Wehrm GRENS
Posts: 187
I get the LMG is for long range, but in 2v2 maps, that rarely happens grens mostly engange in mid-close range.
5-men upgrade is single doctrinal which is not ideal, more docs need to have it.
This poor Grens is no match against USF and UKF infantry early game until Pazgrens come to save the day!
So, to make wehrm early game viable, i think they need Free or 30 muni medics in HQ building like sov have, i think that would do.
Posts: 1289
Even 7 men cons can get one shotted, its because of clumping.
Pgrenz have been buffed to come a lot earlier then before.
So no. Grens are not the strongest inf indeed but they are not meant to act alone like rifles etc.
Are you mrgame2 or achapel? The poor grens statement makes me believe you are 1 of the 2
Posts: 1794
Yes in 2v2, it is harder to stay still and behind cover. The dynamics of allies stronger infantry charging at grens is a disadvantage due to grens lower dps.
Besides the slow slow mg42 is too weak against vetted allies blob, no matter the spin.
Posts: 66
To me, grens need a drop in reinforcement cost. Wehr need improvement in cost efficiency.are u trolling?
Yes in 2v2, it is harder to stay still and behind cover. The dynamics of allies stronger infantry charging at grens is a disadvantage due to grens lower dps.
Besides the slow slow mg42 is too weak against vetted allies blob, no matter the spin.
Posts: 177
What I do have a problem with is the current state of grens vs. cons. This used to be an even matchup. Cons used to be early game initiative tool and their powerspike would slowly go down as the game progressed, ostheer grens got lmgs. Now When they can get nondoctrinal 7man upgrade they dominate the late game also over what is supposed to be late game faction with the only T4 in game.
Conscripts get a late game non-doctrinal triple buff upgrade in the form of 7man squad. This bullshit is unacceptable unless balancing measures are made in order to ensure that ostheer mainline gets the same treatment in the late game.
Posts: 810
are u trolling?
he is playing coh 2.5
So we cant understand his opinion
Posts: 3588 | Subs: 3
Posts: 1614 | Subs: 3
I have no issue with my grens losing 1v1 against the USF and UKF infantry in general as they are costlier units than grens. The close range buff that RM have gotten in response to trying to balance them out is total bullshit and should be undone because nothing was done with grens.
What I do have a problem with is the current state of grens vs. cons. This used to be an even matchup. Cons used to be early game initiative tool and their powerspike would slowly go down as the game progressed, ostheer grens got lmgs. Now When they can get nondoctrinal 7man upgrade they dominate the late game also over what is supposed to be late game faction with the only T4 in game.
Conscripts get a late game non-doctrinal triple buff upgrade in the form of 7man squad. This bullshit is unacceptable unless balancing measures are made in order to ensure that ostheer mainline gets the same treatment in the late game.
The problem isn't really Grenadiers in this match-up, but the 7 men upgrade being too efficient. It becomes impossible to bleed Conscript builds in the late game, so you're pretty much forced into going Tiger and hope you win the tank war.
I'd suggest changing the 7 men upgrade to be freely available at T3 and reducing the munitions cost slightly, but removing the reload/cooldown bonus in cover. This would keep the upgrade at 7 men, lower reinforcement cost and faster veterancy gain.
Posts: 379 | Subs: 1
The problem isn't really Grenadiers in this match-up, but the 7 men upgrade being too efficient. It becomes impossible to bleed Conscript builds in the late game, so you're pretty much forced into going Tiger and hope you win the tank war.
I'd suggest changing the 7 men upgrade to be freely available at T3 and reducing the munitions cost slightly, but removing the reload/cooldown bonus in cover. This would keep the upgrade at 7 men, lower reinforcement cost and faster veterancy gain.
This.
Posts: 110
There is a problem with HMG42 crew. The HMG itself is very good, but crew is 1.25 RA (or it is a target size, always mixing them up) so it is too easy to wipe it out.
Posts: 13496 | Subs: 1
The problem isn't really Grenadiers in this match-up, but the 7 men upgrade being too efficient...
Agree.
Posts: 3588 | Subs: 3
The problem isn't really Grenadiers in this match-up, but the 7 men upgrade being too efficient. It becomes impossible to bleed Conscript builds in the late game, so you're pretty much forced into going Tiger and hope you win the tank war.
