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russian armor

Victory at Stalingrad on next week

8 Nov 2013, 05:30 AM
#21
avatar of nwglfls

Posts: 240

8 Nov 2013, 07:03 AM
#22
avatar of Turtle

Posts: 401

The repairs stack with each other, meaning that you can get even the heaviest tank back into the fight very quickly when you need it. Otherwise, the cost on self repair is still significant, it's still always better to save it.

Also note that those repair stations also work with teammates. Which is great for those of us who play a lot of team games.
8 Nov 2013, 07:07 AM
#23
avatar of coh2player

Posts: 1571

The repair station better be affordable then!
8 Nov 2013, 08:10 AM
#24
avatar of Basilone

Posts: 1944 | Subs: 2

In the beta you can preview new commanders and there are a ton of them. Not sure if all of those are coming in next DLC wave but regardless its just ridiculous for $3 a pop. For the new unreleased commanders + the last ones + the ones I got with CE is probably around $100 and this is just commanders, not even including any future real "expansions" skins, or ToW content. People should just stop buying them for now and let supply and demand dictate a sensible price.
8 Nov 2013, 11:44 AM
#25
avatar of Lutzow

Posts: 64

haha, thanks. I have seen it now. The other 2 commanders, as previously mentioned, do not appear to be there yet.

That's a fancy-pants looking tiger..

----------------------------------

I must say though, the Soviet Industry commander has possibly redundant abilities. You can build the repair station AND you have vehicle self repair. The second is so useful and cheap so I don't know if the first will be worth it.

The German one is still a bit unclear.

There are two descriptions:

-Stop all resource income (text)
-Send all resource down to zero (video)

The second is clearly more reasonable than the first.

If the second is valid, so it'll drop your resources to zero but what if your resources are already very low to begin with? Wouldn't it be a freebie if your resources will simply build up again?


In the video it says reduces resource INCOME to zero, which is the same as stopping all resource income. :)
8 Nov 2013, 12:53 PM
#26
avatar of Brutalism

Posts: 32

My biggest gripe with Relic's marketing strategy is the confusion, clutter and ambiguity of the products for sale; first it was the confusion with the versions of the game before launch, but that can be forgiven due to the change of publisher.

But now, I reiterate, why are commanders priced at 3.99 Euros on Steam when the websites claims 2.49?


8 Nov 2013, 13:51 PM
#27
avatar of rofltehcat

Posts: 604

4 € for a commander is simply too much.
8 Nov 2013, 14:01 PM
#28
avatar of Sedghammer

Posts: 179

Commanders look cool, but the price is too high.
8 Nov 2013, 14:40 PM
#29
avatar of coh2player

Posts: 1571

The steam store says $4 for the new commanders.
raw
8 Nov 2013, 14:44 PM
#30
avatar of raw

Posts: 644

I am fucking rich, I'll just buy everything.
8 Nov 2013, 14:48 PM
#31
avatar of Hevlok

Posts: 7

The steam store says $4 for the new commanders.


It's only 2.77$ for me.
8 Nov 2013, 15:19 PM
#32
avatar of DerBaer

Posts: 219

I really wish they would just sell them in a bundle...
8 Nov 2013, 15:32 PM
#33
avatar of pgmoney

Posts: 86

jump backJump back to quoted post7 Nov 2013, 18:33 PMHevlok
No more free ToW for pre-order guys? =)


this is what i want to know as well is tow included for ce and pre-order still like case blue was?
8 Nov 2013, 16:03 PM
#34
avatar of coh2player

Posts: 1571

I really like how soviet industry tactics improves soviet late game armor.

Now with the T-34/85 buff, the Guards Motor is better, too.


The Stun grenade will be useful if its cost is low. I can see grenadier/Pzg squads throwing the stun, and then wiping out the squad with a rifle grenade/bundle grenade.

I wonder if they will add it to Assault Grenadiers.
8 Nov 2013, 17:36 PM
#35
avatar of Lutzow

Posts: 64

I really like how soviet industry tactics improves soviet late game armor.

Now with the T-34/85 buff, the Guards Motor is better, too.


The Stun grenade will be useful if its cost is low. I can see grenadier/Pzg squads throwing the stun, and then wiping out the squad with a rifle grenade/bundle grenade.

I wonder if they will add it to Assault Grenadiers.

If I remember correctly, Assault Grenadiers already have the stun grenade, so you can check the price there :)
8 Nov 2013, 18:45 PM
#36
avatar of pgmoney

Posts: 86

jump backJump back to quoted post8 Nov 2013, 17:36 PMLutzow

If I remember correctly, Assault Grenadiers already have the stun grenade, so you can check the price there :)


those are not stun grenades
8 Nov 2013, 22:40 PM
#37
avatar of Shell_yeah

Posts: 258

Assault grenadiers and stun grenades are in different doctrines
8 Nov 2013, 23:36 PM
#38
avatar of Lutzow

Posts: 64



those are not stun grenades

You're right, my bad. Assault grenadiers just have standard model 24 grenades
9 Nov 2013, 00:06 AM
#39
avatar of JStorm
Benefactor 360

Posts: 93

People should just stop buying them for now and let supply and demand dictate a sensible price.

Nitpicking here, but supply and demand has already settled on the sensible price of $3.99, even if it doesn't appear sensible to you personally. ;)
9 Nov 2013, 03:08 AM
#40
avatar of H_Stickeye

Posts: 79

i just dont like the look of what its offering. more of the same rly.
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