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russian armor

Riflemen snares

15 Dec 2019, 00:54 AM
#21
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

I like the vet 0 snares after major but don't think we need to buff the performance of the snare at vet 1. Make it sightly cheaper at vet 1 or something
15 Dec 2019, 04:34 AM
#22
avatar of thedarkarmadillo

Posts: 5279

I like the vet 0 snares after major but don't think we need to buff the performance of the snare at vet 1. Make it sightly cheaper at vet 1 or something

Probably a better direction.
So on a normal rifle unlocking it at vet 1 the price would be unchanged but a fresh rifle after major it would cost say 5-10 mu more? Then at vet 1 again it's price is returned to "normal"?
15 Dec 2019, 05:07 AM
#23
avatar of mrgame2

Posts: 1794

Idk mates! Rifles are backbone of USf and the strongest mainline infantry. Making snares for them after Major may be OP, giving Axis close range tanks even lesser room. Let alone thinking of buffing their snares!

If any buffs to snares, imo faust need to make the line of sight better first.

This may work if snares are moved to RE instead of rifles. As Usf mostly can skip RE build after early game.

You can say the same about Volks, but they are inferior to Rifles as a game progress and Okw needs extra Sturm for repairs. Besides dropping a model before faust goes off, and you go through reloading delay again!

A blob of Rifles with cheaper buffed snares charging at your tanks, like isnt Allies strong enough?
15 Dec 2019, 05:08 AM
#24
avatar of SkysTheLimit

Posts: 3423 | Subs: 1


So on a normal rifle unlocking it at vet 1 the price would be unchanged but a fresh rifle after major it would cost say 5-10 mu more? Then at vet 1 again it's price is returned to "normal"?


That's not how I had been thinking about it but I like it better actually. I was just thinking making them a little cheaper but making people pay a slight muni premium for the vet 0 snare after mjr makes a lot of sense. And vet 1 can just make it normal like you said
15 Dec 2019, 05:13 AM
#25
avatar of mrgame2

Posts: 1794

The problem is snares favour 60Td/Jackson and fast ATg. You cant just buff Rifles snare and forget the butterfly effect their unit composition can give.
15 Dec 2019, 05:39 AM
#26
avatar of CODGUY

Posts: 888

USF doesn't need any buffs right now. Second best faction right now.


1- OKW

2- OST






3- Soviets

4- USF











5- UKF
15 Dec 2019, 05:40 AM
#27
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post15 Dec 2019, 05:39 AMCODGUY


1- OKW

2- OST






3- Soviets

4- USF











5- UKF


Watching the recent tournament will blow your mind lol
15 Dec 2019, 05:58 AM
#28
avatar of distrofio

Posts: 2358

jump backJump back to quoted post15 Dec 2019, 05:39 AMCODGUY


1- OKW

2- OST






3- Soviets

4- USF











5- UKF


source: dude, trust me.
15 Dec 2019, 07:22 AM
#29
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post15 Dec 2019, 05:13 AMmrgame2
The problem is snares favour 60Td/Jackson and fast ATg. You cant just buff Rifles snare and forget the butterfly effect their unit composition can give.


This is a QoL suggestion. The “buff” to speed is only there as a secondary suggestion to fill the gap of the vet 1.
15 Dec 2019, 07:38 AM
#30
avatar of thedarkarmadillo

Posts: 5279



That's not how I had been thinking about it but I like it better actually. I was just thinking making them a little cheaper but making people pay a slight muni premium for the vet 0 snare after mjr makes a lot of sense. And vet 1 can just make it normal like you said

I figure this way it IS more of a qol change than a buff but vet 1 still has value so it's not like getting major means rifles have to vet to vet 2 for any improvement and this way even losing a vet 1 squad will impact.
15 Dec 2019, 12:49 PM
#31
avatar of Widerstreit

Posts: 1392

I like the vet 0 snares after major but don't think we need to buff the performance of the snare at vet 1. Make it sightly cheaper at vet 1 or something


+1
16 Dec 2019, 02:28 AM
#32
avatar of SkysTheLimit

Posts: 3423 | Subs: 1


I figure this way it IS more of a qol change than a buff but vet 1 still has value so it's not like getting major means rifles have to vet to vet 2 for any improvement and this way even losing a vet 1 squad will impact.


Yeah it's a good way to get best of both worlds
16 Dec 2019, 03:58 AM
#33
avatar of KiwiBirb

Posts: 789

jump backJump back to quoted post15 Dec 2019, 05:39 AMCODGUY


1- OKW

2- OST






3- Soviets

4- USF











5- UKF


How did he depict it so well? A much higher win rate for Axis over allies must result from this unanimously agreed on truth
:megusta:
16 Dec 2019, 07:27 AM
#34
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

jump backJump back to quoted post15 Dec 2019, 05:39 AMCODGUY


1- OKW

2- OST






3- Soviets

4- USF











5- UKF


If that's true, how did allies win the war?

History OP
17 Dec 2019, 03:53 AM
#35
avatar of Serrith

Posts: 783


Probably a better direction.
So on a normal rifle unlocking it at vet 1 the price would be unchanged but a fresh rifle after major it would cost say 5-10 mu more? Then at vet 1 again it's price is returned to "normal"?



A good suggestion. I think the change overall is a good idea and maybe even a necessary one.
17 Dec 2019, 13:13 PM
#36
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Glad the thread has gathered so much attention. Hopefully the change is implemented with the next balance update.
17 Dec 2019, 16:01 PM
#37
avatar of Lago

Posts: 3260

I think the Vet 1 snares work fine. No need to overcomplicate things.

What they could do with is having their shitty AT grenade swapped out for the Soviet one. The USF one is glitchy af.
17 Dec 2019, 20:05 PM
#38
avatar of agustinveinte

Posts: 38

I think that the Riflemans don't need any buff right now.


17 Dec 2019, 20:28 PM
#39
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

I think that the Riflemans don't need any buff right now.


My favorite thing about this test is how much 1 rifle grenade would change the results...
17 Dec 2019, 20:44 PM
#40
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3



My favorite thing about this test is how much 1 rifle grenade would change the results...


In fairness Riflemen grenades are very potent.

This is off topic though so don’t turn this into a balance thread guys. This isn’t a request to buff rifles.
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