I like how no one is complaining about the german commander, minus the jaegar light infantry which are expensive as hell and have no AT. Lol, it just goes to show... |
you are pretty late, not only soviet failfish
I was expecting a german equivalent along with the Russian commander. Do you have any information on it? Callins/Abilities? |
waah, sound like a wehr defence LHS + blitz RHS + PE SE LHS mixed
but how would manpower blitz work? if it is like the old wehr one costing only muni, it would be quite crazy because Soviet almost float tons of muni the whole game, and there is no super muni hungry stuff like guards/marked vehicle, etc.
2v2 will become a windustry + NOSB spamfest
Other leaked photos show a description in which manpower income decreases over time. Like soviet industry, except it is a constant manpower income decrease for extra manpower at -(other leaked photo showed 3cp)- instead of an instant manpower income decrease and fuel income increase at 3 cp. |
To no avail. It was accidentally leaked and linked to nowhere.
Im just imagining a 2v2 as Russians with Soviet Industry and Not One Step Back... Hordes of conscripts backed by multitudes of t34's... |
Random 3v3 and 4v4 automatch is terrible and in hindsight, should not exist... it screws over the players who are trying to play. Its not worth trying... |
No. A guard gets two dp's. Pay close attention to the upgrade. It is one dp for half the price. Same goes for panzerschrecks. If a unit that normally upgrades to have two weapons picks one up, it can upgrade to get the other. Single weapons like LMG's are not allowed to upgrade to have another when the squad already has one. |
I guess you are just stuck on being a Soviet Fanboy, because no where did I specify which faction I played the most. I don't know why you decided to jump in this conversation.
I used to love the days of preserving tanks, having them vet and then using them in an assault. I don't think the ability to call in a late-game unit, that can save your life/game, is a good idea. Just receed your troops unil you have enough resource then call in the late game unit to win the game. Isu-152 and Elefant. They make no sense. They serve no strategic purpose other then being completely immobile, (why are the in the game) ultimate insta kill inf, and tank destroyers, (why are they in the game)
This is not vCoH. You first complained about squads getting wiped, meaning you were talking about the ISU-152. It is a glass cannon which germans have simple counters in t3/t4. Just leave. You are pitiful, complaining about something that has a simple counter, and calling people fanboys when they dont want to nerf a glass cannon unit. |
A small one, but still mistake . Due to its heavy armor KV-8 cannot be effectively countered by a single P4. Effective counter = kill it before reaching the point to loose too much territory or infantry. I'd rather agree with what Tnrg said but I saw KV8 usually step in when you have no tools to kill it or force it back quickly enough. I mean, what did I obtain if I forced it back or killed it after loosing half of army?! It attacks the most sensible thing: infantry. Infantry that cap territory.
If I would have a resilient infantry as soviet had before 25 march patch, I wouldn't worry to much about a panther or two. At the end of the day, roughly speaking, having constantly more territory than your opponent wins you a game, it's a VP game. If, in the middle of a game I storm into your infantry and kill half of them, you will have hard time keeping pace with my capping power.
This unit affects balance at a strategic - not tactical! - level.
Name one german unit that can eat whole squads as effectively as KV-8 does, sometimes without even giving a retreat chance. Brumbar, you'll probably say. Then, I would tell you 2 things: 1. compare production prices; 2. KV-8 is more effective at squad wiping than Brumbar.
In the end, if what I say seems so senseless for you, know I have been playing vCoh for 6-7 years and Coh2 from its beginning, so I think I should know what I'm talking about.
A KV-8 backs off if it goes into combat with a PIV. The soviet knows the kv-8 cannot scratch it, and he will try to drive it away as fast as possible. Kv-8's typically stay away from heavy At buildups that include armor. Killing the tank isnt the only way to get rid of it, which many people seem to not know. Actually play soviets for once. You'll find they arent the trump all tread everywhere kind of tank that you think it is. I find it really funny that you do not know your enemy because you have never been in his shoes. That is why you do not know what you are talking about, and that is why no one will take you seriously. A one sided argument all about the Germans. You know, if the Soviets actually went up against a good german player, he would actually need brains to keep it alive and kill for its worth. |
But that never happens because i counter a heavy, costly dedicated Anti infantry tank with units that it cannot harm? And KV-8 isnt a good way to kill retreating units. Quadmount halftrack is much faster, and on the german side, i sometimes get the opportunity to get a mechanized assault group to hunt down retreating squads before they reach their base. And all of it in the early game, where squad wiping matters the most. Hell, IS-2 does a great job of wiping nearly dead retreating squads.
On the topic of many people not using FHT for obvious reasons, i hope its old nerf gets removed. It just got an armor reduction, which is completely stupid since infantry usually kills the gunner of it stock and now it is even less useful as FHT. Cant FHT be upgraded only after you tech or something? Most people complained it came out early before AT, and that problem is about solved. AT is always present when you get FHT. So i wont mind if that becomes useful and the damage of the KV-8 is decreased by a fourth/ a third. But not too much as to make it an expensive hunk of crap... |
According to this interview: https://www.youtube.com/watch?v=LO4R6TOFxlY
I think it's safe to say that we will see King Tigers, Hetzers, Jadtigers (which was basically confirmed) and the scary other German Heavies.
Finally. I hope their opposites, the many german light vehicles, will also make a debut somewhere (pz II as well as JagdTiger evidence seen) |