Well, the question is tricky becasue 100% resource is a step in the right direction but on the other hand, current OKW is not 100% ready and we gonna see (after ESL I guess) patches changing it even more.
But I have a faith.
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Thread: Do you prefer the "new" OKW or the "original" OKW Part II23 Jan 2016, 00:19 AM
In: COH2 Balance |
Thread: American Mortar - what happened22 Jan 2016, 23:14 PM
Why would anyone want mortar? USF have so many openings, so many different strats. You don't have to spam rifles In: COH2 Gameplay |
Thread: new AEC is overpowered22 Jan 2016, 16:05 PM
Now Im locking myself? WTF? Anyone who reads Stuar+Quad+AEC in 2v2 will get that it's all about mobile support. You don't need any weapons before 3CPs. Rifles man can handle this very easily. You can also sacrafice nades for huge impact with Suart and Quad together. In: COH2 Balance |
Thread: new AEC is overpowered22 Jan 2016, 15:53 PM
lol, you didn't think through this did you? Stuart + Quad from mobile support + AEC from Brits teammate. In: COH2 Balance |
Thread: Calliope commander every single game22 Jan 2016, 15:52 PM
No, he's talking about me In: COH2 Gameplay |
Thread: Calliope commander every single game22 Jan 2016, 15:45 PM
HP and armor are problematic, but wiping vet 3 crew weapons without almost any chances to survive is even bigger problem, especially for OST faction which has to rely on crew weapons. In: COH2 Gameplay |
Thread: Calliope commander every single game22 Jan 2016, 15:38 PM
Well, you know, it's a different story when you dive into enemy's line with Serman, Jackson, M10, P4, PV, whatever and shoot down Katy or PzWerfer. You need just one shot to do this. You may lose your tank but if you trade it fo 2 Katys/Werfes it was worth it. With calliope, panther needs 30seconds of shooting. I can't imagine situation where enemy is letting you shoot for 30secs without any AT response, unless the game is already in your favour and it's a certain win. In: COH2 Gameplay |
Thread: Calliope commander every single game22 Jan 2016, 14:58 PM
Yeah, I'm braindead, I totally agree with that. Does this statement fulfill your needs to insult others? Yup, becasue it was me who called brain-dead as a first one If you lose a Panther against one USF AT gun and one RF squad, you are perhaps yourself the brain dead player. 320 power armor of doom just plings these off, blitzkrieg, get in, get the kill, and avoid the usual mine spots if you see an M20 - or better, get mine detectors if you see an M20. Still waiting for a replay of hunting Calliopes agasint decent opponent. In: COH2 Gameplay |
Thread: Calliope commander every single game22 Jan 2016, 14:20 PM
There goes the theory that every nest of Callis is always protected by hordes of mines, jacksons everywhere, T34/85s, SU85s, blobs with double zooks, blobs with double 1919s (etc) and that Axis has nothing at hand of equal resource value ... Are you brain dead? I ve never said 1 AT GUN and RF will own a Panther. I said it's enough to keep it at distance because of RF AT nade. You stated that it's very easy to Panther and hunt Calliopes. So if you do it so often, what's the problem with uploading a replay? It will take you like 1 minute to do it? In: COH2 Gameplay |
Thread: Calliope commander every single game22 Jan 2016, 14:13 PM
It's a good theory but you can't afford going for T4 every game. As for Stuka it won't clean Jacksons, T34/85 or SUs which second player (2v2) will have to protect Calliopes. Still waiting for replay where you hunt Calliopes like there is no tomorrow. In: COH2 Gameplay |
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