Login

russian armor

Replace Falls' Faust with button?

Replace Falls' Faust with button?
Option Distribution Votes
29%
71%
Total votes: 35
Vote VOTE! Vote ABSTAIN
1 Nov 2019, 06:18 AM
#1
avatar of KiwiBirb

Posts: 789

Currently, Falls are very powerful becaus the handily beat most other infantry, and can snare the enemy light vehicles that should counter them. While I don't want to straight up remove their snare and make them even more similar to Obers, I think the ability to force an enemy vehicle to retreat and repair on a squad with such good AI and cloak is too powerful

Replacing their Faust with button would mean attacking them with your light vehicle wouldn't put it out of the fight for the next few minutes. It would also force them to choose between snaring a vehicle or killing infantry, unlike now where you can quickly Faust to force off the enemy LV and then use their great DPS to force off his infantry

What do you think?
1 Nov 2019, 09:31 AM
#2
avatar of Toxicfirebal

Posts: 66

They shoudnt have faust in the first place
1 Nov 2019, 09:36 AM
#3
avatar of dasheepeh

Posts: 2115 | Subs: 1

They shoudnt have faust in the first place
1 Nov 2019, 09:36 AM
#4
avatar of Acidfreak

Posts: 281

They shoudnt have faust in the first place

I agree.
1 Nov 2019, 09:49 AM
#5
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

They shoudnt have faust in the first place


This.
1 Nov 2019, 09:51 AM
#6
avatar of Katitof

Posts: 17914 | Subs: 8

They shoudnt have faust in the first place
1 Nov 2019, 10:21 AM
#7
avatar of SneakEye
Senior Modmaker Badge

Posts: 817 | Subs: 5

They shoudnt have faust in the first place

+1
1 Nov 2019, 10:31 AM
#8
avatar of blvckdream

Posts: 2458 | Subs: 1

They shoudnt have faust in the first place
1 Nov 2019, 10:42 AM
#9
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Is this a joke? Button is way stronger than a faust lmao
1 Nov 2019, 11:50 AM
#10
avatar of BlueKnight

Posts: 320

They shoudnt have faust in the first place
1 Nov 2019, 11:51 AM
#11
avatar of Vipper

Posts: 13496 | Subs: 1

I think it is worth testing redesign the Blendkörper 2H Frangibl which was designed to be used vs vehicles.

The ability could become a homing AT grenade that blinds vehicles/disables weapons and damaged USF crews.
1 Nov 2019, 11:56 AM
#12
avatar of BlueKnight

Posts: 320

jump backJump back to quoted post1 Nov 2019, 11:51 AMVipper
I think it is worth testing redesign the Blendkörper 2H Frangibl which was designed to be used vs vehicles.

The ability could become a homing AT grenade that blinds vehicles/disables weapons and damaged USF crews.

I think Obers have access to this very same nade, no? Would that mean that they would get vehicle blinding capabilities too? Also I don't like this idea due to the ever growing complexity. Takes a year to learn what all abilities do already.
1 Nov 2019, 11:59 AM
#13
avatar of Vipper

Posts: 13496 | Subs: 1


I think Obers have access to this very same nade, no? Would that mean that they would get vehicle blinding capabilities too?

Obers are separate issue maybe and can be balanced separately (they should actually lose the booby trap ability). For the smoke grenade one can test end see.


Also I don't like this idea due to the ever growing complexity. Takes a year to learn what all abilities do already.

That is why there is a description under the abilities.
1 Nov 2019, 12:07 PM
#14
avatar of Lago

Posts: 3260

They shoudnt have faust in the first place
I agree.
This.

+1
1 Nov 2019, 12:09 PM
#15
avatar of BlueKnight

Posts: 320

jump backJump back to quoted post1 Nov 2019, 11:59 AMVipper
That is why there is a description under the abilities.

With all respect but the description is usually super vague or sometimes even misleading, especially when using non-English voicelines. That's offtopic though. I believe ambush AI elite infantry should not also have access to faust. Falls have not been really affected by any considerable nerf since they were elevated to ubermensch cathegory few patches ago.
1 Nov 2019, 23:09 PM
#16
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

Is this a joke? Button is way stronger than a faust lmao


Button is great but it doesn't beat engine damage imo. There's no way its "way stronger"
2 Nov 2019, 02:25 AM
#17
avatar of SuperHansFan

Posts: 833

They shoudnt have faust in the first place


So falls aren't allowed Faust but Commandos can upgrade PIAT?!? Same for terminator Tommies with PIAT?!? How is this balanced?!?



2 Nov 2019, 02:40 AM
#18
avatar of blancat

Posts: 810

Just return falls to the last version except for Cp 2 call-in

Easy solution
2 Nov 2019, 04:10 AM
#19
avatar of Farlion

Posts: 379 | Subs: 1

That would make them stronger.
2 Nov 2019, 06:29 AM
#20
avatar of CODGUY

Posts: 888

They shoudnt have faust in the first place


No they just shouldn't have been changed in the first place besides a cost reduction.
1 user is browsing this thread: 1 guest

Livestreams

United States 15
unknown 1
United Kingdom 192
United States 1

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

809 users are online: 809 guests
0 post in the last 24h
13 posts in the last week
32 posts in the last month
Registered members: 50087
Welcome our newest member, hillofsteel
Most online: 2043 users on 29 Oct 2023, 01:04 AM