A) free PPSH upgrade which grants smoke grenade and a fire superiority upgrade which reduces enemy accuracy and movement
b) 100 ammo 3 x DP upgrade which grants 3 DP lmg. No additional abilities are unlocked by this
apart from these upgades the squad gets a vet 1 strafing run ability for 60 ammo which is intended for suppressing the enemy.
So here are my thoughts on this squad.
1.) I think if the PPSH path is chosen their grenade should replace with a stronger grenade than the current regular guard grenade. Smoke should remain and since they are an infiltrative squad either they should be given a first-strike bonus or some kind of camo. Because I believe if a squad can infiltrate a house behind the enemy lines they should be able to camouflage themselves. if camo on a 6 man squad is too much perhaps we can have 4 man spawn and then they can reinforce once back in base?
2.) Another point I want to raise is that despite the most expensive squad in the game ( except commando in a glider) airborne guards still can't shoot lmg on the move which if you ask me is injustice with them.
3.) 3rd point I want to talk about is the strafing run. Soviet Union in Coh2 doesn't have a smoke ability. All other factions have this ability, it might be nice to replace this strafing barrage with smoke drop by il2. Alternatively, 60 ammo for mere suppression is a bit much if you ask me. Either the damage should be increased for this ability or the cost reduced from the current 60 ammo. I'm creating a poll below to ascertain the community views on this unit. Thanks for reading this far.
![:) :)](/images/Smileys/smile.gif)