Aside from USF stuff being stuck on the map, the map was horribly broken. Long, and very narrow pathways, with absolutely no opportunity for flanks. It just wasn't a good map to begin with. |
Hell, no!
Certain boundaries shouldn´t be crossed. Even if some of you despise the realism argument there is a certain rule: Panther > Sherman that every decent WW2 game stands up to. What would be next? Panzer IV beating the IS-2 in a frontal standoff?
Don´t cross the line where Coh loses all credibility.
Yikes dude, all that would do is let E8 take one extra shot from the panther, armor buff would make no difference.
It would make the E8 slightly more effective than the panther than the t-34/85, but without mark target, noticeably weaker. |
WutFace |
What exactly did you test?
Just to be clear: I don't want HMGs to be buffed in any way; I just think that blobs should have a harder time vs HMGs while properly micro'd inf squads should be able to take out unsupported HMG easily.
(That's why I support the idea of reducing grenade range while being suppressed)
PTRS are a problem because they are not affected by suppression and allow players to blob into HMGs and destroy them without any effort.
FailFish. By tested i don't mean "We" i mean you know, the testers. (Not me by the way). We actually had this in the live game. And it was terrible. |
I said HMGs should win vs blobs if the other player is too lazy to use his mouse.
ATGs vs tanks is something completely different than HMG vs blob.
ATGs are harcounters for tanks but they are not designed to fight multiple tanks at once.
Otherwise they'd have some kind of AoE mechanic that effects tanks in a large area making them way less accurate.
HMGs like the MG34/MG42 and M2HB have high AoE suppression, making them hardcounters vs blobs; and blobs shouldn't win a fight vs HMGs IF they run into it, get suppressed and just stay in front of it doing nothing.
Sorry, but unfortunately we already tested this and this is not happening. It lead to mg-42 spam being unbeatable and shutting down every soviet strat except snipers which overall lead to very dumb gameplay.
MGs are *Not* supposed to hard counter infantry.
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green cover plus vet 3 vs. non equiped riflemen, ofc they win. Relic please buff (im serious)
Seriously? Literally any squad would of just gotten raped in that situation. LMG grens would of gottne raped, obers would of gotten raped, sturmpios, ass grens, any infantry in the game (except shock troops, would of gotten destroyed by that 3 rifle attack.
PGs is the only axis squad in the game that can do that. Maybe vet 4 obers as well. |
1200FU worth of T-34s? Yeah...there's pop cap.
I think you missed my point.
1200MP + 250MU could have handled that HMG just fine by simply using the mouse and microing those squads even without investing 250MU.
I never said that single HMGs should win against larger numbers, just that the other player should NOT win if he does nothing and keeps on blobbing.
Of course that HMG stood still, HMGs being able to shoot while moving would be ridiculous.
GG for horrible play indeed. On the Soviet side. Leaving an HMG alone is a mistake, no doubt about it, but being able to win vs HMGs (in green cover) by doing nothing is wrong.
It doesn't matter how many ammo you've invested. PTRS shouldn't hit a weapon itself everytime while being suppressed. You should still need to do something as a player when your entire blob gets suppressed (even if it's just throwing a nade).
So what you are saying... That at guns should be ably to beat 5+ tanks from the front, unless they actually micro it?
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protip : brumbaar (and m8 scott and bulldozer to a lesser extent in my experience) is almost 100% accurate with attack ground. |
I like that the m10 is the most cost efficent TD in the game.
Too cheap now, though, slightly, but its okay. |
It would seem I am the only one thinking beyond dealing with the tank.
Yes, we can all deal with the tiger ace, they dont auto win and I have beaten plenty. My point is that it rewards players for no fair reason at all.
Just like old blitz rewarded bad players with an escape
just like old mines rewarded Soviets with squad wipes for very little
Just like how planes can crash and kill armies with no cost to your opponent (they shouldnt happen)
Just like OKW used to have powerful flack emplacements that shot down planes too often for nothing at all.
Just like Fuel dropping to your OKW friend to field a 12 minute KT.
Its rewarding for poor to no reasons at all.
Whatever, STUG E and CAS is much , much stronger than the elite troops doctrine... Even lightning war is better.. |