Sniper Tweaks
Posts: 203
Or maybe just increase their target size even more.
Posts: 3260
> Everyone agrees (including Sander93) that snipers are better off as JLI style squads
> Lago makes a thread about costs and accuracy
> 10/10
I'd love that. I just don't believe Relic would do it, so I'm offering suggestions that might happen.
Posts: 3114 | Subs: 2
Posts: 3588 | Subs: 3
I'd love that. I just don't believe Relic would do it, so I'm offering suggestions that might happen.
I’m not blaming you, I just find it hilarious.
Posts: 1614 | Subs: 3
I think it would help a lot if snipers were just a bot slower than normal infantry. I'm not sure if this can be implemented though. No mpre kiting and running away indefinetely before the chasing swuad gets drawn into another fight.
This could be a quite effective change.
And not as clumsy as my 79 damage idea.
Posts: 3114 | Subs: 2
This could be a quite effective change.
And not as clumsy as my 79 damage idea.
Ffs I just had to fix the spelling of my post. That's what happens if you hastily type on mobile.
Anyway:
I think this idea has a lot of merits to it if it could be implemented.
The general role would not change, it would probably not cause any major balance issues. It would achieve what most of the community wants (i.e. that you should need a squad in front of your sniper at all times and not be able to roam with it). Rebalancing could also be done by a slight buff in aim time or reload if necessary. And early retreats are still rewarded and would work the same.
Posts: 5279
I think it would help a lot if snipers were just a bit slower than normal infantry. I'm not sure if this can be implemented though. No more kiting and running away indefinitely before the chasing squad gets drawn into another fight.. That would be devistating for the Soviet who don't have mgs available when snipers are available (without shelling out again at least. And that would end up being nearly 900mp for just an mg and a sniper if we include tech costs)
Posts: 224
Posts: 5279
But outside that sprint would be OP vs snipers as well (oorah as well) if you have no means to stop infantry movement.
I'm not sure reduced movement is the best way to go
Posts: 224
Posts: 999 | Subs: 1
Posts: 378
When unit is stationary, the camouflage unit have a detected range of 10 (so a normal unit has to be very close to them to find them).
When unit is moving, the detected range is increased by 10 (20 for moving sniper)
When unit is in combat, the detected range is further increased by 10 (to 30 for moving and shooting sniper).
This means player must put the sniper at highest risk when they try using them to shoot-and-run other unit.
(FYI, the detected range is based on the camouflage unit, it does not overlap with detection range of scout)
Posts: 245
Posts: 255
Permanently BannedTotally overpriced and pop eater. It\s infantry not a tank.
This unit was overnerfed to complete uselessness.
Reduce sniper pop and price! And make it more accurate!
Posts: 3588 | Subs: 3
Snipers need a buff indeed.
Totally overpriced and pop eater. It\s infantry not a tank.
This unit was overnerfed to complete uselessness.
Reduce sniper pop and price! And make it more accurate!
Posts: 255
Permanently BannedPosts: 785
I also agree with the 2 sniper squad. 1 sniper is ridiculous and too much micro. its too easy to lose this unit. One mortar shot and u lost a 360 unit.
It's impossible to lose a sniper to a single mortar round.
Posts: 2358
Imo a speed nerf sounds interesting, but I like Lagos approach, cheaper less cheesy units, a part of the army tool instead of one man squad idea.
Posts: 255
Permanently BannedPosts: 255
Permanently BannedLike when u let it barrage an area and that target moves the next shot it will aim where the unit moves. I have seen that so many times that i am certain it has some aimbot ability. Does anyone know about it?
the video part where u can see it clearl
https://youtu.be/1KbRukvxexk?t=1939
and this phenomena i hvae see dozens of times not just in videos but experienced in games.
Not saying it is bad or that it should been changed, I like if it is that way, just want to be sure if I am right about it or not
Livestreams
86 | |||||
74 | |||||
50 | |||||
11 | |||||
892 | |||||
50 | |||||
16 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.941410.697+7
- 4.35459.857-1
- 5.599234.719+7
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.269143.653+2
- 10.10629.785+7
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
10 posts in the last week
29 posts in the last month
Welcome our newest member, Superjackets
Most online: 2043 users on 29 Oct 2023, 01:04 AM