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Thread: Why imo the use of L2P is not constructive.6 Jan 2016, 15:44 PM
Yea, just like I thought. Fully biased. In: Lobby |
Thread: Why imo the use of L2P is not constructive.6 Jan 2016, 15:40 PM
When you are quoting someone, quote whole post becasue otherwise you are proving how biased you are. There is a big difference between "L2P" and "L2P becasue you do A, B, C, D, E... to prevetn it" In: Lobby |
Thread: Can we get de-syncs in team games fixed?6 Jan 2016, 14:46 PM
Once upon a time I was on a huge streak as OKW in 4v4 with randoms. Like 27-29 when this shit happend to me. In: COH2 Bugs |
Thread: Axis Supply Drop6 Jan 2016, 14:43 PM
Excatly. Im saying this for ages. I'd pay for a commander with such ability. But not loiter. More like a ability you need to charge before using. Like you are clicking ability, 150 ammo is consumed and when enemy uses air ability, no matter if it is cheap recon, supply drop or expensive loiter, your charged ability is auto activated and enemy planes are shot down by your figher. Shots down air play 100% of the time, but it's very expensive so you cant spam LMGs, mine and fighters, you need to choose. In: COH2 Bugs |
Thread: Running over troops6 Jan 2016, 14:17 PM
You are wrong. You base on something uncommon instead of common. Most of the time every player (not just top) can prevent crushing. SO you should base on more common situation. Someone lost infantry to crushing 1 time out of 10 and it is your base that's it's not l2p. According to you broken logic, dive bombing entire army is not L2P, it's completly OP. Mines are not L2P becasue top players sometimes drive over them. Killing base is not L2P becasue Paula lost his base for example agasint VonIvan. Or T70 is OP, becasue in one game long time ago it killed over 40 (?) units sniping one after another. Cleatly it's not L2P becasue top player could not defend himself from T70. Oh yea, top player did not dodge nade! It's OP. Remove nades. and on... and on.. and on. In: COH2 Balance |
Thread: Axis Supply Drop6 Jan 2016, 13:42 PM
So allied one dies to building (which should be fixed finally) but axis one is immortal? seems fine Still dreaming of commander AA ability to "charge" figter for lets say 150 ammo which shoots down enme's planes. Somtetimes big wins like shooting down JU loiter, sotimes only recon. Once used, need 150ammo to charge again. In: COH2 Bugs |
Thread: Running over troops6 Jan 2016, 13:21 PM
Crushing is L2P becasue there are many ways to prevet it. Your enemy sees your infntry and rushes tank to crush you? Great, he's overextending his tank so you at gun and kill it. When I see crush is bad mechanic, 9/10 times it's probably written by someone who blobs 4 volks squads under one hotkey in narrow place and got crushed. Again, mines, snares, at gun, micro, your tanks, retreat. So many ways to prevent crushing. In: COH2 Balance |
Thread: Running over troops6 Jan 2016, 11:35 AM
Why don't you say to Jesulin that only retards can be pushed back to base and dive bombed? Even tho T34 is shit tank it can be pain in the ass and inflict haevy damage. Same with crushing it can be countered but it does not mean it is countered always. In: COH2 Balance |
Thread: Running over troops6 Jan 2016, 10:28 AM
Another thread? Just L2P. Mines, snares, micro, at guns etc etc etc. In: COH2 Balance |
Thread: Making T1 more appealing5 Jan 2016, 21:12 PM
T1 with Penals is already very useful on maps like Trois-Point or Lierneux. No need for "free" upgrades. If anything it's OKW which should pay for unlocks. Fewer free upgrades we have, better. In: COH2 Gameplay |
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