Seriously, ISU152 will be god. Some will say, *use the elefant to counter it, you dumbass, because it only takes 3 shots to kill an ISU*, but I answer to them: The elefant is almost the 75% of the time shooting at fucking infantry or AT guns instead of armor. AAND, with his long long long reload, you really cant counter an skilled ISU player if he goes forward to attack you while the elefant is reloading and goes backwards so he doesnt get shot back. Use this all the time and there you go, elefant dead.
They will increase AT capability of the ISU? No problem, but give HOLD FIRE to the elefant already ffs.
I think all dedicated AT should have an option to avoid firing at infantry. It is stupid to see my elefant automatically targetting conscripts. Su-85, and the stug, i guess. And the pak/field gun. Can we also have a fix for the stupid target weak point missing, yet using up the ability? |
So the ISU will with increased anti armor performance be an Elefant with better anti infantry capabilities and more mobility? Why would I build an Elefant?
Because you are making assumptions that are not true and the elefant reloads faster than the ISU-152, killing it in 3 shots and i doubt an ISU can kill it within that time? Run on sentence, but i doubt the AT buff will be how you think it will be.
Your assumptions are kind of pathetic, as the point isnt to nerf germans, it is to make soviet AT viable to counter German armor. You know how long the soviets have been in the AT inferiority hole? And panthers are not supposed to have elefant-like range (even if their range was historically superior to practically any basic MBT the soviets had). The panther takes too long to kill, even when immobilized with an unprotected back. It can roll onto the battlefield, take pot shots at soviet armor, and turbo on out. Nuh-uh. No more panther rushes with no penalty. |
I think the real, noticeable problem here is that during combat, units like to move around and get out of cover and get themselves killed. Infantry automatically reposition themselves so they can fire better, but they end up getting killed in the process. This goes for all infantry on both sides. It is relatively more predominant when trying to use cover with panzergrenadiers and shocks especially. Even if you put them behind a wall, as close range fighting units, they feel the need to run in front of the wall to fire better, and it gets themselves killed. An ai fix to make infantry not so jumpy would be appreciated. Lots of models die for stupid reasons like this. DPS just goes down the drain. |
Soviets know fighting head on isnt in their favor, so they learned to play the game with support teams to fend off germans without actually going in direct contact with them. Add maxims to the list. |
This new patch seems to be cutting off a few of the german loose ends where they trump the soviets too hard. Penals are also getting some love. A satchel charge will one shot a bunker now.
I crawled out of my hole and decided to play as soviets in ranked matches. Fair wins and losses, as long as the germans didnt abuse spam of a single unit. I overreacted, seeing the super pios first, and hid. Fortunately for me, i never played the conscript spam rush way, and my build order usually consists as two maxims as my first units. I establish a perimeter, then i reinforce it with barbed wire and mines. Conscripts set up cover, AT guns and mortars at the ready. I shall say i abuse the quad mount halftrack, i rush one out, and i try to bleed as many squads as i can before they pull out AT. Then their land is up for grabs. Soviet industry remains a very useful commander, and using armor tactically avoids the advantage german rifles have. I have yet to see what armor changes will come... |
#1 Soviets are not Americans.
#2 Soviet micro is stupid if Germans barely have to do anything. Why would a soviet player bother playing with the insta win faction that requires no skill.
#3 Why the hell would any soviet bother with "micro, cover, L2P" if that means super intense russian play is the only way to fight against casual German play that has no worries?
It is a psychological issue. No russian wants to play if germans just have to sit on their asses to win. |
Russians are not Americans. They are the two most similar factions, but they work completely different. Many American solutions do not work as Russians.
Especially now. |
And now German easy mode has started.
(Why are all the smileys smart alecky faces?) |
All campaign, ToW and skirmish AI needs to be changed. Russian standard infantry costs relatively similar to german standard infantry, and is much more cost effective. A price decrease in one, or an increase in the other is a possible change, but id like you all to think about this: The russian army consisted of many more (untrained) soldiers than the german army. Therefore, in organized battles, the russians fielded many, many infantry regiments than the germans. The russian casualties, however, were enormous compared to german ones, yet sometimes the soviets won, and that is how the soviets won the war. They had a helluva lot more armed troops, despite many of them being pressed untrained conscripts. I do not think 6 man squads are cutting it with this new change the patch brought. The russians need to be able to field more squads to keep up with their losses instead of fielding relatively the same amount of squads, but losing because the germans are more effective. Conscript price needs to go down. Germans are quality. Soviets are quantity. So far, russian quantity is not enough to the improved german quality.
The russians need spam, because the russians are spam. They are short range, on average lower damage, and in the long run, less durable than the germans. Russians have to be aggressive and be on the germans. The germans however, are powerful enough to repel their numbers every time. I can guarantee russian bleeding as russian charges are stopped to a halt with no retreating survivors, and no gain acheived. The germans lost because there were so many russians everywhere, they couldnt stop them all. It is the best way to compensate, with realism. A game has to have some in order to be successful. |
Any tank or mortar doesnt really benefit to the german infantry armor decrease. Unless you count coaxle HMG or hull mg's. The main two vehicle units that benefit from this is the scout car and mainly the m3 halftrack with quadmount. So far, it eats germans alive, but can be killed by practically everything that has a faust and above.
Russians are supposed to be offensive. They have to charge the enemy, because the germans will always beat them with their better ranged weapons. People assume that you will always get a perfect medium ranged green cover conscript squad with a no cover/yellow cover gren squad. That is not the case! Sitting in cover will lose you ground, and you have to move your units up out of cover to push them off. Unless you can micro each conscript to matrix and dodge each bullet, they will get shredded by the time they get fair distance. Maybe conscripts should be a bit cheaper? They are becoming more like ostruppen. Oftentimes i just see multiple groups of conscripts just die halfway in the molotov animation. And normal german micro usually gets one model killed from molotovs. Most of their damage is caused after the initial impact. |