First look: Company of Heroes 2 in-game UI
Posts: 642
When I first had a chance to play it, watching the resources took me a couple of tries. Also, the colors chosen this time around are NOT a good idea for resources. I am partially colorblind to Green and Red, and it was a pain trying to discern between Munitions and Fuel Income. Sure, not everyone suffers from this, but a significant portion does. Make them vertical again Relic!
As for the "bridge", it is completely useless as of now in my opinion. That description is exactly the same as the description given by the tooltips when trying to build the unit. If players REALLY need to read carefully into what each unit does, and their historical background, include an encyclopedia, as a couple of RTS have done so in the past (including the AoE and SC series).
If you can't figure what to put in this bridge, such as general strengths and weaknesses of the unit , then remove the bridge altogether, it gives us more viewing space.
Posts: 48
Dunno why a sentence describing the unit (that you will probably only read once) has to run across the entire width of the middle UI box. I'd much rather have it boxed in, with some kind of blank box remaining (like in COH) where a streamer could put their webcam or a sponsor overlay. It will look bad if overlays will have to crop these sentences in half.
Total waste of space indeed. After a few games who needs an units tutorial ? And still it takes the most important place in UI, wtf ?! COH camera is already very close to the ground, everyone has accepted that as a part of the gameplay, but keep diminushing game's readability with X-large UI is just dumb.
I'm glad they apparently decided to makes units's icons permanently displayed (main flaw in COH1 UI if you ask me) ---> they should be in place of the worthless unit description.
Posts: 838
Posts: 31
Something else, the silhouette of units don't show when their behind terrain, gonna be a pain in some maps
Posts: 5
+1
I posted this link also on the main companyofheroes forum as well. I totally agree with the colors. I am colorblind to RED/GREEN combination. It's actually quite common in males up to 10% of the population. However with RED/BLUE, practically no one has this problem! Why alienate up to 10% of the player base? Just go back to the COH1 colors RED/BLUE. Please Relic!
Here are the stats on color deficiency.
http://www.colour-blindness.com/general/prevalence/
+1
I am also red/green color blind, and have issues with some other colors and shades. I really hope this is something Relic addresses. I can't even enjoy playing some games that don't have a high contrast difference. Really frustrating to click on the green thing, then find out it was the red thing.
Posts: 934
The mini-map is incredibly small with respect to what is going on I find. There is a large amount of wasted space around the outside, but they may be due to how created units spawn.
Even the tac-map though though the unit symbols were so small that you can't tell without strain what is what. The CoH1 tac-map is so clear and simple I can't see any reason to changing it.
Good game though, cant wait til beta comes
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#24 - maybe they have a bigger plan with this german vs german match up. what i mean is they will " force" us to accept the unhistorical game feature so they can put in the coh1 USA or brits in later expansions? worst case senario 3v3 whermacht,soviet,brit vs usa usa usa... a cheap fast way if your company is low in budget.
What?
Posts: 31
#24 - maybe they have a bigger plan with this german vs german match up. what i mean is they will " force" us to accept the unhistorical game feature so they can put in the coh1 USA or brits in later expansions? worst case senario 3v3 whermacht,soviet,brit vs usa usa usa... a cheap fast way if your company is low in budget.
What?
--
I also can't find anything vaguely temperature-shaped. Or maybe that's because it's a summer map. But I can't find any temperature gauge here: http://www.coh2.org/topic/773/don-t-miss-the-coh2-surprise/post/9657 .
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ive heard that it is possible to fight german against german in coh2. and if so. why not soviet against Brits or USA in a later expasion ?
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With Cold Tech, True Sight, an entirely new Eastern Front campaign, and two new armies, you have enough for a full sequel. The other major improvements we needed were an observer mode, better matchmaking, better anti-cheat, better lobby/chat options, a better way to share maps ingame, and better customization (hotkeys, etc).
What we didn't need was a major resource overhaul, a popcap change, and major UI changes. The resource mechanic is of utmost importance, and I'm still waiting to see what the final solution will be. I'm still waiting to hear a reason for why it was messed with in the first place, as there was absolutely nothing wrong with how it was. The UI needs to be less cluttered and more stream-friendly, and above all else, it needs to follow function over form.
Posts: 1620 | Subs: 2
It seems like Relic is changing stuff mostly just for the sake of changing stuff (going from red and blue, which looked great, to red and green, which screws over colorblind people, or moving the resources for some reason, or making the unit portrait area more complex while subtracting information).
Posts: 16697 | Subs: 12
It seems like Relic is changing stuff mostly just for the sake of changing stuff (going from red and blue, which looked great, to red and green, which screws over colorblind people, or moving the resources for some reason, or making the unit portrait area more complex while subtracting information).'
Agreed. I would prefer reversions to the COH1 scheme on all 3 counts, particularly the first two:
- Red and Blue was win and has become iconic for Company of Heroes, why fuck with it?
- The resources need to be quickly scan-able for the eye (function over form). Having them next to the mini map, displayed vertically, put them in a location that already gets constant "looks" while playing. Moving them away from there and making them smaller is just a terrible idea, and should be reverted.
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