Will there also come a fix that wire/tank traps could reveal mines? |
Wow all these BabyRaging allies mains in this thread it's so delicious
It's indeed fun to see. Some nerfs for the sov infantry is too much, but the rest is nice. indirect fire and light verhicles have owned the axis long enough. |
Why does the T70 need such nerfs (justified as its too strong against clumped units) when there are already changes made to unit clumping? That's a double nerf. The nerf to scatter is way too harsh guys, what the F are you smoking
The T70 is the most brutal light tank currently in the game. It may keep that spot, but when you are retreating it can still hit you hyper accurace, Mostly of the time I lose the squad, even when I retreat them with 3/4/5 members in it. The T-70 is the one unit in this game where I let my infantry retreat from in a quick way.
AssGren
'Veterancy 1 now Grants -10% received accuracy'
This is too much defensive power too early; rather split it between Vet1 and Vet3
AssGrens are in my own opinion crap and only effective on short range. I think the -10% received accuracy let them be more viable in the game in the longer run.
Pgren
You say they are strong but then A) make them more durable AND B) Buff their long range DPS. Rather just pick A or B - dont do both, it'll make them the new meta
Since it's the only elite infantry that the Ostheer has in this game I think it's well deserved. Charging in with this unit on others is a bad and stupid idea, since you'll drop models fast and lose your dps. They're really delicate to handle.
M5 could do with an acceleration buff because it can't escape from any attack whatsoever and now units can more easily close on it
Agree on this one
Guards: this is not a 'infantry scaling' problem, as you tried to make it. Making them cost more and take more damage won't make people choose Guard Motor any less. The real problem is inflexible soviet tiering - all you're doing here is reducing the options the faction has.
The better solution would be to halve the time to research conscript AT nade, or add small AT gun to T1 - and THEN nerf guards as above.
Although I agree with your inflexible soviet tiering, I do think the guards got a deserved nerf. Perhaps the incresed mp is a bit too much, but surely it's survivability was insane. Yesterday I had 2 retreating squads of guards with both 2/6 members in it running through 2x volks with STG, 1 sturm and even when my infantry was standing still I didn't killed them. Also it's really hard to deal with them just because they scale so damn well.
'Prioritise Vehicle now only affects the main gun of the affected tank, but not the MGs. Thus, vehicles with the Prioritise Vehicles ability active will continue to engage infantry with their MGs.'
Best change in the patch, well done |
XD infantry sucks now but the quad rapes aby plane in seconds |
Most of the changes are really good. Penals got a insane amount of nerf that surely wasn't needed. They needed it, but not this much. Pz4 +10/20 penetration would make it better vs tanks, most tanks are just shitting on it. Mainly the OP Cromwell, which is cheaper and better. |
USF also needs a t0 mg. Reason is that all factions should be able to have a reliable suppression platform |
Only lost 1 time against him rest of the 2s I played against him we've kicked his but, and when he is starting to notice that he's going to lose the rage is coming and he talks shit.
I even heard people saying that he's leDad (also a cancerous person) |
well worth it, so next time I'll use the upgrade. Thanks! |
that is incorrect, you do not lose long range DPS and that is why it is badly designed upgrade...
So you got the same dps as when you only have bolt action rifles?
Is losing a slot to pick up a dropped weapon and losing 60 muni a good trade off for the STG? |
Hey Guys,
It's a long time ago that I have created a topic, but lately I'm really questioning if it is a good idea to upgrade my volks with STG44's. Mostly of the time I see the top tier players upgrading their troops, but really can't understand why. Mainly because I see more cons than pros. As for now I don't upgrade them because of the many cons.
Mainly pros and cons are:
Pros:
Increased close range dps (many units close in on you to do their max dps)
(this is the only pro I can think of)
Cons:
Losing long range dps
Can't pick up a dropped weapon
You've to close in on your enemy to get increased dps, while risking losing models of your own
60 munition is for me also 2 mines which can take out/cripple verhicles
Could you guys help me decide/explain me what the better choise is.
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