I'd suggest changing the 7 men upgrade to be freely available at T3 and reducing the munitions cost slightly, but removing the reload/cooldown bonus in cover. This would keep the upgrade at 7 men, lower reinforcement cost and faster veterancy gain.
Feel free to remove the 7th man upgrade and just give the bonus to rof and the faster xp gain to T0 Stock conscripts
AS WAS ORIGINALLY SUGGESTED
Posts: 1003
never booth
Posts: 356
HMG42 is great and all that, but grens aren't able to protect it, nor are they able to protect the other crew weapons, which makes OST the weakest of all the armies when it comes to team weapons. Sure the weapons themselves are great, but the weak infantry indirectly makes for weak crew weapon play. This is why you rarely see heavy crew weapon play by OST actually winning games. At best you can afford an MG, and a PaK. More than that tends to be a donation.
It doesn't matter that the HMG42 is great when a flanking rifle squad can just ignore the gren squad protecting it, and decrew the MG.
The other issues with weak grens is map control, and lack of punishing DPS. Grens have a 'neither hot nor cold' solution to the 4 man squad size. Their DPS isn't on par with the larger squads, nor is their survivabilty. They're just marginally better models that don't do anything well. What this means is that Grens can't capitalize on bad play. Other squads can come in and cap a defended cut-off without really losing anything since it takes *forever* for grens to win at their preferred range. You can't move in to contest the cap since then you'll just lose the fight. To top it off the anemic damage of grens means that even if you do move some squads onto the retreat path, they won't wipe the squad. This results in even good OST play slowly getting pushed off the map since they can't cap under fire, nor can they threaten capping squads.
Fixing grens in a balanced manner requires them to either specialize in strong RA, or strong damage. While giving grens great RA in exchange for damage could work, it doesn't really fit the character of an army trying to blitz it's way through fights while avoiding positional attrition fights at all costs. Removing some RA in exchange for better damage does fit the character of the army. Grens can capitalize on situations opened up by the team weapons, but will lose if the fight deteriorates into attrition fighting.
Posts: 54
are u trolling?
i guess those horde of grens and panzergren were a product of my mind then
Posts: 1794
The base grens are terrible even with Lmg upgrade. And porkloin is right.
You mostly cannot wipe with grens.
Even the wehr supposed combine arms needs, dont work well today. Mg42 is so bad past the early game, wehr infantry are in a liability spot unless you choose 5 man call ins.
Posts: 1289
Most top players have use call in infantry or 5 man upgrade.
The base grens are terrible even with Lmg upgrade. And porkloin is right.
You mostly cannot wipe with grens.
Even the wehr supposed combine arms needs, dont work well today. Mg42 is so bad past the early game, wehr infantry are in a liability spot unless you choose 5 man call ins.
The riflegrenades disagrees with you. Their better then most long range dps does as well as grens are the best when it comes to picking of models/the last model on retreat.
Cons survive more just as rifles volks sections but they dont retreat wipe as grens with small arms at longer ranges. Volks are a close second at long range.
Posts: 356
The riflegrenades disagrees with you. Their better then most long range dps does as well as grens are the best when it comes to picking of models/the last model on retreat.
Cons survive more just as rifles volks sections but they dont retreat wipe as grens with small arms at longer ranges. Volks are a close second at long range.
Grens are essentially a worse version of volks. Volks individually have a 4/5 damage profile of grens, but an extra member. Grens would need around .8 RA instead of the .91 RA they have now to reach parity.
How does this make them better at wipes?
Posts: 1289
Grens are essentially a worse version of volks. Volks individually have a 4/5 damage profile of grens, but an extra member. Grens would need around .8 RA instead of the .91 RA they have now to reach parity.
How does this make them better at wipes?
Volks are dps wise a worse version of grens, but a more durable version as well.
Stg is better at close mid range. Inc nade does not wipe in 1 sec it does damage over time. Lmg42 is long range the rifle nades does its damage the indtant it hits. Gren being a bit better at long range have a higher chance of killing the last retreating model. Ofcourse at closer range the rest is better
Posts: 2458 | Subs: 1
Volks are dps wise a worse version of grens, but a more durable version as well.
They have the exact same DPS but Volks have the advantage of only losing 20% DPS per model drop while Grenadiers lose 25% DPS per model drop.
(Without weapon upgrades)
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