Me and Gbpirate in astonishing 2v2 game on minsk pocket!
Such close game with VPs.
Full health Jadgtiger vanishes in 1 sec!
Vet 5 Obers with STGs melting Shocks at close range.
Just amazing!
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Post History of Australian Magic
Thread: Replays Thread24 Mar 2015, 15:10 PM
In: The Angry Bears |
Thread: Paratrooper Thompson24 Mar 2015, 15:00 PM
I guess you missed that part:
But since you thought they have 6 ppsh, your next opinion (excellent into not total garbage) is understandable. And Assault Guards would not be more useful in any doctrine. They are weak and they have no purpose. Yet still, if I may ask you, check things before. It will save X post proving someone is wrong and unnecessary flame In: Lobby |
Thread: The Hold ggwp24 Mar 2015, 14:52 PM
I belive, second KV8 as fast as possible would seal the deal instead od IS2. 2 KV8s with incediary strike to force to move/retreat when OKW does not have any armor is a nightmate for OKW units. It would be like BBQ on sunday Still, gg! In: Replays |
Thread: Tips needed24 Mar 2015, 13:18 PM
Wait till evening (GMT)and I will gladly watch it |
Thread: Fortress Europe24 Mar 2015, 13:01 PM
Don't know about Tiger vs T34/76 but King Tiger's front armor was able to bounce 2 Super Pershing's AT shells during city-combat (quite close to each other) so T34/76 unable to penetrate Tiger I front seems quite possible. |
Thread: Real Talk: Panther24 Mar 2015, 11:21 AM
I will just add my 2 cents about cost when compare to Tiger call in. I'm talking from 2v2 perspective since in 1v1 OST T4 does not exist. Of course you can save fuel, flot with fuel around 400 at 25min, call in Tiger, wait 5mins for MP and call second one but what between 0-25min? Only infantry and paks? Of cours it's doable but it's not that easy. It's always good to have Pz4 around. But to the point... Just yesterday, I was playing 2v2 as Ostheer, and I was able to get Panther at 15:43. Excalty at this moment it hit the field which was very helpful agasint AA HT and Shermans. So here is something to think about. You can save fuel to get 2 Tigers around 30min but you can use that fuel to get powerful tank much earlier so you can make hard push, take enemy's fuel, whatever. Every single stock unit which comes eariler than call-in equivalent should cost more, because you are paying for the time you just bought. You can't simply compare costs of Tiger and Panther. You need to look from bigger perspective. When it can hit the field? What it can provide me? Is it better to wait for IS2 and rely on T2 or maybe it's better to make T70, T34 and then IS2? You will "lose" 1 IS2 for teching and getting T70 and T34 but on the other hand, you will get amazing units to push and in fact, many times it's better to get T70+T34 instead of waiting for IS2. Same with Panther and Tiger. Sometimes it's better to pay for time, in this case around 10min, to get powerful unit much earlier. And on... And on... By the way, Panther itself is fine. In: Lobby |
Thread: Command Panther24 Mar 2015, 11:07 AM
In fact Im quite active but if 1 members says that X is OP while 9 others say it's not and point why, there is no need to stick to it, just move forward. In: COH2 Balance |
Thread: Command Panther24 Mar 2015, 10:24 AM
Ahhh people have found the next OKW unit to be OP...interesting. 1. SP are easy to handle with 2 Cons but combine them with Kubel and Truck and you have 0:00 PzGrens. 2. Vet 5 Volks have similar survability to vet 3 Shocks. I guess Shocks should be most durable infantry. 3. You dont have 2 Rifles with BARs at 1min 4. Flak OP? And by the way, US AA won't wipe full squad in 1 burst. 5. Puma OP? that's new. 6. Stuka OP? Currently it's the best mobile arty, that's all. 7. 1 AT gun is enough Stuart or T70 but not for Luchs with its 400hp. 8. Someone still uses maxim spam? 9. Panther OP? 10. King Tiger OP? And I really like your signature cause it shows your lack of knowledge about game mechanic or that you were not familiar with that thread But no worries, I will explain You Of course, when you catch Obers around the corner it's obvious, but it's not what it was about. It's about getting close to Obers. While doing this with Shocks, you will lose 2-3 models and 25-50%hp - it's just RNG. If you lose 2 models you will get them. If you lose 3 models, Obers will melt you. Smoke nade is not an option in fact, cause your squad needs to stand still while throwing grenade which means additional 2secs for Obers to shoot at you, and even then, Obers will just move back so in the end you will push them out of cover but in fact you are not any meter closer to them. In: COH2 Balance |
Thread: Paratrooper Thompson24 Mar 2015, 07:52 AM
I didn't say they were equivalent; only that they both have PPsH. 1. They have slighly better close dps cause of ppsh (8-10dps higher at 0-6range) but from 10, Guards (without DP) are better than Assault Guards so how Asssault Guards can be better at mid range? 2. You said they are excellent In: Lobby |
Thread: Amazing 2v223 Mar 2015, 21:53 PM
Such a game. Counter attack + infantry vs Breakthrough and Spec Ops. Amazing, very close game with VPs. Jadgtiger, King Tiger, many Panthers vs Jacksons, Shermans, SU85 and KV1. Obers with STGs melting everything, B4 crushing everything in range. Just amazing game. Hope you will enjoy! In: Replays |
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