The flak HQ isn't really that difficult to destroy...
Pathfinders arty brings it down to 10/20% health. Then it can be easily taken out with an AT gun using attack ground.
Rifle blob with zooks... Smoke grenade and attack ground.
An allied vehicle distracting the flak while AT guns or zooks deal with it...
Need I go on....? |
There is a big drawback with the OKW tech though... If you destroy that building then they are screwed and have to pay to tech AGAIN - and wait for the truck.
With the USF do you need to pay for the major again if he is killed to get a tank... No.
I know you can destroy base buildings and need to pay again, but because OKW tech and building is the same thing - it's a big more complicated. |
Mortar HT makes quick work of soviet cheese strats with its incendiary bomb. Well worth the 45 munitions for sure! |
^^
A lot of those heavy German tanks (KT and JT) are, when parked on an objective, literally impossible to shift. Especially with the power tanks have vs infantry and the overabundance of German AI infantry... (Obers particularly)
Yeah exactly... and if its down to each side having sub 100 VPs each... you only need to keep that tank alive on the VP for a few minutes! |
I played 4v4 AT and 3v3 AT quite a bit, 75% of the time as German.
In the last two weeks alone, I have had at least 6/7 games whereby my team (Axis) have been down to 10 VPs and on one occasion, even 4 VPs, and still managed to make a come back and win the match despite the Allies having anywhere ranging from 480 VPs to about 300.
It is usually down to the fact we throw everything into one attack, the OP units help, but throwing every bit of infantry you have at that VP is the key usually. |
When playing USF, my first RE squad dispatches to the VP or fuel point and builds 3 traps for good green cover, it helps then when they are using their volley fire and also, by that point the first rifle squad are usually coming into the fight, so they can use them too.
I usually stick a few around fighting positions too, just to deflect or stop the first few shrek or AT shots it's enevitibly bound to receive!
Very useful. |
It happens a lot to me too, I thought I was going crazy at first, but now its just down right annoying. It seems pretty random too. I thought maybe I was "saving" them wrong… but nope… its yet another bug. |
Usually my Med truck is behind a shot blocker of some sort and is forward enough to allow rapid access back to the battle, but far enough back that the enemy doesn't accidentally stumble into it. Its a fine line between too far forward and too far back.
My Mech truck is usually somewhere really un-obvious, but near a road. Sometimes near the edge of the map, closer to my base than any of the others. Somewhere it is easily accessible to reverse your vehicles to, and far enough back that enemy tanks don't chase you down.
My Flak truck is usually protecting the fuel, sometimes a VP. But usually the fuel. Usually I stick it behind some green cover. Sometimes that helps to block/deflect the first few tank/AT shots its bound to receive during an attack. |
The HUD is stretched over all 3 monitors. If it was possible to customize the HUD like in CS:GO, so that the HUD is on the center monitor. Or if it was possible to use one monitor as tactical map and one as "hot action monitor" (which jumps always to the incident, that are popping up), I would give it a try.
And thats one of the things that would need to be address to fully support multi monitor. Stretching the existing UI is sucky as hell.
Forget the whole "super gpu" thing. I got a 970 that is not bottlenecked by either ram or cpu and still only get around 45 fps on 1440p max settings. No clue how someone is supposed to run the game on 3 monitors at the same time, even if its just 1080p. The game is unoptimized as shit.
Jesus, this just goes to show how shockingly un-optomized this piece of crap engine is! |
CoH2 doesn't officially support SLI or Multi GPU Systems.
The engine of the game struggles to run on high spec single monitor machines, let a lone multi monitor. The engine needs to be optimised a lot more and support needs to be added for SLI/multi GPU first before it can be really considered properly. I am sure it does work as it is, but only really as a bodge.
IMHO multi monitor is useful for stuff such as game on 1 monitor, then iTunes, steaming etc on other monitors. At least that way, the performance shouldn't be affected that much, so in theory the game should only be using 1 and the desktop/OS etc should only be using the other(s). But hey, its probably not that simple.
You could probably use one of the super new GPUs like 780 ti or even the new 970/980 units to do 1 output into something like a tripplehead2GO then run the game in window mode on one monitor, and the other stuff on your other monitors.
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