First of all, nothing is like the B4. The B4 is able to one shot panzer IV's. The stuka zu fuss doesnt do much to medium tanks at all. |
The max fuel increase it can get is 10-15. I checked some stats, and it is super identical to the M4C, with the exception of having much better armor.
They both cost the same, with the easy eight being slightly better in survivability (but health is same at 640). |
You're damn right it is? I was all prepared to send wave after wave of my own men to their deaths. Now I'm stuck using normal tactics like I care about my men's lives or something.
How inhumane it is that i am prevented from being able to send human waves to their inevitable deaths! |
Arent these the same complaints as the M4C when it first came out? It got spammed to death in the first week, and then things calmed down. Its practically the same deal. |
Unfortunately katyusha has become death for OKW trucks,i believe katyusha needs longer cooldown or much less dmg to buildings/trucks.Otherwise OKW in team games is being seriously pounded badly by this unit.At first i thought good,finally a resurrected unitno fun anymore.Again overbuff unfortunately.
I think its damage, specifically to buildings need to be toned down, as well as a cooldown increase. |
The kubel is pretty junk against US (even worse than before) now.
I largely believe that as the meta settles, volksgrens will start to be spammed and used like cons more and more. (espec. by those using the spec ops and elite armored) Pretty much OKW doesn't have much in the way suppression weapons outside of the 20mm HT.
Doctrinal MG34 with 40% suppression increase and costing 210 mp isnt that bad anymore. Also, 20 mm flaktrack costs 10 fuel more... i think. |
MG34 maybe?
I find the best solution of noobs vet 2 company is stay together in cover or house, crush away all yellow cover not favor in your side, push the rifles around with the truck, until you have good suppression unit.
The call in of vet 2 Rifles give USF a huge unit presence of field at early game, totally breaking the balance, dunno what would be like now but only 20MP doesn't worth that much free experience.
USF practically has to make 2 riflemen squads before being able to call in a vet squad because the cooldown is much longer (well, not longer, but you do have to wait for it). The ability is enabled in about 90 seconds, somewhere around there, but its more than a minute. Its not worth waiting for it without making normal squads. |
You ruined my dream. I hate you.
Only combat engineers or USF archelon or engis should destroy them. Ostheer would accidentally destroy it themselves when shooting enemies on it, as well, which would be bad. |
Sounds interesting. Setting up killzones for enemies and building a bunker to watch that place would be interesting.
Extremely UP because a soviet AT gun will destroy it. Little health, as well. It takes tank traps 500 health to be considered useful. |
This will take a lot of adjusting to do. German mg's are miracle machines. At least the mg34. Though Soviet T4 actually got super appealing. Im going to see if i can troll in a 4v4 by going Soviet Industry and amassing katyushas, to see how people respond... |