP.

Actually, IL-2 rocket strafe is nothing special on its own.

And if combined arms are OP for you, you're playing wrong game.
25 Jan 2020, 14:29 PM
#285
avatar of Lago

Posts: 3260

You don't think the AVRE is too good for 9CP?


The purpose of CP delays is to give the opponent time to tech and build counters. That's why heavies used to be CP13. Against the old form of heavy stalling you could often throw two Panthers at an IS-2 staller by the time it finally came out.

The AVRE and Sturmtiger are countered by any medium armour that doesn't sit still to get hit, so it doesn't need that delay.
25 Jan 2020, 14:46 PM
#286
avatar of ZeroZeroNi

Posts: 1563



If they remove the il2 rocket strafe then the commander will be officially dead.
Aiming the rocket strafe requires some skill and it is extremely easy to dodge the strafe. Not to mention it huts the world objects like a house or tree nearly half the time. If the t34 rams you or you get engine crit then its the player's fault. Enemy team sacrificed a 300 mp 90 fuel plus 100 ammo incase of il2 rocket and 200 in case of il2 precision bombing to kill a tank.

If it gets nerfed (it was nerfed before. Airborne guards suppression was nerfed too while in testing) then iMO the commander will be useless.

Buddy that strafe is not easy to dodge and for 100m + ram mu you can kill a panther/tiger m8. That thing is OP.
25 Jan 2020, 14:48 PM
#287
avatar of ZeroZeroNi

Posts: 1563

IL2 rocket strafe should be a loiter, just like the JU87 AT strafe.

Are you crazy that thing is so powerful as it is. It's not easy to dodge and it kills panthers. IF the ju87 could kill is2/pershings in 1 burst people would loose their shit. How can you even want that??
25 Jan 2020, 14:51 PM
#288
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3


Are you crazy that thing is so powerful as it is. It's not easy to dodge and it kills panthers. IF the ju87 could kill is2/pershings in 1 burst people would loose their shit. How can you even want that??


Dude just stop. It’s a nerf, not a buff. The current one is way worse, unless you think the USF P47 rocket strafe is better than the JU87 strafe.
25 Jan 2020, 15:10 PM
#289
avatar of ZeroZeroNi

Posts: 1563



Dude just stop. It’s a nerf, not a buff. The current one is way worse, unless you think the USF P47 rocket strafe is better than the JU87 strafe.
How is ti a nerf. The only reason p47 suck cus it cant hit anything while the ju 87 never misses.
25 Jan 2020, 15:40 PM
#290
avatar of Acidfreak

Posts: 281


Buddy that strafe is not easy to dodge and for 100m + ram mu you can kill a panther/tiger m8. That thing is OP.


Actually it is easy to dodge
1. It only works on engine damage or slow tanks.
2. Just move ur tank out of the plane pathway.
3. If you are in competent to move sideways go forwards instead of continuing reverse.

4. Its penetration is low. Works best only from behind tank and its not a guarantee all rockets would actually hit.
25 Jan 2020, 15:43 PM
#291
avatar of Acidfreak

Posts: 281

How is ti a nerf. The only reason p47 suck cus it cant hit anything while the ju 87 never misses.


Did it occur to you that damage of p47 was nerfed as well as locking? This ability is not justified for its price after the hefty nerfs. Talking about USF airborne here.
25 Jan 2020, 15:45 PM
#293
avatar of ZeroZeroNi

Posts: 1563



Actually it is.
1. It only works on engine damage or slow tanks.
2. Just move ur tank out of the plane pathway.
3. If you are in competent to move sideways go forwards instead of continuing reverse.

