Major snippage
You had to post this. A clear breakdown of the answer and its potential implications in the game. The kind of speculative, downward spiral I find myself traveling down on a cold, beta-less evening.
This news sounds... troubling. For one thing, I can't figure out why this made its way as a priority in the dev cycle when I've
never heard a peep regarding
CoH's resource system from the community. I always felt like the system was quite unique and well designed. A system that forced players to engage and not 'turtle' their way to victory.
Ironically, it's this idea of self-sustaining bases with minimal territory control that was one of the causes of the British faction "breaking" the game upon the release of
OF - now it sounds like that broken system is going to be implemented into
CoH2. Maybe not to the degree it was in
OF (there might be some duct tape involved), but still an apparent facsimile of the broken British system.
I really like the idea of a flexible resource point that players choose which resource to invest in. I think it adds a degree of strategic decision making. However, the idea that there are fewer strategic points, and that the quantity a player controls is arbitrary,
removes a large chunk of that strategic risk.
Another thing, why has this been given priority over issues or features that the player base, and even the casting community, have brought up? It seems bizarre, especially since the system wasn't broken in the first place. Like OnkelSam said - the resource cutoffs & harassment are a large part of the tactical
AND strategic decisions, choices and elements of the game. This is another post that sounds abrasive and overly critical and, once again, that's not my intent. I'm honestly curious as to why this change has occurred. Maybe it
will actually improve the game in a way, at least I, haven't considered.
And another sexual snip
I pretty much agree with all of this as well, from the observations to the suggestions. My fear is also campier gameplay. As a person who used very much 'turtle' to victory in other RTS's,
CoH taught me to be aggressive. I remember the first few matches I played in mid 2007, over at Roger's house, just before the release of
OF. I'm chillin' in mai 'mercan base, harassin' a bit but with no real strategy, tryin' to decide wut tree I wanna go down when
BAM! -
TIGER ACE IN THE BASE!!! Practically shit my fuckin' pants.
Needless to say I lost in a very humiliating way, but that completely changed the way I played RTS games from then onward.
Regardless of all of this, we'll see what's up on Tuesday and find out if our fears are justified or we're just over-thinking dipshits who need to L2P.