What is definitely a great idea is to change the capping system to be based on field presence without dedicating individual units to cap a point, drawing them away from combat! Good move!
Don't think so. Battle of the Bulge mod has that and the 1st thing people want to get rid of is presence based capping.
In the beginning you'll have a hard time figuring out how much presence is needed to secure a resource. And the sheer presence of a unit in an enemy sector will give it's position away because of the auto-capping.
With the changes so far it seems Relic's focus is to make CoH2 more appealing to casual players at the cost of long-term interest in the game. And the lobby is full of comp stomps and basic matches so maybe it will work out for them.