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Why people complain about falls and not 2x bren mandos

28 Dec 2019, 19:25 PM
#21
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3


UKF are not the worst faction. People just got used to how op sections were and are unable cope with this change.


Kind reminder that you’ve played 0 automatch games as UKF.
29 Dec 2019, 05:19 AM
#22
avatar of ZeroZeroNi

Posts: 1563

jump backJump back to quoted post28 Dec 2019, 19:06 PMLago


UKF is easily the worst faction and has been for years. That's rarely a controversial statement outside the most hardcore of faction one-tricks.

Really, what about the tourney that preceded the WCS where it was just OKW vs Brits. You must be some awful faction to be picked over than usf/sovs.
29 Dec 2019, 05:20 AM
#23
avatar of ZeroZeroNi

Posts: 1563



Kind reminder that you’ve played 0 automatch games as UKF.

Sadly I don't have brits. Nor do i intend to.
29 Dec 2019, 13:38 PM
#24
avatar of Lago

Posts: 3260

Sadly I don't have brits. Nor do i intend to.


Those are some pretty hefty qualifications backing up your balance assessment of them.
29 Dec 2019, 14:39 PM
#25
avatar of Aerohank

Posts: 2693 | Subs: 1

3 reasons:
1: CP/MP costs. Commandos arrive later and are more MP to acquire. Falls arrive earlier and are cheaper, which makes going for double Falls perfectly viable, as you can survive until 2cp with minimal spending on other units. Stalling for Double Mandos on the other hand isn't that viable since you will have to invest more in other units to survive until 3CP.
2: Fausts are a much bigger deal than you think they are. UKF is absolutely dying for snares, often having only 2 squads that have one, or just 1 if you are going double Mandos. OKW on the other hand going for double Falls will have 5 units with faust easy, 2 of which have stealth.
3: Commandos are in UKF.. which is a bad faction.
29 Dec 2019, 15:02 PM
#26
avatar of ZeroZeroNi

Posts: 1563

3 reasons:
1: CP/MP costs. Commandos arrive later and are more MP to acquire. Falls arrive earlier and are cheaper, which makes going for double Falls perfectly viable, as you can survive until 2cp with minimal spending on other units. Stalling for Double Mandos on the other hand isn't that viable since you will have to invest more in other units to survive until 3CP.
2: Fausts are a much bigger deal than you think they are. UKF is absolutely dying for snares, often having only 2 squads that have one, or just 1 if you are going double Mandos. OKW on the other hand going for double Falls will have 5 units with faust easy, 2 of which have stealth.
3: Commandos are in UKF.. which is a bad faction.

Ok, but who says you have to stall for any units. But UKF have better infantry, better light vehicles, earlier mediums, A not so worthless panther, better elite infantry, much better rocket arty(doctirnal) than ostheer. How are they a BAD faction???
29 Dec 2019, 16:03 PM
#27
avatar of Aerohank

Posts: 2693 | Subs: 1


Ok, but who says you have to stall for any units. But UKF have better infantry, better light vehicles, earlier mediums, A not so worthless panther, better elite infantry, much better rocket arty(doctirnal) than ostheer. How are they a BAD faction???


You stall for the unit so you can get more than 1. The more of these elite anti-infantry units you have the better, since together they are more likely to wipe an enemy squad before the enemy responds - however, if you first have to get a large number of regular infantry units, you can't get more than 1 of the elite infantry units because you'll run into Man Power problems for other units like tanks and AT guns.

As for why UKF is bad:
- No stock assault troops. The only stock unit that has a close range weapon doesn't have grenades either.
- Overly punishing cover mechanics which makes Tommies very vulnerable against assault troops when caught in the open (to get decent DPS you first need to get to cover, by that time the assault troops are already in grenade throw range) and make them poor at flanking.
- No stock elite infantry
- Short on anti-tank snares compared to all other factions
- No useful stock anti-garrison tools
- Awkward healing mechanic which makes using units like snipers more micro-intensive.
- Multiple stock units are useless in 1v1s like Bofors and 14 pounders, and some stock units are exclusive which limits flexibility.
- Mortar pits aren't great and they can't be because their design sucks.

29 Dec 2019, 18:46 PM
#28
avatar of ZeroZeroNi

Posts: 1563



You stall for the unit so you can get more than 1. The more of these elite anti-infantry units you have the better, since together they are more likely to wipe an enemy squad before the enemy responds - however, if you first have to get a large number of regular infantry units, you can't get more than 1 of the elite infantry units because you'll run into Man Power problems for other units like tanks and AT guns.

As for why UKF is bad:
- No stock assault troops. The only stock unit that has a close range weapon doesn't have grenades either.
- Overly punishing cover mechanics which makes Tommies very vulnerable against assault troops when caught in the open (to get decent DPS you first need to get to cover, by that time the assault troops are already in grenade throw range) and make them poor at flanking.
- No stock elite infantry
- Short on anti-tank snares compared to all other factions
- No useful stock anti-garrison tools
- Awkward healing mechanic which makes using units like snipers more micro-intensive.
- Multiple stock units are useless in 1v1s like Bofors and 14 pounders, and some stock units are exclusive which limits flexibility.
- Mortar pits aren't great and they can't be because their design sucks.


OK,
Soviets don't have stock assault troops either.

Your saying tommies with their 0.9 RA and 5 men are more vulnerable to assault troops that have combined dps ranging from 51 to 75 than grenadiers with their 0.91 RA 4 men against assault troops with dps ranging from 67.5 to 94 and with no cqc grenade to protect them. That's a very untrue statement man.

Soviets also don't have stock elite infantry and can the officers be considered elite infantry in USF???

The snare thing is true.

