Allied fanbois playing allies complaining about axis stuka.
lel
Where do you see any complaints ? Unless you are so blinded that when someone says "It's raning today" or "It's sunny today" you understand it as a complaint. I feel sorry for you if you have problems with distinguishing statements and complaints
I struggle with this too. Easiest answer (esp after watching Barton) is ostwind to help carry over to tier 4 and p4 or panther.
I agree that sometimes it seems like the gap between mid and late game for okw lets players that have no business being in the game back into it. This is compounded by no tech call ins like kv8, is2, pershing, etc.
Yea, Ostwinds but sometimes you are still far away from 8CPs and second things, it insanely sstupid to pick doctrine just to fill bad design hole because, who know, maybe you gonna need different commander later? (like I needed in this game)
In the end I made 2 vehicles - Luchs and KT, and spent total 600fuel vs Stuart Pershing, medics and racks for... 385 :| If OKW had an option to "seal a deal" such hard ending wouldn't be a case becasue game would be already over.
Maybe making Flak as a side-upgrade and lowering tech cost of Schwerer HQ would solve some issues...
So here is a thing. I have huge problems with turning ealry and mid game advantage to my favour to finish enemy, let's say, in 25mins. Here is why:
Most offensive opening is probably Mech HQ + Luchs. It means I have spent 130F and gain huge advatange. Now I only need to finish enemy but...
1. I can go Schwerer HQ and deploy fast P4 for total 415 fuel. It means that from the moment I made Luchs, I still need 285F which is around 11 mins of income BUT I won't have healing.
2. I can go Med HQ, medics and then Schwerer HQ and P4 but I will lose momentum becasue of time and fuel I need to put in medics, total - 470F for first P4 and a chance to finish bleeding enemy is gone.
On the other hand we have Ostheer.
Let's say we gain great advantage by sniper and double 222. For that we had to spent around 100Fuel (222 is 15F, right?). So from this point I need to make Ostwind or P4 to turn my mid game advantage into win. I need total 305 fuel for first P4 (is it 130F?) or 275F for Ostwind.
It means my enemy will have 50% less time (when compare to OKW) to prepare for a vehicle so most likely he won't be able to defend himself.
How about Brits?
Regular strat with AEC.
For AEC I need only 105F. I have big advantage and all I need right now is Cromwell to end the game. First Cromwell will come around 330F. Around 100F before any OKW medium tank.
USF is in a bit similar spot (maybe that is why we don't see regular Shermans rushes to often) becsue they need 370F for the first one so it's not as hard as OKW to seal a deal but still easier.
So here is a question. How to keep pressure on enemy between Luchs and P4, so the P4 can win me a game, instead of giving chance to enemy to rebuild and make a comeback?
I'm going to upload a replay of a such game. I belive I had big advantage through entire early and mid game but then I was stomped by choice between Med HQ and healing or Schwerer HQ and P4 which means no healing = huge bleed.
Tell me what I could have done better to keep the pressure on the enemy so he couldn't make a come-back.
I let him push me once of the field in early/mid game but I still was very confident and had feeling that I'm doing fine. Especially if you consider that around 17' I lost 30 models but killed over 60.