U.S. Forces Unit Guide
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I like what I am seeing, looks like Relic did a good job!
The idea with the tables makes the guide nice and clear.
I saw the Lieutenant and Captain can improve actions of nearby units, I hope this won't end up in blobbing.
The M1 AT gun is 270MP. Is the Pak from T2 for Ostheer cheaper to? I always thought it was a little bit overpriced, same for Soviets.
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I saw the Lieutenant and Captain can improve actions of nearby units, I hope this won't end up in blobbing.
They don't provide any auras to nearby units like the British officers in CoH. They are just their own squad, some of them have special abilities.
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Thank you.
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That's a shame.
They don't provide any auras to nearby units like the British officers in CoH. They are just their own squad, some of them have special abilities.
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COH2.ORG always first always best!
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_How much resources does the US start with?
_Does each tier required previous tier to be purchased? (To get the Major, do you need to purchase Lieutenent or Captain?)
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Lieutenant -> Major
Captain -> Major
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They don't provide any auras to nearby units like the British officers in CoH. They are just their own squad, some of them have special abilities.
Maybe you didn't read it correctly
"The Captain and his command squad can improve the actions of nearby infantry and are heavily armed. Gains veterancy from nearby allies. Effective at medium range vs. infantry and vehicles."
That is pretty clear, they must give off an aura, or how else can they improve the actions of infantry. This will definitely encourage blobbing, because how else will all your infantry improve? Also how else will the unit gain veterancy?
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Maybe you didn't read it correctly
"The Captain and his command squad can improve the actions of nearby infantry and are heavily armed. Gains veterancy from nearby allies. Effective at medium range vs. infantry and vehicles."
That is pretty clear, they must give off an aura, or how else can they improve the actions of infantry. This will definitely encourage blobbing, because how else will all your infantry improve? Also how else will the unit gain veterancy?
they improve the actions of nearby infrantry with supportive abilities (barrages/ major retreat point/ etc). at least thats what i saw in the latest videos
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And where is the jeep ? :'( can't believe there's no jeep in coh2
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Maybe you didn't read it correctly
"The Captain and his command squad can improve the actions of nearby infantry and are heavily armed. Gains veterancy from nearby allies. Effective at medium range vs. infantry and vehicles."
That is pretty clear, they must give off an aura, or how else can they improve the actions of infantry. This will definitely encourage blobbing, because how else will all your infantry improve? Also how else will the unit gain veterancy?
It doesn't have any aura. It has an active ability that can improve the efficency of nearby squads under certain conditions, you'll find it out ingame
nice guide, I'd like more detail on the base structure which are new to me.
And where is the jeep ? :'( can't believe there's no jeep in coh2
There is something doctrinal, I'm already loving it But it's not exactly the Jeep we are used to ^^
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Maybe you didn't read it correctly
"The Captain and his command squad can improve the actions of nearby infantry and are heavily armed. Gains veterancy from nearby allies. Effective at medium range vs. infantry and vehicles."
That is pretty clear, they must give off an aura, or how else can they improve the actions of infantry. This will definitely encourage blobbing, because how else will all your infantry improve? Also how else will the unit gain veterancy?
The officers can gain vet on their own but they gain vet faster if there are nearby units. The american officers themselves do not have any stat boost auras. The abilities the officers have in some way improve infantry actions but I think the unit descriptions in game will need to be changed otherwise people like yourself will think that the american officers give off a stat boosting aura.
The Lieutenant has frag and smoke grenades; Captain has a supervision to build units at base faster and at vet one has the ability to rally nearby squads to his position and the Major can call in a recon plane, an artillery strike, he can also become a reinforce point but that makes him unable to move and finally with vet he can drop fake arty flares.
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You should forward this to Relic so they see how it's done