And now you can one shot a Stuka with a precision barrage! While before it survived with a tiny bit of HP left despite getting hit in the face with 4 rockets.
A halftrack getting directly hit by 4 rockets and being able to drive away is slightly sad... at least the ability costs some muni.
Mechanized Company artillery one shots OKW base trucks and it costs only 180 muni. Also, Zeroing Artillery only targets individual units - someone can have it covering your entire base, but as long as there are no units in the circle, it wont scratch a thing.
The OP is being sarcastic, in case nobody else noticed.
Ahhhhhhhh.... ok. I thought someone genuinely went bonkers and thought USF infantry should be only equipped with LMG's. The bazooka thing is an excuse.
If anything were to be done with Veteran riflemen, then i think they should be given a CP requirement between 1-3. I dont like how they become part of your first units fielded. None of your first units fielded should have vet, no matter what you pay. Itll be much better if it serves as a replacement for dead riflemen later in the game, so you dont lose all your vet. If that happens, then the cooldown wouldnt be needed as explained by the CP requirement. I will never pay fuel for anything that has to do with infantry. Thats terrible. I havent touched Elite Troops in months for that reason. Its just bad for both players.
The maxim could be called overperforming because it is the most useful unit to use against grenadiers and OKW units. Low quality soviet infantry dont cut it. I believe that changing the maxim in any way wont change anything in the long run. I think the entire faction needs a lookover, especially because of WFA and every OKW unit except the volksgrenadier will beat every soviet squad in nearly every situation.
As for LMG's, i really like Cruzz's idea. His is worth considering.