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Kv2 is underperforming

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23 Dec 2019, 21:19 PM
#1
avatar of Ritter

Posts: 255

Permanently Banned
please change or remove this tank. This tank is utter garbage.
23 Dec 2019, 21:19 PM
#2
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

KV2 is absolutely amazing. You’re just garbage.
23 Dec 2019, 21:21 PM
#3
avatar of Ritter

Posts: 255

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so sth that costs 230 fuel and 21 pop, over 600 mp, that cant hit anything u call amazing?
23 Dec 2019, 21:24 PM
#4
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

Kv2 is great

Only question I have about it is I cant seem to find good use for turret mode. I get its purpose but it just seems like too much of a hassle for not enough benefit

Unit is really good in regular mode anyway though, so no complaints from me
23 Dec 2019, 21:25 PM
#5
avatar of Ritter

Posts: 255

Permanently Banned
u guys are funny. The kv8 costs half as much and kills way faster
23 Dec 2019, 21:32 PM
#6
avatar of distrofio

Posts: 2358

23 Dec 2019, 21:34 PM
#7
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post23 Dec 2019, 21:21 PMRitter
so sth that costs 230 fuel and 21 pop, over 600 mp, that cant hit anything u call amazing?


If you wanna play me 1v1 so I can show you how amazing the KV2 is, hit me up.

Other than that, this is another pointless complaining thread with a simple answer: L2P

Urban Defense was the 3rd most popular doctrine in the tourney and the KV2 has seen a large resurgence since being added to Urban Defense.
23 Dec 2019, 21:37 PM
#8
avatar of Ritter

Posts: 255

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Ive tested the kv2 many times in normal mode as well as in siege mode. It always misses. and if it hits it doesnt even kill a lot. Explosion effect is huge, but the actual damage area is small. Same issue as with 120mm mortar explosions. It looks so big but the damage area is tiny.
oh yeah and the rotation of the turret is a joke.
23 Dec 2019, 21:57 PM
#9
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Kv series are fine.

Stage office is UP.
23 Dec 2019, 22:11 PM
#10
avatar of SkysTheLimit

Posts: 3423 | Subs: 1


Urban Defense was the 3rd most popular doctrine in the tourney and the KV2 has seen a large resurgence since being added to Urban Defense.


You remember any matches where someone got good use of turret mode? Or have any tips on it yourself?

I understand how its supposed to be used but it seems rarely worth the effort, and normal mode has been good enough for me. I believe when they added it to urban defense they nerfed siege mode a tiny bit and buffed its regular stats
23 Dec 2019, 22:14 PM
#11
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3



You remember any matches where someone got good use of turret mode? Or have any tips on it yourself?

I understand how its supposed to be used but it seems rarely worth the effort, and normal mode has been good enough for me. I believe when they added it to urban defense they nerfed siege mode a tiny bit and buffed its regular stats


I personally hate turret mode. I just attack ground and use it as an IS2/Tiger. Works pretty well and can actually kill a Panther 1v1.

Only case I saw turret mode used was way back a year ago. Some dude on Red Ball Express had an unholy amount of support weapons and the KV2 in turret mode behind them and just sniped if you tried to push. Nobody has used the turret mode since that I remember,
23 Dec 2019, 22:19 PM
#12
avatar of SkysTheLimit

Posts: 3423 | Subs: 1



I personally hate turret mode. I just attack ground and use it as an IS2/Tiger. Works pretty well and can actually kill a Panther 1v1.

Only case I saw turret mode used was way back a year ago. Some dude on Red Ball Express had an unholy amount of support weapons and the KV2 in turret mode behind them and just sniped if you tried to push. Nobody has used the turret mode since that I remember,


Yeah I feel the same. This has at least a little to do with it, might also explain why you saw it year ago:

-Siege mode reload bonus from 0.5 to 0.75.
-152mm non-sieged reload from 10/12 to 9.
-152mm non-sieged bypasses terrain.
-152mm non-sieged angle scatter from 7.5 to 5

That's from December patch of last year, and it came with a bunch of other buffs as well. Those 4 are the ones that only effected 1 mode, and you can see the pattern. Im pretty sure thats a nerf to the siege mode reload if im reading that correctly
23 Dec 2019, 22:23 PM
#13
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3



Yeah I feel the same. This has at least a little to do with it, might also explain why you saw it year ago:

-Siege mode reload bonus from 0.5 to 0.75.
-152mm non-sieged reload from 10/12 to 9.
-152mm non-sieged bypasses terrain.
-152mm non-sieged angle scatter from 7.5 to 5

That's from December patch of last year, and it came with a bunch of other buffs as well. Those 4 are the ones that only effected 1 mode, and you can see the pattern. Im pretty sure thats a nerf to the siege mode reload if im reading that correctly


Ah that explains it. I definitely thought the siege mode was OP back then since nothing I did worked. I think JLI didn’t even have the G43 upgrade back then so the time frame fits.
23 Dec 2019, 22:27 PM
#14
avatar of Ritter

Posts: 255

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kv2 means huge damage on ur eco. It makes u lose the game. so bad it is.
23 Dec 2019, 22:31 PM
#15
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

jump backJump back to quoted post23 Dec 2019, 22:27 PMRitter
so bad it is


I dunno guys, Yoda says its bad. He does not make many mistakes...
23 Dec 2019, 22:31 PM
#16
avatar of Stug life

Posts: 4474

guys it's ritter , hector alt
23 Dec 2019, 23:02 PM
#17
avatar of Ritter

Posts: 255

Permanently Banned
please change or remove this tank. This tank is utter garbage.
23 Dec 2019, 23:40 PM
#18
avatar of Selvy289

Posts: 366

As a player who has used this tank many times, I can say the kv2 is fine. Just don't get it if the enemy has a good armour presence on the field because its not very good against armour.

My only like others have said is seige mode is rarely used because it leaves you very vulnerable because of the tear down/set up time and minimal range unless your on a map with a shot blocker (also now only increases your range).

To a lesser extent it's vet bonus are not as good as other heavy tanks.

As a unit itself through, it's fine (attack ground is really good)
24 Dec 2019, 00:22 AM
#19
avatar of Katitof

Posts: 17914 | Subs: 8

I find it amusing that there are still people who treat seriously this clown and try to argue reasonably with him.
24 Dec 2019, 00:32 AM
#20
avatar of Vipper

Posts: 13496 | Subs: 1


Yeah I feel the same. This has at least a little to do with it, might also explain why you saw it year ago:
...

Siege MOD received serious nerfs and the ROF is currently about equal. On the Other hand Siege gets better with vet 2 range bonus.

As for OP we know that in your opinion all Soviet units are bad, we don't need to read it in separate treads.
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