4. Its penetration is low. Works best only from behind tank and its not a guarantee all rockets would actually hit.

Dude i killed many panthers and tigers using this. When you time your ram and activation on the ability + angle of approach(from behind) it's impossible to dodge cause even the stun caused by the ram will hold the tank in place long enough to get it destroyed.
+ on corners of the map even if you react the moment you see the smokes you still you get hit by the rockets with out question specially if your stationary or have to change direction.
25 Jan 2020, 15:48 PM
#294
avatar of Acidfreak

Posts: 281


Dude i killed many panthers and tigers using this. When you time your ram and activation on the ability + angle of approach(from behind) it's impossible to dodge cause even the stun caused by the ram will hold the tank in place long enough to get it destroyed.
+ on corners of the map even if you react the moment you see the smokes you still you get hit by the rockets with out question specially if your stationary or have to change direction.


Well then if you think its OP what suggestions do you have for soviet airborne???

Because this was in the game long before airborne commander. It was il2 precision bombing. That's more reliable anyway.

Look if Sturm tiger and Avre can delete multiple squads in one rocket then i don't know what is more cheesy.
25 Jan 2020, 15:54 PM
#295
avatar of ZeroZeroNi

Posts: 1563



Well then if you think its OP what suggestions do you have for soviet airborne???

Because this was in the game long before airborne commander. It was il2 precision bombing. That's more reliable anyway.

Look if Sturm tiger and Avre can delete multiple squads in one rocket then i don't know what is more cheesy.

Well for starter increase the cost to 160m for now.
IL2 Precision takes a lot longer to get in the map. It's more reliable but it's more costly as well.
Cus infantry is not(nowhere near) as costly as vehicles are. loosing 240-380mp + 60-150 muni in an instant is no where near as much a set back as loosing 500mp 180f to 630mo 230f units.
25 Jan 2020, 16:39 PM
#296
avatar of Acidfreak

Posts: 281


Well for starter increase the cost to 160m for now.
IL2 Precision takes a lot longer to get in the map. It's more reliable but it's more costly as well.
Cus infantry is not(nowhere near) as costly as vehicles are. loosing 240-380mp + 60-150 muni in an instant is no where near as much a set back as loosing 500mp 180f to 630mo 230f units.


well for starters t34 is at 300 mp and 90 fuel. So no 240-300. Also if you increase the price you might need to buff it lol :clap: or buff the doctrine .

the other thing about il2 precision is that it is still slower than fragmentaion bombs. So you might want to say something about this?
25 Jan 2020, 17:13 PM
#297
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post25 Jan 2020, 14:29 PMLago


...
The AVRE and Sturmtiger are countered by any medium armour that doesn't sit still to get hit, so it doesn't need that delay.

PzIV can not counter an AVRE in realastic in game scenarion.

ST would be equally tough to counter with meduims is it performance was not so incosistant...
25 Jan 2020, 17:15 PM
#298
avatar of blvckdream

Posts: 2458 | Subs: 1

People need to stop with the off-topic comments. Also please stop comparing things that aren't comparable. Ost fragmentation bombs are primarily AI while the Soviet IL2 bombing run is against structures, stunned heavy tanks or very expensive aerial denial.

What to do with Soviet Airborne?

Make the IL2 rocket strafe 180 muni with longer cool down so it isn't as spammable or keep it at 100 muni but reduce the damage of the rockets by 30-40%.
25 Jan 2020, 17:17 PM
#299
avatar of blvckdream

Posts: 2458 | Subs: 1



Well then if you think its OP what suggestions do you have for soviet airborne???

Because this was in the game long before airborne commander. It was il2 precision bombing. That's more reliable anyway.

Look if Sturm tiger and Avre can delete multiple squads in one rocket then i don't know what is more cheesy.


IL2 precision bombing and IL2 AT rocket strafe are completely different. What are you even talking about??

And what in god's name does the Sturmtiger and AVRE have to do with an off-map anti-tank IL2 strafe?
25 Jan 2020, 17:22 PM
#300
avatar of Lago

Posts: 3260

jump backJump back to quoted post25 Jan 2020, 17:13 PMVipper

PzIV can not counter an AVRE in realastic in game scenarion.

ST would be equally tough to counter with meduims is it performance was not so incosistant.


What's the AVRE going to do? Hit it with the spigot? I suppose that could work in concert with an AEC to stun it, but it's still not stronger than a normal Churchill against armour.
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