L2p
Ost has no issues killing an is2. Like a said a million times, Double paks with either a faust, mine, or stun round from pak. will Be a DEAD IS2. Its too slow with a damaged engine to escape the paks and when stunned with 2 paks firing. Its already dead.
OKW struggles a bit more, but not by much. Reketens do penetrate often just like Shreks. The only thing u have to worry about is the rekettens being whiped. And there is always the option of a well-placed pak43
If u see that ur opponent when Is2's. This can be easily punished in many ways
CAS to basically bring IS2 down to 30% in one pass ( also strafe pesky infrantry so they can de-crew uyr paks
Spotting scout to allow u to use the full potential of ur AT weapons
and Lighting war, u get tiger, g43's, and Skill strafe
But if usf had m1919's, pershing, and p47 in one commander, i bet the axis fanboys would cry of OP'ness
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Thread: Ostheer, the never ending struggle15 Apr 2015, 14:25 PM
In: COH2 Gameplay |
Thread: OKW and US lack options15 Apr 2015, 14:23 PM
Yeah ok, and in coh 2 you can easily tech to lieutenant and get a 0.50 cal like 4 minutes into the game. There are plenty of early game options as USF (doctrinal) assault engies, WC-51 (0cp), pathfinders and vet riflemen (this one doesn't really count though) Coh 1 doesnt have this. Basically, coh 1 had more non doctrinal options, coh 2 has more doctrinal options. I believe this is how relic designed coh 2, and this is intended. In: COH2 Balance |
Thread: Which Faction Is OP At Present & Why ?15 Apr 2015, 14:01 PM
I don't play OKW much but from what i see in tourneys OKW doesn't really struggle againts shock troops that much. IS-2s later on are definately are a huge problem for OKW. You dont have PaKs to kill those IS-2s and on maps where you cant really exploit JPIV/Panther range you really struggle. Even on a map like langres you can't really reliably kill an IS-2 as OKW. (But you really couldn't do it last patch, eitheir). Infact this patch OKW fares better againts IS-2s just because of the raketen buff. I dont know, but supported mg-34s and the much more spammable OKW infantry (you dont have to pump hundreds of manpower into teching and healing as OKW) i think can counter shocks pretty decently. But who cares about shock troopers really, everyone is too busy abusing dank hunters or just gaurd motor these days In: Lobby |
Thread: OKW and US lack options15 Apr 2015, 13:31 PM
I dunno, i find USF to have plenty of versatility. In the early game, non doctrinally you can get rifles early on, or mix in some more rear echelons. It was the same in coh 1. But later on it deviates. Go captain, stuart or something. Go lieut, M20 or AA HT or a 0.50 cal etc etc etc Some options arent very good (like going stuart or pak howi) because the units in question suck, not because bad design. Pretty much all the 6 USF doctrines are viable. Same cannot be said for Sov/Wehr which have a bunch of completely useless doctrines. In: COH2 Balance |
Thread: Which Faction Is OP At Present & Why ?15 Apr 2015, 13:18 PM
Protip : Flamers and HMGs completely ignore the shock troopers armor bonus. LMGs do this to a lesser extent as well. I really do not know what your problem with shock troops is. You are a pretty good player after all. Whenever i see shock troops on the field, i am happy its not more conscripts or gaurds. Shocks have been like this for 8 months now.. And really they have been OP for all this time? Why would you charge panzergrenadiers? Even at long range they do almost the same damage as LMG grens. Pretty much 90% of soviets nowadays go gaurd motor. I mean i guess shock troopers kind of do counter hardcore grenspam but conspam does that so well that shock troopers arent even really needed. But when the grens are together and supported by a 251 halftrack shock troops can't really do much (unlike gaurds and cons for example). Captainsprice flamer pio spam shuts down shocks pretty bad from my experience. Not going to reply to bulgakovs reply since he simply disagrees with me about game design, and thats no problem. It's kind of pathetic how he insults lenny and captainsprice for doing non meta strats though. Also, coh 1 no blobbing. Brits and PE say hello . Who makes infantry US vs Wehr anyways? It's all about the sniper spam in that matchup In: Lobby |
Thread: Alpha Announcement15 Apr 2015, 05:17 AM
Pretty obvious that they are simply recruiting more people to balance the brits. WFA was announced at a similar time last year, and they also announced an alpha for that. Anyways, im not going to apply. In: COH2 Gameplay |
Thread: Morons being Morons14 Apr 2015, 20:28 PM
you do realize you just got trolled hard right? ? In: Replays |
Thread: Link Upkeep and popcap cost with Tier building14 Apr 2015, 20:18 PM
Only hardcounter-style solution to blobbing is to increase received accuracy/damage for blobbed units. Have you ever thought that your "simple and easy solution" was actually considered, but not implemented because of certain reasons you might not understand? In: COH2 Balance |
Thread: Ostheer, the never ending struggle14 Apr 2015, 18:37 PM
Talking to you is like talking to a brick. Multiple people here give you advice yet you keep insisting on your nonsense. Fine go play soviets or whatever if you find ostheer too hard. In: COH2 Gameplay |
Thread: Ostheer, the never ending struggle14 Apr 2015, 18:19 PM
Tiger + double PaKs. The end. Mix in some stuka close air support just to make sure. Elephant in a 1v1 is just a horrible decision. PIVs+ teller mines + PaKs can also take down an IS-2. Panther in 1v1 is not really affordable. But in team games it is. t-34/85s are much more of a headache... In: COH2 Gameplay |
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