Its not op.. M3. And you are dead.
Edited post but one more reply doesn't hurt.
I leave T1 and go straight for T2 to get Sdkfz as counter to M3
Thread: Are assault Grenadiers better than grenadiers?7 May 2014, 18:43 PM
Edited post but one more reply doesn't hurt. I leave T1 and go straight for T2 to get Sdkfz as counter to M3 |
Thread: Are assault Grenadiers better than grenadiers?7 May 2014, 18:39 PM
I never thought about this commander in such way but I have to admit it's OP. Tried today. I didn't lose fuel for tech and building, Stug + PGrens in truck are just unstoppable. Add Assaults for quick cap points and game is done before 20mins. ______ The only different is I didn't get BP1 for grenades cause I prefer T2 and Sdkfz to M3 counter (means I didn't even build T1) |
Thread: Stuka Dive Bomb7 May 2014, 15:09 PM
That's right. We can't afford that BUT do you think that MG or mortar? will be the target? I guess the target will be ISU, IS, KV or something like that (maybe ZiS) so it's easy to predict where it's going to hit. In: COH2 Balance |
Thread: Stuka Dive Bomb7 May 2014, 12:20 PM
In 1v1 or 2v2 it's easy to dodge this air strike but 3v3 or 4v4 it has very big chance to hit. Comparing this to IL, IL is useless. Flares on the ground show where it's going to hit so all you need is to move few units. When you hear this noise, you have to move all of your units cause you never know where it will land. Well, IL still can be useful but you need to stun tanks, immobilize and then strike. Sound like a joke when you see how much this ability costs. Give soviets sound alert also! In: COH2 Balance |
Thread: SU85 derserves some AI ability4 May 2014, 17:55 PM
SU-85 is just fine. In 1v1 I always go for T4 + guards. Pz 4 is no threat to me then. But still.. Yesterday I bring SU-85 and it just stood, nothing more cause german player didn't bring on PZ 4. While that it was shooting inf all the time. Result? 1 unit killed That is just funny how such big gun can't kill inf but I'm ok with that cause I undersatnd its destiny. ___ Maybe I'm noob in T4 but brining on SU-76 is for me complety incomprehensible. I can't see SU-76 fighing PZ 4.. I mean it can be very helpful against inf but by the time PZ 4 comes, HIDE! In: Lobby |
Thread: Dream Commander: make your own4 May 2014, 09:37 AM
Just wait till Relic release something like "Make your own commander! 4$ for each ability!" For soviets: Guards. 120mm. Mark target. IL-2 23mm IS2 or ISU-152 For germans: Well, there already is elite troops doctrine In: COH2 Gameplay |
Thread: Honest opinions about Balance - Soviet adv4 May 2014, 09:07 AM
Ok, let me tell you something about balance. Let's start from beggining. Cons/Penals vs Grens. Grens have grenade and faust for free (just jump to T1 for grenade). Cons need upragde witch costs fuel!! Penals have very powerful grenade but only noob player won't handle to run. Grens have much better weapon than Penals and Cons. They can be upgraded with MG without doctrine. Cons can get PPSH only from commander. Penals can get flame. What's the point? PPSH and falme work only in close-range. By the time they get close, MG will wipe them out. T1,T2 vs T1 In 1v1 I go only for T2. Guys who lost with me call me MG noob (I don't think 3MGs is MGs spam) but what else I can do? Bring mortar od AT guns against grens? Or maybe cons (I don't like them) and see how they get ripped by MG? I would be very glad if I could get in T2 some nice inf with MG and AT gun as Germans. Now we need to choose do we want MG, AT and mortar or go for clown and sniper (which push us for fast t34 cause we don't get any AT power). Shocks vs Assault Shock may be better but it's assault grens who enter battlefield at 0CP. Give us 0CP shock or Guards and we are fine. Guards vs PGrens First one doctrinal. If we won't choose them then we are left with very powerful AT nades (btw faust is free and almost always make engined damaged (even on heavy tanks), AT nades have to be bought and often it even make no dmg on Pz4...) Without DP28 they are really shit. With they are medium long-range inf. 75uprade + 40 for blind ability. Their dmg to vehicles is a joke so the only use for them is to stick them close to t34/SU and blind every vehicles. PGrens are not doctrinal. Not bad vs inf and awesome vs tanks. They can bring down SU easliy. Hmmm wonder how Guards can destroy Stug or Pz4... AI tanks Best soviet AI tanks? ISU-152 and IS2. I can bring them whenever I want! Oh, wait... Those are doctrinal opposite to Brrumbar... AT tanks/assault guns T34 is still worst than Pz4 so don' cry. Su-85? Quite good but need some backup to prevent flanking. That's all we have. What Germans have? Pz4. Great middle game units. Panther - unit which can be used in very late game against everything so in fact you don't need to choose commander with Tiger. Soviets need to choose commander with (MEDIUM!! THIS SHOULDN'T BE DOCTRICNAL. LET'S MAKE PANTHER A DOCTRINAL UNIT ALSO!!!) T34/85, IS2, KV-2 or ISU-152. If you think that game can take some time you need those commander to counter Tiger or Panther. Germans can easlity counter IS2 by Panther so you're not bind to doctrin with Tiger. Button is doctrinal so don't cry and use doctrinal counter (Pssst... it's a smoke if you don't know). No heavy inf... For god sake... Give our guards schrecks!! As I said, PZ4 is still best medium-game unit. Yea, soviets tanks have great survability... Check some SU-85 or T34. Elite troops useless? Dude... I beg you... Check this forum and you will see many threads about how this commander is OP... Useless? Al right... I get it. It was just to "click" and attack from behind SUs and ZiSs. Reduce sniper to 1? Ok but give me MG and AT gun in the same tier. ISU-152 should be a beast ad deal with it. It's doctrinal unit so you have to counter it by other doctrinal abilities. "enough advantage" - key words. There shouldn't be any adv! Faction should be equal. Mines - sweepers. (Germans also can put mines) Some of you may not agree with me but after 420h played by both factions I see some big disproportion between soviets and nazis. PS I know it's a looong post and most of you will just skip it In: COH2 Balance |
Thread: ISU-1523 May 2014, 13:51 PM
A number of lost tanks is not argument. Why? Germany had better crew, better tactics, better use of tanks. Soviets? They have plenty of vehicles and they not concerned with lossess plus worst crew and simple spamming. Just check how many Pz 4 were produced and how many t34 (9k vs 57k) In: COH2 Balance |
Thread: ISU-1523 May 2014, 13:05 PM
It would be helpful if you develop thought "german tanks". What tanks? King's Tiger or let's say Pz 3? What's more, these pics show us only destroyed tanks with turret down. Where is direct hit? Well, here it is on Panther: PS We are talking about HE shell power not AP, so bringing on german tanks using AP shells is pointless. But if you are talking about AP shells, let's see a hole on King's Tiger turret (shell went through turret so I guess it was penetration about hmmm over 140mm Yet still CoH is not abiut realizm so dont waste time to say it. This is simple conversation about its power In: COH2 Balance |
Thread: ISU-1522 May 2014, 20:59 PM
I know CoH is not about realizm but.. http://1.bp.blogspot.com/-6HVPrFhwUM4/Uv4xaGs8_wI/AAAAAAAACfU/WaoXWR4ZJ6Q/s1600/isu-cats-1.jpg -> #38 This shows direct hit, from ISU with HE-fragmentation shell, on Panther _____________ The solution could be some ability that switch between HE and AP shell. In: COH2 Balance |