State of the Sturmtiger
Posts: 1217
The problem stems from the unit having too little range. It can not shoot from the fog of war since the "latest" nerfs. Now hear me out.
While short range may work for the comparable unit, the AVRE, this makes the Sturmtiger utterly useless. It has no turret. The whole hull moves slowly towards the targeted area, meaning your opponent has to be incredibly slow to not be able to dodge the shot. The AVRE can at least move the turret fast enough and the player can target a shot into the estimated path. The Sturmtiger on the other hand can't without a huge delay. The hull will slowly line up with the target and the opponent knows exactly where the shot will land. In the end this means the Sturmtiger can only be utilized if your opponent makes significant mistakes. And this is incredibly frustrating and the reason the Sturmtiger is rarely utilized.
The only solution to make the Sturmtiger effective, is to increase its range. Make it some kind of tracked B4. Nerf the AOE and scatter if you want. But the way it currently is, is simply bad.
Would like to hear your opinion and suggestions on it.
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And stupid shells always blocked by everything
Posts: 960
That, and let's just make the ST's reload a copy of the AVRE. It already has the disadvantage of not having a turret, making it incredibly obvious when firing; it doesn't need the 'insta-decrew' feature on top of having to manually press "reload" every time and suffering a large movement penalty during the reload.
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I don't know why people want the ST to be a mobile B4 that only fires precision shots, with a tenth of the projectile travel time of the B4, and with just enough range to stay out of LOS so the enemy won't see it comming. You think that's a good idea to balance a game?
Posts: 1217
In my opinion the Sturmtiger is fine. Good at clearing AT guns and other support weapons, but not so much against more mobile infantry.As I stated in the opening post. If it does not get more range then it can not perform unless the opponent makes a mistake. Even support weapons have enough time to react. And an end of doctrine, sexpensive unit only for having a chance of killing support weapons is bad.
I don't know why people want the ST to be a mobile B4 that only fires precision shots, with a tenth of the projectile travel time of the B4, and with just enough range to stay out of LOS so the enemy won't see it comming. You think that's a good idea to balance a game?
A higher rate of fire will not fix the Sturmtiger. That only leads to it not being able to hit more often.
Nobody wants it to fire "precision shots". As already stated I suggested to decrease the accuracy if it is ever going to be a piece of artillery.
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The balance team couldn't figure out how to make it useful without being super cheesy and thus it just has to suck forever. They tried but failed so unless others join the balance team I don't see how it's going to get any better.
If you want to use this type of unit you will just have to use the AVRE I guess.
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The balance team couldn't figure out how to make it useful without being super cheesy and thus it just has to suck forever. They tried but failed so unless others join the balance team I don't see how it's going to get any better.
Other people having a go at it wouldn't achieve anything. Aim time, rocket speed and trajectory and object collision are all locked behind animations and other game mechanics that no one has access to.
Also, the Sturmtiger is pretty good and fun to use as long as you know how to aim the rocket and don't expect wonders. It will never be viable competitively, obviously, but with a bit of practice it can function well enough in the average level teamgame. There's not much else that can be done at this point. It's a rather stupid unit that Relic should never have added to the game, but we're stuck with it now and its current state is pretty much the best it's going to get without being too cheesy.
We are looking into turning the vet 1 grenade ability into a passive launcher that'd work similar to a pintle mount MG to give it a bit more utility beyond the rocket.
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Hence in my opinion the best buff the ST needs right now is some kind of critical hit to support weapons that get shot, which automatically gets removed after X seconds. If that can’t be implemented, just give them main gun crits until repair if the shot lands exactly on the gun.
Posts: 1220
Just like the Brummbar, another overnerfed axis unit so allies can go back to their blobbing ways unpunished.
Dude u act like brumbar is your obsession u must understand that old cheese will never return just adapt already brum is ok somehow no one complains abou doctrinal Sherman dozer strange
About sturmtiger it need some kind of rebalance
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