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russian armor

Maphack?

by Australian Magic 9th March 2016, 22:12 PM
  • [00:00:11] TAB Australian Magic: gl
  • [00:00:15] TAB Urmel: hf
  • [00:00:27] [COH2ITALIA.ORG] Gabbo: ello
  • [00:00:36] TAB Urmel: ciao xD
  • [00:00:42] [COH2ITALIA.ORG] Gabbo: ita?
  • [00:00:58] TAB Urmel: ;) no just working at an italian ristorante
  • [00:44:30] TAB Australian Magic: nice maphack or searchlight...
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Patch: 3.0.0.20954
Duration: 00:44:36
9 Mar 2016, 22:12 PM
#1
avatar of Australian Magic

Posts: 4630 | Subs: 2

So, Im far away from acusing anyone but you see stuff like this I hardly can find explanation.

Stuka zu fuss, first three salvos on the frontline but from then, forth perfectly at major and ambu (without getting vision there).
I moved major and ambu in a bit different place - bang again 100% accuracy.

Getting out of vehicle to repair? Bang.

Repairing my teammate vehicles deep in our part of the map? Bang, 100% accuracy barrage.

No searchlight, no flares, no recon during barrages.

Like I said, Im far away from accusing but take a look and explain me how anyone can barrage so accurate all the time.
10 Mar 2016, 08:57 AM
#2
avatar of Tomakaze
Patrion 14

Posts: 141

Can't you hear repairing in the fog of war? That has always been a giveaway to unit location.
10 Mar 2016, 10:39 AM
#3
avatar of Australian Magic

Posts: 4630 | Subs: 2

Can't you hear repairing in the fog of war? That has always been a giveaway to unit location.


With 100% accuracy? Sound can give you a hint but shooting perfectly at engis each time with almost no delay?
100% accuracy when shooting at unrevealed major + ambu?
Shooting into FoG excatly where units were moving?
10 Mar 2016, 18:39 PM
#4
avatar of momo4sho
Senior Caster Badge
Donator 22

Posts: 466 | Subs: 1

Idk about the other stuff, but im pretty sure major beacon appears in the fog ?
10 Mar 2016, 18:44 PM
#5
avatar of Australian Magic

Posts: 4630 | Subs: 2

Idk about the other stuff, but im pretty sure major beacon appears in the fog ?


It does but only once you reveal it, and they did not.
Tho I took a look in a replay from their point of view and did not see any beacon.
Still, it was like, waiting for the cooldown, moving stuka to the frontline, firing, reversing.
Like he already knew where he wants to fire. Every single time.

Shame it was a game just before hotfix.

In the end we won but this was insane.
Ambulance? 100% accuracy hit.
Second ambulance? Hit.
Just started to repair teammate's KV8 wit double vet 5 Echelons? Bang.
Moving through narrow road with rifles in our part of the map? Bang.
Getting out of vehicles? Bang.
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adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Today, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
Last Friday, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
Last Friday, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
Last Friday, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
Last Friday, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
Last Friday, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
Last Friday, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
Last Friday, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
Last Friday, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
Last Friday, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
Last Friday, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
Last Friday, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
Last Friday, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
Last Thursday, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
Last Thursday, 17:38 PM
donofsandiego: Probably not
Last Wednesday, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM

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