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State of the Soviets

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12 Dec 2019, 19:37 PM
#281
avatar of Mr Carmine

Posts: 1289

jump backJump back to quoted post12 Dec 2019, 19:12 PMFarlion


And also barely more expensive than Panzer IV and infinitely superior. Yeah, I'll take that trade.


For a tiny bit more fuel its infinitly supirior? It has less armour the a okw p4 or vetted ost p4. That one area where it isent supirior. Just so you know.

Dont go asking for buffs to t3 or t4. As t4 will have a gaping hole, and all t3 units will be redundant. Soviets while not really strugle with it. It will be easier even.
12 Dec 2019, 20:24 PM
#283
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

It's shells are basically on par with Sherman HE yet it does everything.


The stats don't support that claim at all. HE Sherman has better AOE, less scatter, and sightly faster reload
12 Dec 2019, 20:51 PM
#284
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

State of the Soviets

:ot:


T3485s received an indirect buff which they never deserved, the MG buff, which was meant for the T3476.

If aint broken, don't touch it.

If something needs to be done, you can just make a new MG profile mirroring it's old dmg stats.
12 Dec 2019, 20:56 PM
#285
avatar of Cresc

Posts: 378

State of the Soviets

:ot:


T3485s received an indirect buff which they never deserved, the MG buff, which was meant for the T3476.

If aint broken, don't touch it.

If something needs to be done, you can just make a new MG profile mirroring it's old dmg stats.



The old dmg stats is that there was no dmg stats.
It didn't get an indirect buff, a bug was preventing the coaxial mgs from shooting.

T34/85 costs 380/130 and is doctrinal, does this ever come into consideration?
How about we discuss the scatter rate on the main gun?
12 Dec 2019, 21:09 PM
#286
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post12 Dec 2019, 20:56 PMCresc



The old dmg stats is that there was no dmg stats.
It didn't get an indirect buff, a bug was preventing the coaxial mgs from shooting.

You're thinking of 222 pre buffs.
12 Dec 2019, 21:33 PM
#287
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post12 Dec 2019, 20:56 PMCresc



The old dmg stats is that there was no dmg stats.
It didn't get an indirect buff, a bug was preventing the coaxial mgs from shooting.

T34/85 costs 380/130 and is doctrinal, does this ever come into consideration?
How about we discuss the scatter rate on the main gun?


That's the 222.

This is the T3476:

T-34/76
Developer Comments: We felt the T-34/76 was under performing and needed some improvements to help deal with infantry.


They overlooked that both tanks use the same profile (there are plenty of units ingame with this same scenario).

t34_76_85_coaxial_vehicle_turret_mp
t34_76_85_coaxial_vehicle_hull_mp

Edit:
For reference, this SHOULD be the old values.
http://www.coh2-stats.com/small_arms/t34_76_85_coaxial_vehicle_turret_mp
http://www.coh2-stats.com/small_arms/t34_76_85_coaxial_vehicle_hull_mp
13 Dec 2019, 00:43 AM
#288
avatar of Clarity

Posts: 479

This thread is a complete mess but I think it's pretty simple.
2 out of these 3 things need to be toned down slightly.

1. 7-man Cons, make the upgrade come earlier by not requiring Molo's and AT Nades but remove the stat bonuses in cover that Cons receive since they can build sandbags by default and maybe look to slightly tweak reinforce cost so they don't make Ostruppen completely worthless against them even with an LMG you have to get BP3 to be able to upgrade.
2. T-70, this unit simply kills infantry faster than any other light vehicle in the game, of course it loses to a Puma but it applies so much pressure that you simply bleed to death if you don't either build a Puma(OKW)or have it hit a teller mine(OST). Make the unit more like the Panzer II, I think it should still be better than the P2 since it comes later but reduce its cost to maybe something similar to the M8 Greyhound. Maybe slightly tone down the OKW Puma so it doesn't bully the SU-76 so hard and so Soviet Tier 3 has some defined roles instead of T-70 doing everything.
3. Doctrinal Heavy Tanks (IS-2,OST/OKW Tiger,Pershing), Heavies come too early for their performance so either increase all heavies CP cost by 2-3 CP's or require further tech like the King Tiger so they are delayed by at least a couple minutes. Or if they are going to continue to remain at the current timing they need to have their scatter looked at since most of them wipe infantry far too quickly making them a nightmare to deal with without a heavy of your own or multiple AT guns/ tank destroyers. Although the Jackson/SU-85 may be slightly overtuned at the moment as well but nerf the heavies first.
13 Dec 2019, 00:49 AM
#289
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

You can’t nerf the T70 without buffing the Maxim. Stop suggesting nothing but nerfs.
13 Dec 2019, 15:46 PM
#290
avatar of pvtgooner

Posts: 359

You can’t nerf the T70 without buffing the Maxim. Stop suggesting nothing but nerfs.


Thats all this forum is dude. 80% of posters ask for nerfs to allied factions and then just brainstorm their dream axis units and tell balance team its necessary. It was eyeopening seeing the difference between the massive patch threads for each faction. The allies ones were filled with mainly axis posters asking for nerfs while there were almost no allied posters in their threads at all
13 Dec 2019, 16:12 PM
#291
13 Dec 2019, 16:38 PM
#292
avatar of Widerstreit

Posts: 1392

You can’t nerf the T70 without buffing the Maxim. Stop suggesting nothing but nerfs.


You really think Maxim is still too bad? For me it is in a really good spot.


Also the MG of T34/76 is too good. The problem is, that it simply kills the crews too fast, e.g. of a PaK40. E.g. a Panzer 4 with upgrade will shoot on multibe members, doing damage, but don't interrupt the hole weapon. (beside, Zis has 6men, 6-punder rotates faster).
-> Better buff the main-gun and bring the MG to normal level.
Soviets used grapeshot, maybe give it an ability for it.
13 Dec 2019, 17:20 PM
#295
avatar of Doomlord52

Posts: 960

Thats all this forum is dude. 80% of posters ask for nerfs to allied factions and then just brainstorm their dream axis units and tell balance team its necessary. It was eyeopening seeing the difference between the massive patch threads for each faction. The allies ones were filled with mainly axis posters asking for nerfs while there were almost no allied posters in their threads at all


This is only an "issue" if you see the community as 'axis vs. allied players'. Most players, at least at higher skill level, play both factions to some degree, and are likely at about the same skill level with each faction.

Maybe "80% of posters ask for nerfs to allied factions" because some allied units are simply over performing.
13 Dec 2019, 18:04 PM
#296
avatar of Mr Carmine

Posts: 1289



You really think Maxim is still too bad? For me it is in a really good spot.


Also the MG of T34/76 is too good. The problem is, that it simply kills the crews too fast, e.g. of a PaK40. E.g. a Panzer 4 with upgrade will shoot on multibe members, doing damage, but don't interrupt the hole weapon. (beside, Zis has 6men, 6-punder rotates faster).
-> Better buff the main-gun and bring the MG to normal level.
Soviets used grapeshot, maybe give it an ability for it.


The main gun would make it op vs inf imo. The hull mg has the drawback of not going 360° and not giving aa capability. I thinks its fine as is.

As long as volks can frontaly nade the maxim quite reguraly and 2 g43 bunched up pfussies can just frontaly deathloop it from long range at full health and only 1 gets supressed in the end, the its a bad mg.
14 Dec 2019, 01:33 AM
#300
avatar of KiwiBirb

Posts: 789

Why not split the hull MG into two MGs with separate targeting? You wold still only see one MG graphically shooting but the other one would still do damage, and the damage will be more spread out
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