That's easy. They were fine with their faust before they got buffed. Then they got overbuffed. Now we remove faust to partially compensate for lack of nerf when they got buffed.
Yay! And now we’re left with a dead doctrine! Hurray! Balance!
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That's easy. They were fine with their faust before they got buffed. Then they got overbuffed. Now we remove faust to partially compensate for lack of nerf when they got buffed.
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Jackson also has an open top turret. Realistically indirect fire and fighter MGs should kill it.
Agreed that it’s not realistic.
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Jackson armor nerf will bring us back to the squishy tank destroyer state that we moved away from. Just remember, in 4 v 4s Jacksons are much more likely to face panther spams and have to flank Elephants and JTs almost every game.
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Jackson armor nerf will bring us back to the squishy tank destroyer state that we moved away from. Just remember, in 4 v 4s Jacksons are much more likely to face panther spams and have to flank Elephants and JTs almost every game.
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Sorry for getting off topic. So, the Jackson performs very well. If it were nerfed, what would they need to change about USF to compensate?
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Could you kindly run the numbers on how dropping the armour literally any value whatsoever will effect the ttk when being shot at by panthers, elefants, Jagdtigers, jagdpanther, paks and Shreks?.
The only change it will effect is panzer4s and pumas realistically. All the other units ALREADY pen it with ease to the point you could lower the armour to 1 and these units chance to pen would be unchanged.
If you sre going to whine at least try having numbers support it.
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So again here is the question no one wants to answer:
Why should a Panzer 4 and Puma be able to take on something beyond their weight class like a Jackson?
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So again here is the question no one wants to answer:
Why should a Panzer 4 and Puma be able to take on something beyond their weight class like a Jackson?
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Why should a Panzer 4 and Puma be able to take on something beyond their weight class like a Jackson?
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So again here is the question no one wants to answer:
Why should a Panzer 4 and Puma be able to take on something beyond their weight class like a Jackson?
2. No one is asking for the OST or OKW P4 to beat the M36. The problem is that the M36 currently makes everything irrelevant, from dedicated TDs (STUG), to mediums, premium mediums, and even heavies - it beats them all with ease, when in the right hands.
This is partly because of its range (60), which means that those tanks can never actually return fire (except for the JP4, all have 50 or less range), but also because of its incredible mobility. Its faster than every axis tank in both acceleration and top speed - with the single exception being the panther, which has an ever so slightly higher top speed (but it has 10 less range). Then, on top of all that, the M36 has a 0.75 moving accuracy modifier, which makes it 50% more accurate than every axis tank in the game when moving. It also has very good base stats (that make sense), such as very high pen at all ranges (220+), high damage (160), and average reload (iirc around 9.7sec?).
And of course, it has the bonus of being a USF tank, meaning it can self-repair with its crew, force enemy vehicles to stop targeting it by jumping out, and it can help USF bypass the pop-cap.
Any one of those benefits would make it an strong unit; the problem is the combination of all three. The "downside" of the M36 is supposed to be that its a 'glass cannon', but that's irrelevant if it can't be hit 95% of the time (also it has 640hp).
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Could you kindly run the numbers on how dropping the armour literally any value whatsoever will effect the ttk when being shot at by panthers, elefants, Jagdtigers, jagdpanther, paks and Shreks?.
The only change it will effect is panzer4s and pumas realistically. All the other units ALREADY pen it with ease to the point you could lower the armour to 1 and these units chance to pen would be unchanged.
If you sre going to whine at least try having numbers support it.
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Then why don't you use those "all other units ALREADY pening it" instead of Pz4 or Puma?
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I think it's bad that my 900 rank has anything to do with my input. Maybe we need to have a minimum rank to contribute, since the experiences of the best players are the only ones welcome.
The problems with most of these arguments would be better served by making changes to axis units. The armor change to m36, doesn't matter to me. However, I used to think that the problem I had with all other USF AT weapons was they had shit penetration, but that's not the actual problem. When I grab an axis weapon, they suck too. Axis armor values are just not balanced. Maybe some allied heavies have this problem too. The fact is, regardless of whether I am using an allied or axis anti tank gun, they all bounce on axis stuff. Pak and raketen bounce on panthers and tigers. Frequently too. The sherman is pretty bad, even vs p4. You think p4 vs m36 is unfair because 1 shot may ping off or it has lower range? Try sherman vs puma, that's an even worse matchup. Puma can kite the sherman all day long, massively outrange it, seems faster(doesn't matter anyway, since it's firing out the fog most of the time). Sherman gets wrecked by a cheaper unit. Stug vs Sherman is almost the same thing(have to flank duh).
I don't think that lowering axis armor values will affect 1v1 much either. I don't think the players at the top are risking their games on bounced shots, they are making better calculated assaults and flanks. Am I wrong? Are top players back there talking after a game "good thing my panther bounced those two atg shots, that could have cost me the game." The unbalanced armor values allow people to play lazier when they play as axis, which is exactly what I do when I play axis. I'm lazy af and usually still win with relative ease. It's boring, that's why I don't play axis. In coh1, axis was difficult, even with the cool tanks. However, I couldn't just park my shit in front of atg's and look back 10 seconds later and expect them to not be a burning wreck. I still had to flank. I had to think. I don't have to think when I play axis in coh2. There is no challenge I don't have a tool for as axis in coh2. When I get beat as axis in coh2, it's because the other guys had much more cumulative skill than my team.
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I think it's bad that my 900 rank has anything to do with my input.
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Because managing to fuck up so a p4 or puma is in range of your 60 range highly mobile TD shiuld be punished. Kinda like it is for every single other TD in the game, y'know, the ones that don't have all the advantages the Jackson has but also have a weakness to exploit so if you are bad you will lose it. If you can keep it out of range (like you should) it shouldn't be an issue.
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