Fantastic compared to what exactly?
Compared any AT package.... Not that it has to be compared to something.
Posts: 5279
Fantastic compared to what exactly?
Posts: 573
Posts: 17914 | Subs: 8
Any AT package? I'm pretty sure against tanks a single schreck does equal or better. Try attacking Tiger with two PTRS squads and see how "fantastically" they perform at their job while having AI equal to combat engie with minesweeper
Posts: 573
Grenade assault.
Posts: 17914 | Subs: 8
Works great against AFK players and AI only
Posts: 13496 | Subs: 1
Works great against AFK players and AI only
Posts: 255
Permanently BannedAny AT package? I'm pretty sure against tanks a single schreck does equal or better. Try attacking Tiger with two PTRS squads and see how "fantastically" they perform at their job while having AI equal to combat engie with minesweeper
Posts: 573
You say that, because you don't use ambush camo.
Posts: 1220
flares ?
Which is countered by sending infantry ahead, recon planes, flares and common sense
Posts: 17914 | Subs: 8
Which is countered by sending infantry ahead, recon planes, flares and common sense
Posts: 3588 | Subs: 3
Posts: 255
Permanently BannedThe entire commander is made useless by rushing the T70 and getting it as AT. I gave this commander a try and you absolutely have to get all your vet Cons the 7man upgrade, meaning you have to build a brand new cons squad for the upgrade and it’s just so much MP and munitions, alongside the light mines you absolutely need to get a grenade assault off.
I’d change two things with this commander:
1) No more PTRS upgrade. Tank hunter conscripts a 5 man squad with 2 ptrs rifles buildable from HQ building for 200mp.
2) Replace the useless ML20 with T34/85s.
Posts: 186 | Subs: 1
Yes the ptrs upgrade makes the unit an ammo sucker. Guards rifle also dont need upgrade they already have ptrs. The ability atm is more of a disability. Using the ability means sucking ur ammo empty.
but 6 man is ok with mobile reserves option to get 7.
And 3 ptrs rifles.
I also agree with removing the useless Artillery. It has nothing to do wiht the doctrine.
Posts: 13496 | Subs: 1
While i agree that PTRS cons are bad now saying that artillery has nothing to with Soviet anti tank is wrong.
All Soviet gun where always supplied with both HE and AT shells as doctrine prescribed at the time. They would even fire en masse at large tank formations. This is doctrine of having all gun with HE and AT is reflected in the game by the ZIS3 gun as well.
Perhaps replacing the ML20 with the B4 might work. The b4 when used right can be a potent heavy tank (and anything smaller) killer. This would allow it to stay a artillery unit ability while still staying within theme.
Posts: 186 | Subs: 1
Artillery pieces with HE have little place in a "AT" themed commander regardless of Soviets WWII practice. Both ML-20 and B-4 can be used vs soft targets and should not be available in the commander.
Posts: 3588 | Subs: 3
Posts: 186 | Subs: 1
The B4 has nothing to do with hunting tanks. Only units that could fit the theme are T34/85s and ISU-152s.
Posts: 3588 | Subs: 3
WW2 Soviet howitzer docterine disagrees. Also T34-85 is a medium tank. that wouldn't fit then either because they where not deticated tank hunters.
Posts: 186 | Subs: 1
Don’t give me history arguments. Molotovs can’t damage tanks and snipers can’t land criticals on machine guns. This isn’t a simulation.
The T34/85 was an upgunned T34/76 to better deal with Panther and Tigers since the F34 gun was deemed inneffective. They would absolutely fit the tank hunter doctrine and would perfectly synergize thanks to their very good main gun, mobility and ability to ram. They would also give a much needed late game boost to a commander that struggles in the late game.
Posts: 3588 | Subs: 3
I never said it was a simulation. The game however clearly tries to be a abstract representation of a ww2 battlefield so some degree of historical argument is valid. Otherwise why not give every German a STG and give the Americans lasers since historicity doesn't matter?
You are correct that t34-76 where upgunned to 85mm to better deal with Panthers and Tigers. "dealing with in'' this case is more trading shots then active hunting as the commander name would imply. The ISU152 that you proposed would fit better in this regard (still debatable though). As far as gameplay is concerned I you must have a medium tank in this doctrine then the m4c with it's HVAP rounds that can more reliably pen panthers and buff nearby tanks rate of fire would fit and synergize much better then the already over saturated t34-85. The overhanging discussion here is how do we define a commanders theme and how strictly should it be followed.
25 | |||||
1 | |||||
0 | |||||
317 | |||||
219 | |||||
14 | |||||
14 | |||||
10 | |||||
6 | |||||
4 |