Company of Heroes 2: Ardennes Assault Review
Posts: 116
Posts: 574
Posts: 4301 | Subs: 2
A quality, sensible and in-depth review, Marcus. I largely echo your final analysis; good quality, but too expensive. The same applies to all Relic DLC so far.
+1
Posts: 590 | Subs: 10
Posts: 1094 | Subs: 20
I'm still disappointed that they haven't released Ardennes Assault along side with Western Front Armies. A campaign for both factions would have been awesome. I gladly would have payed 40 € for that.
But I'm not a fan of seperating content and selling it piece by piece.
Posts: 480 | Subs: 1
First of all a expected an actual campaign which means unique missions with unique objectives. Sadly there are many "dynamic mission" which is an euphemism for skirmish. And that sucks.
The MeaMap was also a big disappointment. Did someone of you play Dawn of War: Dark Crusade? This was the frist Relic game with a MetaMap. You chose one of 7 (7, not just 1!) armies and try to conquer the howle map. And the other factions, played by the ai, tried the same. There was a dynamic on this map. Territory was lost, reconquert and so on. The only way to beat a faction was to conquer there fortess. This mission where scripted with unique dialogs for each faction. So you wanted to play with all factions to know the howle stroy. There were also some Territories which over special boni. You need to fulfill specific objectives to conquer these Territories. You also had the requisition point mechanic which allows you to garnision convert sectors, or buy new units for your commanders honour guard. Sucess on the battlefield also gave you the chance to upgrade your commanders equipment. The only problem about this mechanic was the repetitiveness. You played on the same map severals times, sometimes as attacker, sometimes as defender.
I expected Ardennes Assault to be like DC, just better. Which means:
-i wanted more cool, scripted missions, playable from both sides as attacker and defender (not just as attacker and as US Army), maybe even maps which keep there status of destruction to represent that there was already a fight going on in this area
-i want my enemy to move around the MetaMap and try to beat me
I like the company mechanic and the fact you have to minimize loses. The briefings and intro´s are also very nice. But the MetaMap is just there, nothing happens on it since the opponent is nothing more but a punching ball. Okay, there are random events but they are nothing but props. Oh and yes, you have to decide about which territory you conquer in which sequence because oft he retreat mechanic but thats it.
Thats just not enough for 40 (!) Euro, considering i payed about 50 Euro for CoH2. And CoH2 had a singleplayer (a campaign, singleplayer missions, coop mission, skirmishes) and a multiplayer. Also DoW 1: DC cost around 50 as well and you got 2 new factions plus the campaign. I´d say 15 - 20 Euro would be ok, 40 are way too much. It should have been a part of WFA for this price.
Posts: 830 | Subs: 2
Posts: 2819
Posts: 130
Posts: 708 | Subs: 1
Posts: 27
Posts: 179
Livestreams
24 | |||||
50 | |||||
26 | |||||
22 | |||||
5 | |||||
2 | |||||
1 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.829222.789+35
- 2.34957.860+14
- 3.587233.716+3
- 4.900400.692-1
- 5.1095612.641+19
- 6.280162.633+8
- 7.503196.720-1
- 8.379114.769+1
- 9.304114.727-1
- 10.1007655.606+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
16 posts in the last week
36 posts in the last month
Welcome our newest member, Gemwin Dance
Most online: 2043 users on 29 Oct 2023, 01:04 AM