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The Company of Heroes 2 Veterancy Guide

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23 Feb 2015, 01:36 AM
#62
avatar of ace4sure

Posts: 102

Hey Sarantini,

Really nice stuff putting all the vet info together. No need to check the jasons all the time anymore. :)

I just noticed one thing about the jagdpanzer IV. I startend to look into it to find a way to fight Allied medium tanks effectively. Statwise i think the Jagdpanzer is the most cost effective unit to spent fuel on as okw imo. Looking at its vet i also noticed the very great boni you get (vet2 HP of a Panther - 800, vet3 speedy Gonzales) but when i had a look at the vet 5 boni for the first strikte action i couldnt believe my eyes: usage is "multiply_add" not "multiplication". Its not only *1.5, it is *(1+1.5) (yes, 400 damage, over 400 pen, super accuracy!)

tried it and its indeed multiply_add for all boni. I can give you a replay later (writing from my Smartphone atm) in which i got a vet 5 jgdpz. 1 hit at a Sherman and more than 50% oft its HP were gone (>320hp). A 2nd hit of a King Tiger finished it completely (hence 400 + 240 = 640). Its unbelievably awesome. Even IS2s have to fear it Bad!

Effected is always and only the first shot and afair there is a 10s timer to be out of combat to use it again.

Regards
ace
24 Feb 2015, 00:24 AM
#63
avatar of ace4sure

Posts: 102

TLDR Version:

The Vet5 bonus of the JagdPz is wrong. It has to be:

For first shot fired out of camouflage +150% damage & +150% accuracy & +150% penetration (need to be 10s out of combat to reuse)
24 Feb 2015, 00:42 AM
#64
avatar of Sarantini
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Posts: 2181

Thanks for letting me know! I htink this is the first ability ive noticed where relic decided to use the multiply_add so when checking it I just assumed it was multiplication.
I'll verify it tomorrow when ive access and then it will be updated
just realized the pack howitzer got its vet changeed as well because it no longer changes to the heat version according to the changelog
24 Feb 2015, 21:13 PM
#65
avatar of ace4sure

Posts: 102

Thanks for letting me know! I htink this is the first ability ive noticed where relic decided to use the multiply_add so when checking it I just assumed it was multiplication.
I'll verify it tomorrow when ive access and then it will be updated
just realized the pack howitzer got its vet changeed as well because it no longer changes to the heat version according to the changelog


Here is the replay if you wanna see that ability in action:

24 Feb 2015, 23:02 PM
#66
avatar of Cruzz

Posts: 1221 | Subs: 41

ZiS-3 vet 3 bonus says +30% accuracy but it should be +30% penetration
25 Feb 2015, 08:09 AM
#67
avatar of Sarantini
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Posts: 2181

jump backJump back to quoted post24 Feb 2015, 23:02 PMCruzz
ZiS-3 vet 3 bonus says +30% accuracy but it should be +30% penetration

Youre right, thanks. I noticed the last update didnt go through but shouldbe updated soon now.


I also like how they fixed the pack howitzer recrew veterancy bug by just completely stripping the vet 2 bonus :foreveralone:
25 Feb 2015, 13:13 PM
#68
avatar of FichtenMoped
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Patrion 310

Posts: 4785 | Subs: 3

I fixed the issues :)
19 Mar 2015, 19:53 PM
#69
avatar of Sarantini
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Donator 22

Posts: 2181

OKW
Panzer IV Ausf J. Medium Tank
fixed missing % sign after the range bonus at vet 4
31 Mar 2015, 19:33 PM
#70
avatar of Sarantini
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Posts: 2181

Soviet

sniper
Sprint removed from Veterancy 1 abilities
Flares are now granted at Veterancy 1

B4
Direct fire now requires Veterancy level 1
Veterancy level 3 has had the 1.5x damage bonus removed
Veterancy level 3 now increases ability range by 33% on barrage and direct fire

OKW

volksgrenadier
Removed 0.71 received accuracy at veterancy level 5
Added 0.7 cooldown and reload at veterancy level 5
7 Apr 2015, 04:37 AM
#71
avatar of Cyanara

Posts: 769 | Subs: 1

Ah, cool. I was just wondering if the patch changes had been added.

Question: Are you able to include the values for some of the stat-buff abilities? I was namely wondering about vet 1 abilities for shermans (radio net) and jacksons/wolverines (HVAP). You could perhaps word it as "<stat buff here> when active."
7 Apr 2015, 06:14 AM
#72
avatar of Sarantini
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Posts: 2181

supposedly the vet 5 volks dont get the reload buff, but i'll await next patch to see what happens

for abilities, I can do that but I decided against it because abilities change too much for my liking. Blitz gets changed like every patch
nee
12 Apr 2015, 12:53 PM
#73
avatar of nee

Posts: 1216

I would also love values added to describe just what some of these abilities are (ie what happens when Shermans have the Radio Net)
29 Apr 2015, 11:31 AM
#74
avatar of Tea Maker Machine

Posts: 270

Correction: OST Puma 30% increased sight at vet 2.
1 May 2015, 20:19 PM
#75
avatar of Sarantini
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Posts: 2181

Correction: OST Puma 30% increased sight at vet 2.

Thanks, corrected
12 May 2015, 00:34 AM
#76
avatar of Vuther
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Posts: 3103 | Subs: 1

You suggested I do this a while back and then I forgot to until now.

According to the guide Stormtroopers get -29% received accuracy at the third rank of veterancy, but from what the attribute editor is telling me, they also get -25% weapon cooldown from that rank. The tooltip of the veterancy rank in-game implies it should be the same as what I've seen in the attribute editor - so, hope that's actually working.
30 Jul 2015, 20:23 PM
#77
avatar of Jaedrik

Posts: 446 | Subs: 2

Is this updated?
30 Jul 2015, 21:31 PM
#78
avatar of MajorBloodnok
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Patrion 314

Posts: 10665 | Subs: 9

Jaedrik: it is not, Sarantini recorded his last update on 01 May. He is currently on leave.
31 Jul 2015, 01:25 AM
#79
avatar of CookiezNcreem
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Donator 11

Posts: 3052 | Subs: 15

Updated.

All tier changes and vet changes are up to date as of 7/30/15.
31 Jul 2015, 07:11 AM
#80
avatar of AmiPolizeiFunk
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Patrion 15

Posts: 16697 | Subs: 12

Updated.

All tier changes and vet changes are up to date as of 7/30/15.


Thx Cookiezncreem!! <444>3 <444>3 <444>3
nee
2 Aug 2015, 09:05 AM
#81
avatar of nee

Posts: 1216

Good work on the update.

If I can suggest an improvemnt: add the specific details for Sherman Radio Net ability (according to this post): the buffs are

"0.9 reload multiplier and a 1.05 sight multiplier."

I do not know the formula of how it scales though, there is three tiers of this ability.
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