CoH: Eastern Front (Official Thread)
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funny how you play the quarters on the 3rd, semis on the 1st and the grand final on the 2nd of february
ups^^
thx
its fixed now
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thx all players who played and we hope everybody had a great time
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i was looking all the time for someone who would like to cast the finals but looks like nobody was interested in this
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@rogers
but we have more nice replays from the tournament
so if you are interested i could send you some via pm with a short text about the games
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Edit : oh... you already casted the games... nice.. but no info :/
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http://www.twitch.tv/dreamerbg/b/371670984
2 games from new (unreleased) version of EF mod
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Hello Eastern Front fans,
This time we will disclose the Command Trees used by Ostheer. We had taken our time because the ones we had weren't final and we preferred to wait until the end to post them. Let's start then.
Support Army Group
As the name implies, this command tree has several support units, on the LHS we have Brandenburgers, Aces High! and Carpet Bombing while the RHS is formed by Prioritized Resources, Ad-Hoc Detachment and Incendiary Rounds.
- Brandenburger ability calls a Ju 52 which paradrops a Brandenburger squad at the desired area. Brandenburgers are specialized in undercover operations, and they use soviet uniforms and soviet weapons. They have also the ability to capture a point instantly if it is neutral and to make neutral an enemy captured point, this ability doesn't work on Secured Points or in Victory Points.
- Aces High! ability calls the Ju 87 with Kanonenvogel over a chosen sector, it also fires at infantry if it is close to the armoured unit it is attacking.
- Carpet Bombing ability calls three Ju 88 in Delta Formation dropping bombs over the selected area, it covers a quite big area so, be aware of the chances of being caught on friendly fire for your or your allied troops .
- Prioritized Resources gives the Opel Maultier the ability to call a Ju 52, which paradrops some resources to your troops. The resources given depends of the secured sector and this ability cannot be used in your Commander Area so, make sure you are in a safe zone while you call this because your opponent can pick it up as well!
- Ad-Hoc Detachment is a call-in ability than enables the commander to call an Sturmfusiliers squads(they are AT infantry squads) and the self-propelled artillery unit Wespe(if you have chosen the support upgrade) or the Panzer 38t(if you have chosen the assault upgrade).
- Incendiary Rounds is an upgrade given to Panzerwerfers, it makes them able to fire incendiary projectiles instead of the normal ones. This upgrade is global , retroactive and automatic so, once you pick this your Panzerwerfers will no longer fire their original ammo.
Elite Army Group
This tree gives your commander the best equipment the Fatherland can grant. LHS has as possible upgrades: Jagers, Panzerkrieg and Pincer Movement while the RHS has the following upgrades: Fire-Up, Ostkrieg and Sturmtiger/Brummbar.
- Jager ability calls a four men squad equipped with kar98 rifles, but capable of being upgrading with Gewehr 41s, StG44s and Panzershreck 54s. When you get the Gewehr 41 rifles, you unlock an ability than let's you snipe an enemy soldier.
- Panzerkrieg ability is a passive one; it allows vehicles to create an aura that boost infantry troops near them. This doesn't work with weapon teams.
- Pincer Movement is an active ability which grants infantry and vehicles offensive bonuses and more speed by a limited time, so they can try to bring down their enemies by trying to apply the tactic of the same name or just take the change to attack from the rear.
- Fire-Up is an active ability than affects infantry troops, it is a squad ability, so you active it on the squad you like whenever you want; it gives offensive bonuses like suppression resistance and improved weapon cooldown, reload, accuracy and damage(only for infantry).
- Ostkrieg is a passive ability than helps Ostheer infantry to get veterancy at faster rates.
- Sturmtiger ability let you call the self-propelled heavy assault gun who bears the same name, you can allocate it once and it has a munition nominal cost required every time it fires, although at the end it is worth it . It has as reward unit, the Sturmpanzer IV, also known as Brummbar, and it is a self-propelled heavy assault gun as well, although not as heavy as the Sturmtiger.
Fortress Army Group
As the name implies, this command tree is a defensive oriented one, at the LHS and you will dispose of Panzernests, Cover Camo and the leFH18; RHS grants you Medic Stations, Counterattack and the Elefant.
- Panzernest is a heavy structure unlocked in the Sturmpioniers defensive structures menu. It is a small metal bunker equipped with a single HMG-34, it's fire cone is not very big, due to the nature of the emplacement, but it is very resilant and impervious to small arm bullets.
- Cover Camo is a passive upgrade than, as you might guess, gives passive camouflage to Ostheer infantry units as long as they are in cover. They do not earn first shot bonuses though.
- The 10.5 cm leFH 18 is a light field howitzer buildable by Sturmpioniers on it's defensive structures menu. It's crew can be killed if left unsupported and the enemy could recrew the gun so watch out your gun!
- The Field Hospital upgrade, unlocks the upgrade that bears the same name on the concrete emplacements. As the name says, it makes the defensive structure into a Field Hospital, popping up medics and retrieving wounded infantry units. There is a catch though, instead of getting a new squad when getting five soldiers, you get a small amount of manpower.
- Counterattack is an active ability than works different on infantry laid on enemy territory and the one in yours(or neutral); it gives it more speed and reduces the chances of getting hit while staying on your own territory or increasing the damage output if you are on enemy sectors(excluding enemy Command Area).
- The Elefant is a heavy tank destroyer call-in that can be allocated as many times as you want, but it can be only one at time in the battlefield. It has an ability to jam/break turrets from vehicles(that have those ofc ).
You can watch several Alpha matches from this site if you want to know more about how different the Beta version is going to be from the regular one.
Before finishing this announcement, you might be wondering what happened to the foreign units, because there is no mention about them and it was because we removed them from Ostheer, so we can make a reward faction featuring these non-german assets of war . We had many of them than we thought it would be too much to put all of that there. Expect more news about it later .
We expect to start the Beta this Friday, so stay tuned !
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the sun is shining, the tiger is running and the new ammonition has been loaded.
but where are the soviets?
looks like they're about to start a new offensive
the first 5 ppl who can tell me via pm the name of our soviet major will get an ostheer beta key
good luck and see you on the battlefield
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