The Company of Heroes 2 Veterancy Guide
Posts: 102
Really nice stuff putting all the vet info together. No need to check the jasons all the time anymore.
I just noticed one thing about the jagdpanzer IV. I startend to look into it to find a way to fight Allied medium tanks effectively. Statwise i think the Jagdpanzer is the most cost effective unit to spent fuel on as okw imo. Looking at its vet i also noticed the very great boni you get (vet2 HP of a Panther - 800, vet3 speedy Gonzales) but when i had a look at the vet 5 boni for the first strikte action i couldnt believe my eyes: usage is "multiply_add" not "multiplication". Its not only *1.5, it is *(1+1.5) (yes, 400 damage, over 400 pen, super accuracy!)
tried it and its indeed multiply_add for all boni. I can give you a replay later (writing from my Smartphone atm) in which i got a vet 5 jgdpz. 1 hit at a Sherman and more than 50% oft its HP were gone (>320hp). A 2nd hit of a King Tiger finished it completely (hence 400 + 240 = 640). Its unbelievably awesome. Even IS2s have to fear it Bad!
Effected is always and only the first shot and afair there is a 10s timer to be out of combat to use it again.
Regards
ace
Posts: 102
The Vet5 bonus of the JagdPz is wrong. It has to be:
For first shot fired out of camouflage +150% damage & +150% accuracy & +150% penetration (need to be 10s out of combat to reuse)
Posts: 2181
I'll verify it tomorrow when ive access and then it will be updated
just realized the pack howitzer got its vet changeed as well because it no longer changes to the heat version according to the changelog
Posts: 102
Thanks for letting me know! I htink this is the first ability ive noticed where relic decided to use the multiply_add so when checking it I just assumed it was multiplication.
I'll verify it tomorrow when ive access and then it will be updated
just realized the pack howitzer got its vet changeed as well because it no longer changes to the heat version according to the changelog
Here is the replay if you wanna see that ability in action:
Posts: 1221 | Subs: 41
Posts: 2181
ZiS-3 vet 3 bonus says +30% accuracy but it should be +30% penetration
Youre right, thanks. I noticed the last update didnt go through but shouldbe updated soon now.
I also like how they fixed the pack howitzer recrew veterancy bug by just completely stripping the vet 2 bonus
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Posts: 2181
Panzer IV Ausf J. Medium Tank
fixed missing % sign after the range bonus at vet 4
Posts: 2181
sniper
Sprint removed from Veterancy 1 abilities
Flares are now granted at Veterancy 1
B4
Direct fire now requires Veterancy level 1
Veterancy level 3 has had the 1.5x damage bonus removed
Veterancy level 3 now increases ability range by 33% on barrage and direct fire
OKW
volksgrenadier
Removed 0.71 received accuracy at veterancy level 5
Added 0.7 cooldown and reload at veterancy level 5
Posts: 769 | Subs: 1
Question: Are you able to include the values for some of the stat-buff abilities? I was namely wondering about vet 1 abilities for shermans (radio net) and jacksons/wolverines (HVAP). You could perhaps word it as "<stat buff here> when active."
Posts: 2181
for abilities, I can do that but I decided against it because abilities change too much for my liking. Blitz gets changed like every patch
Posts: 1216
Posts: 270
Posts: 2181
Correction: OST Puma 30% increased sight at vet 2.
Thanks, corrected
Posts: 3103 | Subs: 1
According to the guide Stormtroopers get -29% received accuracy at the third rank of veterancy, but from what the attribute editor is telling me, they also get -25% weapon cooldown from that rank. The tooltip of the veterancy rank in-game implies it should be the same as what I've seen in the attribute editor - so, hope that's actually working.
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Posts: 10665 | Subs: 9
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All tier changes and vet changes are up to date as of 7/30/15.
Posts: 16697 | Subs: 12
Updated.
All tier changes and vet changes are up to date as of 7/30/15.
Thx Cookiezncreem!!
Posts: 1216
If I can suggest an improvemnt: add the specific details for Sherman Radio Net ability (according to this post): the buffs are
"0.9 reload multiplier and a 1.05 sight multiplier."
I do not know the formula of how it scales though, there is three tiers of this ability.
GUIDE CATEGORIES
TABLE OF CONTENTS
- Introduction
- Soviets
- T0: Regimental Field HQ
- T1: Special Rifle Com.
- T2: Support Weapon Kam.
- T3: Tankoviy Battailon Com.
- T4: Mechanized Armor Kam.
- Call-In Units
- Wehrmacht
- T0: Kampfgruppe HQ
- T1: Infanterie Komp.
- T2: Leichte Mechanized Komp.
- T3: Support Armor Korps
- T4: Heavy Panzer Korps
- Call-In Units
- US Forces
- Oberkommando West
- The British Forces
- RIP
- Note