Would you mind PM'ing me your solution to this so that our modders can have a look at it?
Sure! I'll send it over soon.
Posts: 208
Would you mind PM'ing me your solution to this so that our modders can have a look at it?
Posts: 1389 | Subs: 1
Can we change the stuka dive bomb description from 50kgr to 500kgr pls?
Posts: 320
Posts: 4
Posts: 416 | Subs: 1
Posts: 17914 | Subs: 8
Cavalry Riflemen, when suppressed, do not lose range for their AT Satchel Charge. The suppressed_activate_actions lower the range of the standard frag grenade instead.
All grenade abilities that are not snares have their range reduced by 33% when the unit is suppressed.
Posts: 416 | Subs: 1
Not a bug.
Posts: 17914 | Subs: 8
Penal Battalions lose range on their AT satchel when suppressed.
Posts: 416 | Subs: 1
THAT is a bug then.
Posts: 769 | Subs: 1
Posts: 731
Posts: 4183 | Subs: 4
Posts: 5
Posts: 80
Posts: 416 | Subs: 1
Posts: 13496 | Subs: 1
Posts: 31
Posts: 13496 | Subs: 1
Sturmtiger vet 4 increased range is not aplying at all.
https://imgur.com/a/L1Ouo0d
:edit:
friend of mine found source of the problem,
"The vet gives a bonus to: "target_type_name": "sturmtiger_380mm_rocket_attack",
but if you look at the entity, its weapon is called
"weapon": "sturmtiger_rw_61_380mm_rocket_launcher"
Posts: 13496 | Subs: 1
Posts: 195
8 | |||||
5 | |||||
632 |