I'm pretty sure grenades counts as stock anti garrison tools.

How is a mechanic that allows you to heal on the field without having to retreat an awkward thing. Clearly you are too busy thinking other stuff is better than see why this mechanic is awesome. In coh1 the self healing on axis squad was a pain in the ass to deal with.

How is the bofor useless in 1v1.

The mortar pits design doesn't suck. Use it, screen for it. Your the brits why would you be attacking.

29 Dec 2019, 18:53 PM
#29
avatar of Grim

Posts: 1096

Your the brits why would you be attacking.



Imagine the enemy has taken a point or has a point you want. You would find it hard to 'defend' them into giving it back.

Plus as you proudly stated earlier, you don't own or intend to own the UKF faction which is pretty damning.
29 Dec 2019, 19:01 PM
#30
avatar of ZeroZeroNi

Posts: 1563

jump backJump back to quoted post29 Dec 2019, 18:53 PMGrim


Imagine the enemy has taken a point or has a point you want. You would find it hard to 'defend' them into giving it back.

Plus as you proudly stated earlier, you don't own or intend to own the UKF faction which is pretty damning.


I don't own em. But my friend does so it's not like I haven't played em.

Isn't the point of good british play to make your enemy want for your point's?
29 Dec 2019, 19:21 PM
#31
avatar of distrofio

Posts: 2358

jump backJump back to quoted post28 Dec 2019, 13:31 PMLago
Yes. It's the faust.

More specifically, it's the combination of high CQC firepower, cloaking and the faust. That combination gives you no hard counter until medium armour.

That made them about as popular as snipers.


I think you got it just right. Falls dps arty close range should not compete with a specialist AI squad like commandos. It gets even worse when we consider the pfaust. Even though an assault unit belongs more to aggressive design factions like OKW rather UK, falls are still too reliable.

Is it possible to change the falls damage output curve to be something in between stgs and lmg42?
29 Dec 2019, 20:07 PM
#32
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Is it possible to change the falls damage output curve to be something in between stgs and lmg42?


Imagine thinking Falls DPS are problematic but other squads like lmg paratroopers aren’t.
29 Dec 2019, 20:11 PM
#33
avatar of Lago

Posts: 3260

Imagine thinking Falls DPS are problematic but other squads like lmg paratroopers aren’t.


LMG Paratroopers have no snares and no cloak. That means you can counterplay them with CQC infantry or light vehicles.

If Thompson Paratroopers had cloaks and AT grenades, they'd be just as much of a problem as Falls are.

Ok, but who says you have to stall for any units. But UKF have better infantry, better light vehicles, earlier mediums, A not so worthless panther, better elite infantry, much better rocket arty(doctirnal) than ostheer. How are they a BAD faction???


All these statements are either false or missing important context.

Go buy and play UKF. Then you can talk about its balance state.

If you're right and it's better Ostheer, isn't it your dream faction?
29 Dec 2019, 20:26 PM
#34
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post29 Dec 2019, 20:11 PMLago


LMG Paratroopers have no snares and no cloak. That means you can counterplay them with CQC infantry


LMAO

You poor child. If only you knew.

PS: distrofio was talking about dps nerfs. Don’t bring up snares.
29 Dec 2019, 20:32 PM
#35
avatar of Lago

Posts: 3260

LMAO

You poor child. If only you knew.


The Paratrooper M1919 does less damage than the basic Paratrooper carbine at close range.

So unless you want to make the claim that stock Paratroopers can somehow take down CQC troops, you can put your petty condescesion back in its box.
29 Dec 2019, 20:40 PM
#36
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post29 Dec 2019, 20:32 PMLago


The Paratrooper M1919 does less damage than the basic Paratrooper carbine at close range.

So unless you want to make the claim that stock Paratroopers can somehow take down CQC troops, you can put your petty condescesion back in its box.


I’ll give you a hint since you’re not too into usf paratroopers: it’s an ability
29 Dec 2019, 20:46 PM
#37
avatar of Mazianni

Posts: 785



I’ll give you a hint since you’re not too into usf paratroopers: it’s an ability


Suppressive fire at short range is a good way to get naded, idk about using that ability.
And the cooked grenade itself is a far cry from the same-cost nukenade, if you meant that.

(Honestly though I would prefer that Paratrooper upgrades were less of an end-all for the unit; i'd prefer tactical advance be moved to rangers and Paratroopers just get two or three thompsons and a smoke grenade/sprint or 1 LMG and suppressive fire)
29 Dec 2019, 20:54 PM
#38
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3



Suppressive fire at short range is a good way to get naded, idk about using that ability.
And the cooked grenade itself is a far cry from the same-cost nukenade, if you meant that.

(Honestly though I would prefer that Paratrooper upgrades were less of an end-all for the unit; i'd prefer tactical advance be moved to rangers and Paratroopers just get two or three thompsons and a smoke grenade/sprint or 1 LMG and suppressive fire)


He said counterplay them, not show up within 5m and throw nukenade before paras react.

Anything other than that and Paras laugh at CQC infantry trying to close in.
29 Dec 2019, 21:04 PM
#39
avatar of Lago

Posts: 3260

I’ll give you a hint since you’re not too into usf paratroopers: it’s an ability


It's an good way to eat a grenade.

He said counterplay them, not show up within 5m and throw nukenade before paras react.

Anything other than that and Paras laugh at CQC infantry trying to close in.


That's how you use CQC infantry. You find ways to close in without dropping models.

Sturmpioneers lose to Conscripts if they just charge a squad in cover from from long range.
29 Dec 2019, 21:10 PM
#40
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Lago give it a rest man, stop grasping at straws to support a bad argument lol.
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