It depens where you watch your games. There is more then the tourny that show how high level games.
The same can be said about axis and wanting buffs on units that dont need them. Like you and mr game2 are doing.
I always found the axis community to be more vocal. Thats just my opnion though.
Well, I really feel it is the other way around. Players feeling that some axis factions are underperforming are quickly insulted or accused of being biased etc. IMO it is bad for the gameplay and balance.
What is not true about soviet usualy having more vehicles on the field? A panther and p4 costs more in recources and pop then what sov have stock. Ce,s and pio,s both have 5 pop. Only the su85 reliably pens the panther from the sov stock units.
Seeing as the pio,s do more then ce,s in combat building and support i still see no valid reason to increase the price.
I don't really understand logics here. I understand only the beginning. The health pool of those vehicles is the same - two vehicles with higher health pool will require similar repair speed to three vehicles with lower hp. What matters is the cost. When you have more expensive vehicles and more expensive repair units, and they are not better than cheaper units your opponent has there will be imbalance as the opponent may use the saved manpower to spend on other units.
you brought cons with merge and them building sandbags into the debate
...only to explain why combat engineers don’t build sandbags
saying because cons can merge ce,s should be increased in price. Pio,s have more healing and reinforcing options outside of the base then ce,s non doc alone. so your claim that they are more survivable is a myth as you like to put it.
No - merge can buff repair speeds. If you have a tank in the middle of a map and a 2-3men pios squad, you have to decide if you want them to repair more slowly or retreat, reinforce and come back to the vehicle to have quicker repair speed of a full squad. Both options take long time. With soviet engineers it is enough to reinforce them with conscripts and they repair with full speed, without the need to come back to base. I’ve seen it help a lot during gameplay.
I cant wait for the many reasons you mentioned to try and convince me. Please elaborate.
I guess I elaborated above and will elaborate below
You say there is a discrepancy late game because of a 30 mp difference in engi costs (total of 60 to 90 mp depending if you loose a ce squad)
Discrepancy stems from the fact that pios are more expensive true, but also because they are easier to reinforce thanks to merge, and there are a lot of repair abilities in Sov doctines including cons repair/repair station/crew repairs. These abilities happen to be in doctrines with heavy tanks or premium mediums, which helps those called in heavies and mediums a lot. Both ostheer and OKW are behind here. In my opinion, such situation influences the armour performance (including heavy tanks from the topic) more than many people realise. Instead of addressing this, people tend to keep asking for changing vehicle stats as they feel this is where the problem lies.
I counter that with cons requiering a lot of additional mp to scale. on top of dropping lots more models thougout a game. By far the most if any inf.
I dont agree with that - cons pay less for reinforcement of a single model. Also the way damage is distributed in the game sort of 'promotes' squads with more models. Very often such squads lose health first and only when they are very low on health, will they start losing models. It often means that they retreat with many more models than you would expect looking at how long they stayed under fire. On top of that there is always a chance for a crit that kills a model. The more models are shooting at you, the higher chance for a crit, so again larger squads are promoted. Additionally, dropping a model on a larger squad means less dps dropped. There are many more arguments here. All in all, soviets don't bleed more if you play on the same skill level.
The fact is that axis have heavies or premium mediums with heavy armour and hp non doc. By definition means axis have longer repair times but less repair moments total because they can bounce more stuff. So they indeed have simaler repairs, if i wasent clear last time this is what i meant.
Yes and no. Ostheer don't have 60 range tanks destroyers and will have to close in to deal damage - this sole fact means that they will absorb more shots because they will be kited into mines/at guns/hand held at weapons as a part of natural tactics. Allied tank destroyers just shoot being out of range themselves. That is why repairs are so important. You have to dive, see what happens, and usually retreat for repairs. Generally density of anti tank fire is much higher on allied side. Ptrs, at nades, free ptrs on guards for example add to the overall at volume of fire a lot. Especially dangerous when playing against UKF and USF when they can equip bazookas and piats on literally every infantry unit, and some of them will get their elite versions. I can’t agree that you can concentrate only on stock vehicles. Soviets have a plethora of heavy doctrine tanks while UKF has both stock and doctrine heavies.
You can say what you want about me bringing in all sorts of stuff that according to you is not relevant. You ignore the factions design strentghs and weaknesses and focus on a very small thing in the faction and insert little nit picks to validate something being op. But when others insert other nit picks to counter its irrelevant somehow.
The game is really well balanced for an assymetrical rts. There are only nits and picks to polish up. Some of the things you threw into argument I found really irrelevant. This is a thread about heavy doctrinal units. It is especially important to analyse how quickly their regain their healthpoints for each faction, as this is pivotal to their balance. One just shouldn’t change their stats too much after years of adjustments but concentrate on what has been neglected. Last patch addressed repair situation to some extend. Still, I find it far from balanced. Looking at the matches so far, it is clear to me how much imbalance there is concerning time and resources each faction needs to use to bring back damaged vehicles on the field. Axis are inferior here imo and it should be addressed asap.