as far as I know there is no up-to-date guide on that.
There is also no quick answer to what you asked for, as all engagements are range dependent. For example, SOV shock troops are probably the best CQC infantry in the game, but would lose to probably even Osttruppen at max range.
If you want general advice on how to use some units, I would suggest asking for these units here in the thread. There will be controversy, but most of the people here are happy to share their point of view.
Is there a current summary/Excel/comparisonabout all infantry units, who beats whom?
Thx in advance!
Some general rules but there exemptions
Infantry uses certain types of weapons that are generally better at certain ranges:
LMGs best max range negative DPS at close range
Bolton action rifles are best max range
Semi automatic rifles better at mid range and on the move
Assault rifles better mid to close
Smg better at close flat at minimum (usually 10-0)
Special
Flamer reduce range to 20 flat damage and extra damage to garrison and AOE
There is also the patch notes and design intent although a bit outdated:
cons beat volks and green at close range but lose at long, pgreens beat them at close range
rifle beats volks and green at close mid range and it's 50/50 at long, p green beat them at close
IS beat volks at long and mid and close (although u might lose sometime at close) when in cover and beats them at long without cover , pgreen beat them at close
upgrades changes things a bit
bar are an all ranges upgrades but not as much as other mid and long range
stg volks are a mid and close range upgrade
lmg 42/bren are stricly long range upgrade (one os chaper and a bit worse than the other)
Hello guys,
thanks for the awesome feedback. You guys are totally right: this is a complex topic and there is no almighty answer. I think beside of all valuable hints I can use the answer by Stug life for now.
My intention was about to get an overview what inf beat what inf in very early game in what range to avoid useless fights or fix postioning well.
Let me check some videos and read the forum. Than I'll be back with more particual questions.
cons beat volks and green at close range but lose at long, pgreens beat them at close range
rifle beats volks and green at close mid range and it's 50/50 at long, p green beat them at close
IS beat volks at long and mid and close (although u might lose sometime at close) when in cover and beats them at long without cover , pgreen beat them at close
upgrades changes things a bit
bar are an all ranges upgrades but not as much as other mid and long range
stg volks are a mid and close range upgrade
lmg 42/bren are stricly long range upgrade (one os chaper and a bit worse than the other)
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes 01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money 27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that. 27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals. 27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point. 27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy 27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ? 25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. . 24 Mar 2025, 02:46 AM